Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Aatrox Top build vs Poppy

Patch 26.18 · Ranked Solo/Duo · Master+ · EUW · KR · NA

Play Aatrox Top into Poppy: build Eclipse · Sundered Sky · Death's Dance; take Conqueror.

11.8%

lane win rate

17

games

Low

confidence

Why this build, and not another

vs Tanks — Poppy is filed as a Tank, so the column that answers health and resistances is the one we read.

The other three columns are below, unchanged. We do not hide the paths the rule did not take; a rule you cannot check is a rule you have to believe.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational—

Runes

This exact page: taken in 13.8% of games · 45.7% win rate over 540 games.

Primary: Precision

  • Conqueror
  • Triumph
  • Legend: Haste
  • Last Stand

Secondary: Resolve

  • Bone Plating
  • Revitalize

Other keystones taken

  • Electrocute8.9% taken · 49.7% win · 348 games
  • Stormraider's Surge3.8% taken · 53.7% win · 149 games
  • Grasp of the Undying3.4% taken · 51.1% win · 133 games

Tree pairs

  • Precision + Resolve57.5% taken · 47.2% win · 2,254 games
  • Precision + Inspiration22.3% taken · 50.5% win · 876 games
  • Domination + Resolve6.5% taken · 50.6% win · 253 games

Shards

Adaptive Force

Adaptive Force

Health Scaling

Skill order · levels 1–9
Q123456789
W123456789
E123456789
R123456789
Levels 10–18
Q101112131415161718
W101112131415161718
E101112131415161718
R101112131415161718

Most common path

76 games

57.9%Win Rate

Start
FlashIgnite

Highest win rate path

60 games

61.7%Win Rate

Start
FlashIgnite

Other first item

67 games

53.7%Win Rate

Start
FlashTeleport

Counter plan — how to beat Poppy

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Poppy is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.3% over 1,227 games+0.2
  2. 26.1848.9% over 1,988 games+0.6
  3. 26.1747.1% over 682 games · small sample—

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.