By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yuumi
the Magical Cat
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA12,296 gamesSample data
Role snapshot (Support)
- 53.2%
- Win Rate
- 2.4%
- Pick Rate
- 20.8%
- Ban Rate
12,296
Games
Moderate
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
5,656 games53.6%Win Rate
Reliable build
4,058 games52.3%Win Rate
High observed win rate
1,476 games55.7%Win Rate
Runes
Primary: Precision
Lethal Tempo
Absorb Life
Legend: Haste
Coup de Grace
Secondary: Sorcery
Axiom Arcanist
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Feline Friendship
Periodically, when Yuumi strikes a champion with an attack or ability, she restores health to herself and the next ally she Attaches to.While Attached, Yuumi generates a special bond with her allies. The ally with the strongest bond enhances Yuumi's abilities while she is Attached to them.
Passive — never cast

Prowling Projectile
Yuumi fires a missile, dealing damage and slowing first target hit. It deals bonus damage and an enchanced slow if it takes at least 1.35 seconds to get to its target. While on her Best Friend, the slow is always enhanced and grants bonus On-Hit damage to her ally.While Attached, the missile can be controlled with your cursor for a brief period.
Cost 50/55/60/65/70/75 ManaCooldown 6.5sRange 25000

You and Me!
Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing.
Cost 0 ManaCooldown 0sRange 25000

Zoomies
Shields Yuumi and boosts Move Speed and Attack Speed. If she's attached, she passes it to her ally instead.
Cost 80/90/100/110/120 ManaCooldown 10sRange 25000

Final Chapter
Yuumi channels five waves that damage enemies and heal allies. Yuumi can move, attach, and cast Zoomies! while channeling. While on her Best Friend, this spell also follows her mouse.
Cost 100 ManaCooldown 120/110/100sRange 1100
Scaling — level 1–18
YuumiSupport average
1918
1918
1918
Counter plan — how to beat Yuumi
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Yuumi is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average
ARAM performance
- 51.7%
- Win Rate ▲ 0.5%
- 3.9%
- Pick Rate ▲ 3.5%
- 1.6%
- Ban Rate ▼ 1.5%
- Damage dealt
- 98.6%
- Damage taken
- 106.1%
- Healing
- 94.0%
- Shielding
- 100.2%
- Ability Haste
- +24
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch-0.4
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
