By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Thresh
the Chain Warden
SupportTank
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA69,678 gamesSample data
Role snapshot (Support)
- 46.3%
- Win Rate
- 13.6%
- Pick Rate
- 0.8%
- Ban Rate
69,678
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
32,052 games46.7%Win Rate
Reliable build
22,994 games45.4%Win Rate
High observed win rate
8,361 games48.8%Win Rate
Runes
Primary: Precision
Press the Attack
Presence of Mind
Legend: Alacrity
Cut Down
Secondary: Sorcery
Manaflow Band
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Damnation
Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.
Passive — never cast

Death Sentence
Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.
Cost 70 ManaCooldown 19/16.5/14/11.5/9sRange 1075

Dark Passage
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Cost 50/55/60/65/70 ManaCooldown 21/20/19/18/17sRange 950

Flay
Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.
Cost 60/65/70/75/80 ManaCooldown 13/12.25/11.5/10.75/10sRange 500

The Box
A prison of walls that slow and deal damage if broken.
Cost 100 ManaCooldown 120/100/80sRange 450
Scaling — level 1–18
ThreshSupport average
1918
1918
1918
Counter plan — how to beat Thresh
Track the roam — it is strongest where the enemy jungler already is
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Thresh is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 51.9%
- Win Rate ▲ 0.4%
- 5.1%
- Pick Rate ▲ 0.5%
- 7.7%
- Ban Rate ▲ 2.5%
- Damage dealt
- 103.9%
- Damage taken
- 103.6%
- Healing
- 100.1%
- Shielding
- 102.8%
- Ability Haste
- +8
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch+0.8
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch-0.6
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
