Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

LoL ARAM

Not Summoner’s Rift

Howling Abyss·Emerald+·NA·Patch 26.16

4,107,404 games · updated 20 Aug 2026 · 00:00 UTC

Aurelion Sol

Keep

S+
54%
win rate
8.5%
pick rate
+2.8pp
vs. mode average

Above the mode’s own average by more than a point.

ARAM-only build

Do not copy SR

Items

  • MalignanceMalignance
  • Profane HydraProfane Hydra
  • TerminusTerminus
  • Death's DanceDeath's Dance
  • BloodthirsterBloodthirster
  • Statikk ShivStatikk Shiv

Summoner spells

  • FlashFlash
  • MarkMark

A rune page and a skill order would sit here on most sites. We hold neither per mode — only Summoner’s Rift ones — and printing those under this heading is the mistake this page exists to flag.

Reroll value

  • 1st roll

    B

    51%

    keep chance

    +0pp

  • 2nd roll

    A

    76%

    keep chance

    +0.9pp

  • 3rd roll

    S

    88%

    keep chance

    +1.4pp

  • 4th roll

    S

    94%

    keep chance

    +1.6pp

  • 5th roll

    S

    97%

    keep chance

    +1.8pp

Another roll stops paying after the 2nd: past it the expected gain is under half a win-rate point.

Composition — the five strongest

Damage81Poke56Engage57Sustain30Utility54Diving61

30/100

weakest axis

Short on sustain. Every other axis reads higher, so this is the one a reroll should fix.

Every champion, on this mode’s figures

#ChampionTierWin ratePick ratevs. baseDamageTankinessUtilityGamesBuild
1Aurelion SolMageS+54%8.5%+2.888346819,144
2TalonAssassinS+53.9%8.7%+2.795253023,331
3AuroraMageS+53.8%7%+2.690315735,055
4BraumTankS+53.8%8.5%+2.638837939,349
5QiyanaAssassinS+53.8%6.4%+2.695253038,205
6ZiggsMageS+53.8%6.8%+2.688346817,240
7VarusMarksmanS+53.7%7.4%+2.589315131,772
8AkaliAssassinS+53.5%8.7%+2.395253037,218
9Bel'VethFighterS+53.5%7.4%+2.372763426,415
10SamiraMarksmanS+53.5%8.6%+2.392294030,265
11AnnieMageS+53.3%9%+2.17241766,800
12SeraphineSupportS+53.2%9.4%+250498726,186

Showing 112 of 173 champions

1 / 15

Howling Abyss modifiers — Aurelion Sol

  • Damage dealt98.9%
  • Damage taken101.0%
  • Healing110.1%
  • Shielding91.3%
  • Ability Haste+11

These change how the champion performs here, which is why a Summoner’s Rift win rate does not carry over — and why this page never prints one.

Comfort vs meta

Comfort 50%Meta 50%

Balanced: the verdict beside the champion stands as written.

Not on this page, and why

  • ARAM rune page

    We hold one rune page per champion and it is the Summoner’s Rift one. Printing it here would be the borrowing this page exists to flag.

  • Skill order

    No skill order is published per mode anywhere in the data we hold, for either map.

  • Ability-level modifiers

    Riot balances some champions per ability in this mode. We hold the five champion-wide knobs and not the per-ability ones.

  • Starting item and boots

    The mode’s item data we hold is six legendary items. No starter and no boots row exists for it, so the build strip is a core-item list rather than a full path.

  • Mode averages

    Average game length, first-blood and comeback rates are not in the data. A number here would be invented, so the panel is absent rather than empty.