By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Orianna
the Lady of Clockwork
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA5,636 gamesSample data
Role snapshot (Mid)
- 54.5%
- Win Rate
- 1.1%
- Pick Rate
- 4.9%
- Ban Rate
5,636
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
2,593 games54.9%Win Rate
Reliable build
1,860 games53.6%Win Rate
High observed win rate
676 games57.0%Win Rate
Runes
Primary: Sorcery
Deathfire Touch
Manaflow Band
Celerity
Scorch
Secondary: Inspiration
Cash Back
Triple Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Clockwork Windup
Orianna's Attacks deal additional magic damage. This damage increases the more Orianna Attacks the same target.
Passive — never cast

Command: Attack
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Cost 35 ManaCooldown 7/6/5/4/3sRange 815

Command: Dissonance
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Cost 60/65/70/75/80 ManaCooldown 7sRange 225

Command: Protect
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Cost 60 ManaCooldown 9sRange 1095

Command: Shockwave
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Cost 100 ManaCooldown 110/95/80sRange 410
Scaling — level 1–18
OriannaMid average
1918
1918
1918
Counter plan — how to beat Orianna
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Orianna is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 51.9%
- Win Rate ▲ 0.1%
- 8.1%
- Pick Rate ▲ 2.8%
- 5.0%
- Ban Rate ▲ 2.7%
- Damage dealt
- 91.4%
- Damage taken
- 105.1%
- Healing
- 93.0%
- Shielding
- 95.2%
- Ability Haste
- +4
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch-0.4
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
