By GamGem ResearchLast updated 20 Aug 2026 · 00:00
Aatrox Top build vs Fiora
Patch 26.16 · Ranked Solo/Duo · Emerald+ · NA
Play Aatrox Top into Fiora: buy Armored Advance → Shield of Molten Stone → Mortal Reminder; take Conqueror; max E → W → Q.
41.9%
lane win rate
2,936
games
Low
confidence
Why this build, and not another
vs AD Assassins — Fiora is an assassin dealing AD damage — the column that answers a burst of physical damage.
The other three columns are below, unchanged. We do not hide the paths the rule did not take; a rule you cannot check is a rule you have to believe.
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Runes
Primary: Precision
Conqueror
Triumph
Legend: Haste
Coup de Grace
Secondary: Sorcery
Manaflow Band
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Popular build
1,179 games51.6%Win Rate
Reliable build
845 games50.3%Win Rate
High observed win rate
307 games53.7%Win Rate
Counter plan — how to beat Fiora
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Fiora is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.1
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch-0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
