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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sylas

the Unshackled

MageAssassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA27,154 gamesSample data

Role snapshot (Mid)

ATier
54.2%
Win Rate
5.3%
Pick Rate
7.1%
Ban Rate

27,154

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

12,491 games

54.6%Win Rate

FlashIgnite

Reliable build

8,961 games

53.3%Win Rate

FlashTeleport

High observed win rate

3,258 games

56.7%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Demolish
  • Second Wind
  • Unflinching

Secondary: Precision

  • Presence of Mind
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Petricite Burst

    After casting a spell, Sylas stores a charge of Petricite Burst. Sylas's basic attacks will expend a charge and whirl his energized chains around him dealing bonus magic damage to enemies hit. While Sylas has a charge of Petricite Burst, he gains attack speed.

    Passive — never cast

  • Chain Lash

    Sylas lashes his chains out, intersecting at his targeted location dealing damage to and slowing enemies. After a delay, magical energy explodes from the intersection point dealing damage.

    Cost 55 ManaCooldown 10/9/8/7/6sRange 775

  • Kingslayer

    Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions.

    Cost 50/60/70/80/90 ManaCooldown 12/10.5/9/7.5/6sRange 400

  • Abscond / Abduct

    Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits.

    Cost 65 ManaCooldown 13/12/11/10/9sRange 400

  • Hijack

    Sylas steals the enemy's ultimate ability and can cast it freely.

    Cost 75 ManaCooldown 80/55/30sRange 950

Scaling — level 1–18

SylasMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Sylas

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownSylas is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

B
49.8%
Win Rate
0.8%
6.3%
Pick Rate
0.2%
2.9%
Ban Rate
3.3%
Damage dealt
103.3%
Damage taken
98.6%
Healing
92.5%
Shielding
100.4%
Ability Haste
+23

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.9
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch-0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.