By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ziggs
the Hexplosives Expert
Mage
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA43,037 gamesSample data
Role snapshot (Bot)
- 47.2%
- Win Rate
- 8.4%
- Pick Rate
- 3.0%
- Ban Rate
43,037
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
19,797 games47.6%Win Rate
Reliable build
14,202 games46.3%Win Rate
High observed win rate
5,164 games49.7%Win Rate
Runes
Primary: Resolve
Guardian
Font of Life
Second Wind
Overgrowth
Secondary: Inspiration
Magical Footwear
Triple Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Short Fuse
Periodically, Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.
Passive — never cast

Bouncing Bomb
Ziggs throws a bouncing bomb that deals magic damage.
Cost 50/55/60/65/70 ManaCooldown 6/5.5/5/4.5/4sRange 850

Satchel Charge
Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets.
Cost 80 ManaCooldown 20/18/16/14/12sRange 1000

Hexplosive Minefield
Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing. Successive mine detonations on the same target deal reduced damage.
Cost 70/80/90/100/110 ManaCooldown 16sRange 900

Mega Inferno Bomb
Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those farther away.
Cost 100 ManaCooldown 120/95/70sRange 5000
Scaling — level 1–18
ZiggsBot average
1918
1918
1918
Counter plan — how to beat Ziggs
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Ziggs is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.8%
- Win Rate ▼ 0.9%
- 6.8%
- Pick Rate ▲ 5.6%
- 1.5%
- Ban Rate ▼ 0.9%
- Damage dealt
- 105.9%
- Damage taken
- 97.1%
- Healing
- 95.4%
- Shielding
- 97.6%
- Ability Haste
- +7
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.2
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.6
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
