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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Caitlyn

the Sheriff of Piltover

Marksman

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA2,049 gamesSample data

Role snapshot (Bot)

CTier
53.8%
Win Rate
0.4%
Pick Rate
0.2%
Ban Rate

2,049

Games

Low

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

943 games

54.2%Win Rate

FlashIgnite

Reliable build

676 games

52.9%Win Rate

FlashTeleport

High observed win rate

246 games

56.3%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Cheap Shot
  • Grisly Mementos
  • Treasure Hunter

Secondary: Sorcery

  • Axiom Arcanist
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Headshot

    Every few basic attacks, or against a target she has trapped or netted, Caitlyn will fire a headshot dealing bonus damage that scales with her critical strike chance. On trapped or netted targets, Caitlyn's Headshot attack range is doubled.

    Passive — never cast

  • Piltover Peacemaker

    Caitlyn revs up her rifle for 1 second to unleash a penetrating shot that deals physical damage (deals less damage to subsequent targets).

    Cost 55/60/65/70/75 ManaCooldown 10/9/8/7/6sRange 1250

  • Yordle Snap Trap

    Caitlyn sets a trap that, when sprung, reveals and immobilizes the enemy champion for 1.5 seconds, granting Caitlyn an empowered Headshot.

    Cost 20 ManaCooldown 0.5sRange 800

  • 90 Caliber Net

    Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back.

    Cost 75 ManaCooldown 16/14/12/10/8sRange 750

  • Ace in the Hole

    Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally.

    Cost 100 ManaCooldown 90sRange 3500

Scaling — level 1–18

CaitlynBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Caitlyn

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Punish the cooldownCaitlyn is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

B
49.5%
Win Rate
0.2%
4.7%
Pick Rate
3.7%
2.2%
Ban Rate
1.1%
Damage dealt
109.0%
Damage taken
107.1%
Healing
95.5%
Shielding
103.7%
Ability Haste
+25

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.7
  2. 26.14Sample win rate across this patch-0.1
  3. 26.11Sample win rate across this patch+0.3
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.