By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vex
the Gloomist
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA3,586 gamesSample data
Role snapshot (Mid)
- 46.3%
- Win Rate
- 0.7%
- Pick Rate
- 8.1%
- Ban Rate
3,586
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,650 games46.7%Win Rate
Reliable build
1,183 games45.4%Win Rate
High observed win rate
430 games48.8%Win Rate
Runes
Primary: Domination
Hail of Blades
Cheap Shot
Grisly Mementos
Treasure Hunter
Secondary: Resolve
Shield Bash
Conditioning
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Doom 'n Gloom
Vex periodically becomes empowered, causing her next basic Ability to fear enemies and interrupt dashes. Whenever a nearby enemy dashes, Vex applies a mark that can be consumed for bonus damage that also reduces the cooldown of her empowered state.
Passive — never cast

Mistral Bolt
Launch a damaging missile that accelerates mid-flight.
Cost 45/50/55/60/65 ManaCooldown 8/7/6/5/4sRange 1200

Personal Space
Gain a shield and damage nearby enemies.
Cost 75 ManaCooldown 16/15/14/13/12sRange 475

Looming Darkness
Summon a damaging and slowing zone that applies Gloom to enemies.
Cost 70/80/90/100/110 ManaCooldown 12sRange 800

Shadow Surge
Fire a missile that marks an enemy champion. Recast to dash to them and deal damage.
Cost 100 ManaCooldown 140/120/100sRange 2000/2500/3000
Scaling — level 1–18
VexMid average
1918
1918
1918
Counter plan — how to beat Vex
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Vex is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 0/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 51.4%
- Win Rate ▼ 0.4%
- 4.7%
- Pick Rate ▲ 1.7%
- 0.9%
- Ban Rate ▲ 2.6%
- Damage dealt
- 90.7%
- Damage taken
- 95.2%
- Healing
- 94.2%
- Shielding
- 96.8%
- Ability Haste
- +21
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.1
- 26.11Sample win rate across this patch-0.1
- 26.08Sample win rate across this patch-0.6
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
