Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Yuumi Support Build, Runes and Counters · Patch 26.20

the Magical Cat

Patch 26.20 · Stats from the 26.18 Master+ sample (2,494 games).

Yuumi, the Magical Cat, attaches to an ally with You and Me! and cannot be targeted by anything but turrets while she rides, and Final Chapter sends out waves that hurt enemies and heal allies. Summon Aery was on most counted Master+ Yuumis, and Ardent Censer opened both of her leading paths. Nautilus, Thresh and Alistar beat her most often — the engage supports that catch her carry.

SupportMage

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,494 games · Preview sample

Role snapshot (Support)

CTier
Win Rate
45.4%
Pick Rate
3.8%
Ban Rate
2.2%

2,494

Games

High

Confidence

Most common path

68 games

63.2%Win Rate

Start
ExhaustHeal

Highest win rate path

48 games

79.2%Win Rate

Start
ExhaustHeal

Other first item

66 games

65.2%Win Rate

Start
ExhaustIgnite

Runes

Patch 26.18

This exact page: taken in 32.6% of games·45.5% win rate over 813 games.

Primary

Sorcery

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Resolve

Font of Life

Impairing the movement of an enemy champion heals nearby allied champions.

Revitalize

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Shards

  • Ability Haste
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Arcane Comet12.3% taken · 41.0% win307 games
  • First Strike0.3% taken · 25.0% win8 games
  • Lethal Tempo0.1% taken · 0.0% win3 games

Tree pairs

  • Sorcery + Resolve64.6% taken · 46.2% win1,612 games
  • Sorcery + Precision23.5% taken · 42.8% win586 games
  • Sorcery + Inspiration11.0% taken · 47.6% win275 games

Skill Order

Which ability to max first, and the level each point goes in — Yuumi's most common path.

Q

Prowling Projectile

Yuumi fires a missile, dealing damage and slowing first target hit.

Cooldown 6.5s · 50/55/60/65/70/75 Mana
W

You and Me!

Yuumi dashes to a target ally, becoming untargetable from everything except turrets.

Cooldown 0s · No cost
E

Zoomies

Shields Yuumi and boosts Move Speed and Attack Speed.

Cooldown 10s · 80/90/100/110/120 Mana
R

Final Chapter

Yuumi channels five waves that damage enemies and heal allies.

Cooldown 120/110/100s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QProwling ProjectileQQQQQQ
WYou and Me!WWWW
EZoomiesEEEEE
RFinal ChapterRRR

Matchup map (Support)

How Yuumi performs against enemy support laners

Levels 1 – 18 · Master+40%60%Yuumi's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

YuumiSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Yuumi

  • Track the roam — it is strongest where the enemy jungler already is

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Yuumi is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average

Ability details

  • P

    Feline Friendship

    Periodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to.While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.

    Passive — never cast

  • Q

    Prowling Projectile

    Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.While Attached, the missile can be controlled with your cursor for a brief period.

    Cost 50/55/60/65/70/75 ManaCooldown 6.5sRange 25000

  • W

    You and Me!

    Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.

    No costCooldown 0sRange 25000

  • E

    Zoomies

    Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.

    Cost 80/90/100/110/120 ManaCooldown 10sRange 25000

  • R

    Final Chapter

    Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.

    Cost 100 ManaCooldown 120/110/100sRange 1100

Yuumi balance history

Riot's notes from patch 25.S1.1 to 26.20 change Yuumi in 7 patches. The latest is patch 26.12, published 2026-06-09.

  1. Patch 26.122026-06-09

    PFeline Friendship

    • Heal Amount20 - 110 (+25% AP) (Levels 1 - 18)to20 - 110 (+30% AP) (Levels 1 - 18)

    EZoomies

    • Shield Amount65 / 90 / 115 / 140 / 165 (+30% AP)to65 / 90 / 115 / 140 / 165 (+40% AP)
    Why, in Riot's words

    As the only champion in the game with built in Heal/Shield power, Yuumi was hit hardest by the Moonstone Renewer mechanics changes in 26.09. We are giving her AP ratios a compensation buff to help keep enchanter items optimal for her.

  2. Patch 26.82026-04-14

    RFinal Chapter

    • Heal Per Wave30 / 40 / 50 (+10% AP)to30 / 50 / 70 (+12% AP)
    • Best Friend Enhanced Heal30% More Healingto30 - 60% More Healing (Levels 6 - 12)
    • Bugfix: The attached ally is no longer healed an additional time whenever Final Chapter heals another ally
    • Bugfix: Final Chapter's overhealing shield now takes into account Heal/Shield power as well as Grievous Wounds
    Why, in Riot's words

    We’re implementing a couple bugfixes to Yuumi’s ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to. As such, we’re throwing her a FISH by increasing her base healing and best friend healing to provide a stronger baseline effect.

  3. Patch 25.162025-08-12

    QProwling Projectile

    • Empowered Base Damage80 / 140 / 200 / 260 / 320 / 380to80 / 135 / 190 / 245 / 300 / 355

    WYou and Me!

    • Heal and Shield Power5 / 7.5 / 10 / 12.5 / 15%to4 / 5 /6 / 7 / 8%
    • Heal On-Hit3 / 5 / 7 / 9 / 11 (+ 4% AP)to3 / 4 / 5 / 6 / 7 (+ 3% AP)
    Why, in Riot's words

    Yuumi has continued to be resilient to her recent nerfs, so we’re back to close the book on the cat. And by close the book, we really just mean nerf her to an appropriate power level by making her less of a late game eventuality.

  4. Patch 25.142025-07-15

    RFinal Chapter

    • Heal per Hit30 / 40 / 50 (+ 15% AP)to30 / 40 / 50 (+ 10% AP)
    Why, in Riot's words

    Yuumi's ban rate has been climbing recently, so we're making one small change to her ultimate so that its healing isn't quite so powerful.

  5. Patch 25.102025-05-13

    RFinal Chapter

    • Base Heal per Hit35 / 50 / 65to30 / 40 / 50
    Why, in Riot's words

    Yuumi is still one of the strongest enchanters in the game right now. We're looking to overall lower how reliably she can keep her team healed up especially in teamfights.

  6. Patch 25.082025-04-15

    PFeline Friendship

    • Heal25-110 (based on level) (+ 25% AP)to20-110 (based on level) (+ 25% AP)

    EZoomies

    • Shield80 / 105 / 130 / 155 / 180 (+ 30% AP)to65 / 90 / 115 / 140 / 165 (+ 30% AP)
    Why, in Riot's words

    Yuumi has risen up as one of the best supports recently, especially in higher skill brackets. As she's a little too dominant in the very early laning phase, we're tapping down her super early outputs to retain her weak laning identity reliant on scaling up.

  7. Patch 25.S1.22025-01-22

    PFeline Friendship

    • Heal25-110 (based on level) (+15% AP)to25-110 (based on level) (+25% AP)
    • Cooldown20-10 (based on level) (by level 11)to20-8 (based on level) (by level 13)

    RFinal Chapter

    • Damage75/100/125 (+20% AP)to75/125/175 (+25% AP)
    • Max Damage over 5 waves75-250 (+40% AP)to75-350 (+50% AP)
    Why, in Riot's words

    Yuumi is understandably a bit weaker in a world where her contemporaries get 5 free Armor, MR, or Ability Haste and she doesn't. As she's overall one of the weakest supports in the game, we're delivering some extra power. We're targeting her overall gold scaling to give her power focused on at-home play where supports gain a decent amount of gold on average.

Yuumi skins (11)

Riot's data lists 11 looks for Yuumi with their own art, the base skin included and 68 chroma variants.

ARAM performance

EstimateA
Win Rate
51.7%
▲ 0.5%
Pick Rate
3.9%
▲ 3.5%
Ban Rate
1.6%
▼ 1.5%
Damage dealt
98.6%
Damage taken
106.1%
Healing
94.0%
Shielding
100.2%
Ability Haste
+24

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1946.1% over 723 games · small sample+0.5
  2. 26.1844.3% over 1,453 games-0.8
  3. 26.1748.7% over 306 games · small sample—

Yuumi's base stats against all 173 champions

  • Yuumi's health per level of 69 is the lowest of 173 champions on patch 26.20.
  • Yuumi's base health of 500 is the 2nd-lowest of 173 champions on patch 26.20.
  • Yuumi's base magic resist of 25 is the 2nd-lowest of 173 champions on patch 26.20.
  • Yuumi's base attack damage of 49 is the 8th-lowest of 173 champions on patch 26.20 (shared with 3 others).
StatYuumiRankMedian
Base health500172nd620
Health per level69173rd104
Base armor25=121st30
Armor per level4.2=122nd4.6
Base magic resist25172nd32
Magic resist per level1.1=145th1.55
Base attack damage49=163rd59
Base attack speed0.625=117th0.656
Attack speed per level1%=166th2.5%
Move speed330=117th335
Attack range425=79th175

Yuumi at level 1 and level 18

  • Yuumi reaches 1673 health at level 18 — 500 at level 1 plus 17 × 69, the lowest of 173 champions on patch 26.20.
  • Yuumi reaches 1205 mana at level 18 — 440 at level 1 plus 17 × 45, the 38th-highest of 145 mana users on patch 26.20.
  • Yuumi reaches 96.4 armor at level 18 — 25 at level 1 plus 17 × 4.2, the 21st-lowest of 173 champions on patch 26.20, shared with 3.
  • Yuumi reaches 43.7 magic resist at level 18 — 25 at level 1 plus 17 × 1.1, the lowest of 173 champions on patch 26.20.
StatLevel 1Per levelLevel 18Rank at 18
Health500+691673173rd of 173
Mana440+45120538th of 145
Armor25+4.296.4=150th of 173
Magic resist25+1.143.7173rd of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Yuumi

How does Yuumi do against Nautilus?
Yuumi won 37.7% of 175 counted Master+ games against Nautilus. Nautilus is one of the opponents that beat Yuumi.
How does Yuumi do against Thresh?
Yuumi won 37.3% of 142 counted Master+ games against Thresh. Thresh is one of the opponents that beat Yuumi.
How does Yuumi do against Alistar?
Yuumi won 40.0% of 135 counted Master+ games against Alistar. Alistar is one of the opponents that beat Yuumi.
How does Yuumi do against Blitzcrank?
Yuumi won 37.1% of 70 counted Master+ games against Blitzcrank. Blitzcrank is one of the opponents that beat Yuumi. A small sample — read it as a lean, not a rule.
How does Yuumi do against Pyke?
Yuumi won 41.1% of 73 counted Master+ games against Pyke. Pyke is one of the opponents that beat Yuumi. A small sample — read it as a lean, not a rule.
How does Yuumi do against Lulu?
Yuumi won 47.9% of 340 counted Master+ games against Lulu. It is close to even.
How does Yuumi do against Janna?
Yuumi won 51.0% of 102 counted Master+ games against Janna. It is close to even.
How does Yuumi do against Senna?
Yuumi won 51.5% of 99 counted Master+ games against Senna. It is close to even.
What class is Yuumi?
Riot classes Yuumi as Support and Mage. This site files the champion under Support.
How hard is Yuumi to play?
Riot rates Yuumi's difficulty 2 out of 10.
What resource does Yuumi use?
Yuumi's abilities spend Mana.
What is Yuumi's attack range?
425 units — the 79th-highest of 173 champions on patch 26.20 (shared with 1 other).
What are Yuumi's abilities?
Passive — Feline Friendship, Q — Prowling Projectile, W — You and Me!, E — Zoomies and R — Final Chapter.
How many skins does Yuumi have?
Riot's data lists 11 skins with their own art, the base look included, plus 68 chroma variants.
How much health does Yuumi have at level 18?
1673 — 500 at level 1 plus 17 × 69 per level, Riot's own values, before items and runes.
What is Yuumi's ultimate cooldown?
Final Chapter (R): 120/110/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Yuumi?
Patch 26.12, published 9 June 2026 — the latest of 7 patches that change Yuumi in Riot's notes from 25.S1.1 to 26.20.

Yuumi at a glance

Yuumi, the Magical Cat, is a Support and Mage champion in League of Legends. Riot rates the kit 2/10 for difficulty, 5/10 for attack, 1/10 for defense and 8/10 for magic. Yuumi spends Mana and has 11 skins with their own art. Yuumi's health per level of 69 is the lowest of 173 champions on patch 26.20. Yuumi's base health of 500 is the 2nd-lowest of 173 champions on patch 26.20.

Attack5/10
Defense1/10
Magic8/10
Difficulty2/10

Yuumi's story

A magical cat from Bandle City, Yuumi was once the familiar of a yordle enchantress, Norra. When her master mysteriously disappeared, Yuumi became the Keeper of Norra's sentient Book of Thresholds, traveling through portals in its pages to search for her. Yearning for affection, Yuumi seeks friendly companions to partner with on her journey, protecting them with luminous shields and fierce resolve. While Book strives to keep her on task, Yuumi is often drawn to worldly comforts, such as naps and fish. In the end, however, she always returns to her quest to find her friend.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

Share cheat sheet

Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Yuumi on video