Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Gragas

the Rabble Rouser

FighterMage

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA90,684 gamesSample data

Role snapshot (Top)

ATier
49.4%
Win Rate
17.7%
Pick Rate
9.3%
Ban Rate

90,684

Games

Very High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

41,715 games

49.8%Win Rate

FlashIgnite

Reliable build

29,926 games

48.5%Win Rate

FlashTeleport

High observed win rate

10,882 games

51.9%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Conqueror
  • Presence of Mind
  • Legend: Alacrity
  • Coup de Grace

Secondary: Sorcery

  • Manaflow Band
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Happy Hour

    Gragas periodically heals upon using a skill.

    Passive — never cast

  • Barrel Roll

    Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. The potency of the explosion increases over time. Enemies struck by the blast have their Move Speed slowed.

    Cost 80 ManaCooldown 10/9/8/7/6sRange 850

  • Drunken Rage

    Gragas samples his latest brew for 1 second. After finishing, he becomes boisterous and belligerent, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received.

    Cost 30 ManaCooldown 5sRange 20

  • Body Slam

    Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them.

    Cost 50 ManaCooldown 14/13.5/13/12.5/12sRange 600

  • Explosive Cask

    Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius.

    Cost 100 ManaCooldown 100/85/70sRange 1000

Scaling — level 1–18

GragasTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Gragas

  • Avoid extended fightsits sustain grows with every trade it survives

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownGragas is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

S
53.5%
Win Rate
0.8%
1.5%
Pick Rate
4.9%
0.2%
Ban Rate
2.0%
Damage dealt
99.0%
Damage taken
98.7%
Healing
106.8%
Shielding
93.8%
Ability Haste
+5

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch-0.6
  3. 26.11Sample win rate across this patch-0.1
  4. 26.08Sample win rate across this patch-0.4
  5. 26.05Sample win rate across this patch+0.1

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.