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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Quinn

Demacia's Wings

MarksmanAssassin

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA45,086 gamesSample data

Role snapshot (Bot)

ATier
53.8%
Win Rate
8.8%
Pick Rate
8.5%
Ban Rate

45,086

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

20,740 games

54.2%Win Rate

FlashIgnite

Reliable build

14,878 games

52.9%Win Rate

FlashTeleport

High observed win rate

5,410 games

56.3%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Axiom Arcanist
  • Transcendence
  • Gathering Storm

Secondary: Precision

  • Triumph
  • Legend: Bloodline

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Harrier

    Valor, Quinn's Demacian eagle, periodically marks enemies with Harrier. Quinn's first basic attack against Harrier targets will deal bonus physical damage.

    Passive — never cast

  • Blinding Assault

    Quinn calls Valor to mark an enemy and hinder its vision before damaging all enemies in the immediate area.

    Cost 50/55/60/65/70 ManaCooldown 11/10.5/10/9.5/9sRange 1025

  • Heightened Senses

    Passively grants Quinn Attack Speed and Move Speed after she attacks a Harrier target. Activate to have Valor reveal a large area nearby.

    Cost 0 ManaCooldown 50/45/40/35/30sRange 2100

  • Vault

    Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target.

    Cost 50 ManaCooldown 12/11/10/9/8sRange 675

  • Behind Enemy Lines

    Quinn and Valor team up to fly around at great speed. Ending the ability casts Skystrike, which deals damage to nearby enemies and marks champions with Harrier.

    Cost 50/25/0 ManaCooldown 3sRange 700

Scaling — level 1–18

QuinnBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Quinn

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownQuinn is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
51.1%
Win Rate
0.5%
2.9%
Pick Rate
0.2%
0.9%
Ban Rate
1.5%
Damage dealt
106.9%
Damage taken
97.4%
Healing
88.4%
Shielding
92.3%
Ability Haste
+8

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch+0.4
  3. 26.11Sample win rate across this patch+0.6
  4. 26.08Sample win rate across this patch-0.1
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.