By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Gragas
the Rabble Rouser
FighterMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA90,684 gamesSample data
Role snapshot (Top)
- 49.4%
- Win Rate
- 17.7%
- Pick Rate
- 9.3%
- Ban Rate
90,684
Games
Very High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
41,715 games49.8%Win Rate
Reliable build
29,926 games48.5%Win Rate
High observed win rate
10,882 games51.9%Win Rate
Runes
Primary: Precision
Conqueror
Presence of Mind
Legend: Alacrity
Coup de Grace
Secondary: Sorcery
Manaflow Band
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Happy Hour
Gragas periodically heals upon using a skill.
Passive — never cast

Barrel Roll
Gragas rolls his cask to a location, which can be activated to explode or will explode on its own after 4 seconds. The potency of the explosion increases over time. Enemies struck by the blast have their Move Speed slowed.
Cost 80 ManaCooldown 10/9/8/7/6sRange 850

Drunken Rage
Gragas samples his latest brew for 1 second. After finishing, he becomes boisterous and belligerent, dealing magic damage to all nearby enemies on his next basic attack and reducing damage received.
Cost 30 ManaCooldown 5sRange 20

Body Slam
Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them.
Cost 50 ManaCooldown 14/13.5/13/12.5/12sRange 600

Explosive Cask
Gragas hurls his cask to a location, dealing damage and knocking back enemies caught in the blast radius.
Cost 100 ManaCooldown 100/85/70sRange 1000
Scaling — level 1–18
GragasTop average
1918
1918
1918
Counter plan — how to beat Gragas
Avoid extended fights — its sustain grows with every trade it survives
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Gragas is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 53.5%
- Win Rate ▼ 0.8%
- 1.5%
- Pick Rate ▲ 4.9%
- 0.2%
- Ban Rate ▼ 2.0%
- Damage dealt
- 99.0%
- Damage taken
- 98.7%
- Healing
- 106.8%
- Shielding
- 93.8%
- Ability Haste
- +5
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.3
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch-0.1
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
