Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vex

the Gloomist

Mage

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA3,586 gamesSample data

Role snapshot (Mid)

CTier
46.3%
Win Rate
0.7%
Pick Rate
8.1%
Ban Rate

3,586

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,650 games

46.7%Win Rate

FlashIgnite

Reliable build

1,183 games

45.4%Win Rate

FlashTeleport

High observed win rate

430 games

48.8%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Cheap Shot
  • Grisly Mementos
  • Treasure Hunter

Secondary: Resolve

  • Shield Bash
  • Conditioning

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Doom 'n Gloom

    Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.

    Passive — never cast

  • Mistral Bolt

    Launch a damaging missile that accelerates mid-flight.

    Cost 45/50/55/60/65 ManaCooldown 8/7/6/5/4sRange 1200

  • Personal Space

    Gain a shield and damage nearby enemies.

    Cost 75 ManaCooldown 16/15/14/13/12sRange 475

  • Looming Darkness

    Summon a damaging and slowing zone that applies Gloom to enemies.

    Cost 70/80/90/100/110 ManaCooldown 12sRange 800

  • Shadow Surge

    Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.

    Cost 100 ManaCooldown 140/120/100sRange 2000/2500/3000

Scaling — level 1–18

VexMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Vex

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownVex is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 0/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

A
51.4%
Win Rate
0.4%
4.7%
Pick Rate
1.7%
0.9%
Ban Rate
2.6%
Damage dealt
90.7%
Damage taken
95.2%
Healing
94.2%
Shielding
96.8%
Ability Haste
+21

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.1
  3. 26.11Sample win rate across this patch-0.1
  4. 26.08Sample win rate across this patch-0.6
  5. 26.05Sample win rate across this patch-0.1

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.