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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Thresh

the Chain Warden

SupportTank

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA69,678 gamesSample data

Role snapshot (Support)

CTier
46.3%
Win Rate
13.6%
Pick Rate
0.8%
Ban Rate

69,678

Games

High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

32,052 games

46.7%Win Rate

FlashIgnite

Reliable build

22,994 games

45.4%Win Rate

FlashTeleport

High observed win rate

8,361 games

48.8%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Presence of Mind
  • Legend: Alacrity
  • Cut Down

Secondary: Sorcery

  • Manaflow Band
  • Celerity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Damnation

    Thresh can harvest the souls of enemies that die near him, permanently granting him Armor and Ability Power.

    Passive — never cast

  • Death Sentence

    Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy.

    Cost 70 ManaCooldown 19/16.5/14/11.5/9sRange 1075

  • Dark Passage

    Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.

    Cost 50/55/60/65/70 ManaCooldown 21/20/19/18/17sRange 950

  • Flay

    Thresh's attacks wind up, dealing more damage the longer he waits between attacks. When activated, Thresh sweeps his chain, knocking all enemies hit in the direction of the blow.

    Cost 60/65/70/75/80 ManaCooldown 13/12.25/11.5/10.75/10sRange 500

  • The Box

    A prison of walls that slow and deal damage if broken.

    Cost 100 ManaCooldown 120/100/80sRange 450

Scaling — level 1–18

ThreshSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Thresh

  • Track the roamit is strongest where the enemy jungler already is

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownThresh is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

ARAM performance

A
51.9%
Win Rate
0.4%
5.1%
Pick Rate
0.5%
7.7%
Ban Rate
2.5%
Damage dealt
103.9%
Damage taken
103.6%
Healing
100.1%
Shielding
102.8%
Ability Haste
+8

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.3
  2. 26.14Sample win rate across this patch+0.3
  3. 26.11Sample win rate across this patch+0.8
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.