By GamGem ResearchLast updated 20 Aug 2026 · 00:00
LoL ARAM
Not Summoner’s RiftHowling Abyss·Emerald+·NA·Patch 26.16
4,107,404 games · updated 20 Aug 2026 · 00:00 UTC

Aurelion Sol
Keep
Above the mode’s own average by more than a point.
ARAM-only build
Items
Malignance
Profane Hydra
Terminus
Death's Dance
Bloodthirster
Statikk Shiv
Summoner spells
Flash
Mark
A rune page and a skill order would sit here on most sites. We hold neither per mode — only Summoner’s Rift ones — and printing those under this heading is the mistake this page exists to flag.
Reroll value
1st roll
B
51%
keep chance
+0pp
2nd roll
A
76%
keep chance
+0.9pp
3rd roll
S
88%
keep chance
+1.4pp
4th roll
S
94%
keep chance
+1.6pp
5th roll
S
97%
keep chance
+1.8pp
Another roll stops paying after the 2nd: past it the expected gain is under half a win-rate point.
Composition — the five strongest
30/100
weakest axis
Short on sustain. Every other axis reads higher, so this is the one a reroll should fix.
Every champion, on this mode’s figures
| # | Champion | Tier | Win rate | Pick rate | vs. base | Damage | Tankiness | Utility | Games | Build | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | S+ | 54% | 8.5% | +2.8 | 88 | 34 | 68 | 19,144 | Healing 110.1% | ||
| 2 | S+ | 53.9% | 8.7% | +2.7 | 95 | 25 | 30 | 23,331 | Healing 106.3% | ||
| 3 | S+ | 53.8% | 7% | +2.6 | 90 | 31 | 57 | 35,055 | Healing 110.3% | ||
| 4 | S+ | 53.8% | 8.5% | +2.6 | 38 | 83 | 79 | 39,349 | Healing 106.1% | ||
| 5 | S+ | 53.8% | 6.4% | +2.6 | 95 | 25 | 30 | 38,205 | Healing 107.4% | ||
| 6 | S+ | 53.8% | 6.8% | +2.6 | 88 | 34 | 68 | 17,240 | Damage dealt 105.9% | ||
| 7 | S+ | 53.7% | 7.4% | +2.5 | 89 | 31 | 51 | 31,772 | Damage dealt 90.6% | ||
| 8 | S+ | 53.5% | 8.7% | +2.3 | 95 | 25 | 30 | 37,218 | Healing 110.4% | ||
| 9 | S+ | 53.5% | 7.4% | +2.3 | 72 | 76 | 34 | 26,415 | Shielding 92.7% | ||
| 10 | S+ | 53.5% | 8.6% | +2.3 | 92 | 29 | 40 | 30,265 | Damage dealt 109.4% | ||
| 11 | S+ | 53.3% | 9% | +2.1 | 72 | 41 | 76 | 6,800 | Shielding 108.1% | ||
| 12 | S+ | 53.2% | 9.4% | +2 | 50 | 49 | 87 | 26,186 | Shielding 91.3% |
Showing 1–12 of 173 champions
Howling Abyss modifiers — Aurelion Sol
- Damage dealt98.9%
- Damage taken101.0%
- Healing110.1%
- Shielding91.3%
- Ability Haste+11
These change how the champion performs here, which is why a Summoner’s Rift win rate does not carry over — and why this page never prints one.
Comfort vs meta
Comfort 50%Meta 50%
Balanced: the verdict beside the champion stands as written.
Not on this page, and why
ARAM rune page
We hold one rune page per champion and it is the Summoner’s Rift one. Printing it here would be the borrowing this page exists to flag.
Skill order
No skill order is published per mode anywhere in the data we hold, for either map.
Ability-level modifiers
Riot balances some champions per ability in this mode. We hold the five champion-wide knobs and not the per-ability ones.
Starting item and boots
The mode’s item data we hold is six legendary items. No starter and no boots row exists for it, so the build strip is a core-item list rather than a full path.
Mode averages
Average game length, first-blood and comeback rates are not in the data. A number here would be invented, so the panel is absent rather than empty.
