By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Caitlyn
the Sheriff of Piltover
Marksman
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Bot)
- 53.8%
- Win Rate
- 0.4%
- Pick Rate
- 0.2%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games54.2%Win Rate
Reliable build
676 games52.9%Win Rate
High observed win rate
246 games56.3%Win Rate
Runes
Primary: Domination
Electrocute
Cheap Shot
Grisly Mementos
Treasure Hunter
Secondary: Sorcery
Axiom Arcanist
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Headshot
Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.
Passive — never cast

Piltover Peacemaker
Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).
Cost 55/60/65/70/75 ManaCooldown 10/9/8/7/6sRange 1250

Yordle Snap Trap
Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.
Cost 20 ManaCooldown 0.5sRange 800

90 Caliber Net
Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.
Cost 75 ManaCooldown 16/14/12/10/8sRange 750

Ace in the Hole
Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.
Cost 100 ManaCooldown 90sRange 3500
Scaling — level 1–18
CaitlynBot average
1918
1918
1918
Counter plan — how to beat Caitlyn
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Caitlyn is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 49.5%
- Win Rate ▲ 0.2%
- 4.7%
- Pick Rate ▲ 3.7%
- 2.2%
- Ban Rate ▼ 1.1%
- Damage dealt
- 109.0%
- Damage taken
- 107.1%
- Healing
- 95.5%
- Shielding
- 103.7%
- Ability Haste
- +25
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.7
- 26.14Sample win rate across this patch-0.1
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch-0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
