By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sylas
the Unshackled
MageAssassin
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA27,154 gamesSample data
Role snapshot (Mid)
- 54.2%
- Win Rate
- 5.3%
- Pick Rate
- 7.1%
- Ban Rate
27,154
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
12,491 games54.6%Win Rate
Reliable build
8,961 games53.3%Win Rate
High observed win rate
3,258 games56.7%Win Rate
Runes
Primary: Resolve
Aftershock
Demolish
Second Wind
Unflinching
Secondary: Precision
Presence of Mind
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Petricite Burst
After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed.
Passive — never cast

Chain Lash
Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. After a delay, magical energy explodes from the intersection point dealing damage.
Cost 55 ManaCooldown 10/9/8/7/6sRange 775

Kingslayer
Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions.
Cost 50/60/70/80/90 ManaCooldown 12/10.5/9/7.5/6sRange 400

Abscond / Abduct
Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.
Cost 65 ManaCooldown 13/12/11/10/9sRange 400

Hijack
Sylas steals the enemy's ultimate ability and can cast it freely.
Cost 75 ManaCooldown 80/55/30sRange 950
Scaling — level 1–18
SylasMid average
1918
1918
1918
Counter plan — how to beat Sylas
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Sylas is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 49.8%
- Win Rate ▲ 0.8%
- 6.3%
- Pick Rate ▲ 0.2%
- 2.9%
- Ban Rate ▲ 3.3%
- Damage dealt
- 103.3%
- Damage taken
- 98.6%
- Healing
- 92.5%
- Shielding
- 100.4%
- Ability Haste
- +23
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
