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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lee Sin

the Blind Monk

FighterAssassin

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA6,660 gamesSample data

Role snapshot (Jungle)

CTier
47.5%
Win Rate
1.3%
Pick Rate
11.3%
Ban Rate

6,660

Games

Low

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

3,064 games

47.9%Win Rate

FlashIgnite

Reliable build

2,198 games

46.6%Win Rate

FlashTeleport

High observed win rate

799 games

50.0%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Guardian
  • Shield Bash
  • Conditioning
  • Unflinching

Secondary: Domination

  • Sudden Impact
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Flurry

    After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

    Passive — never cast

  • Sonic Wave / Resonating Strike

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

    Cost 50 EnergyCooldown 10/9/8/7/6sRange 1100

  • Safeguard / Iron Will

    Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

    Cost 50 EnergyCooldown 7sRange 700

  • Tempest / Cripple

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

    Cost 50 EnergyCooldown 8sRange 450

  • Dragon's Rage

    Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

    Cost 0 EnergyCooldown 110/85/60sRange 375

Scaling — level 1–18

Lee SinJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Lee Sin

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownLee Sin is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

S
53.5%
Win Rate
1.2%
5.5%
Pick Rate
5.9%
0.4%
Ban Rate
2.0%
Damage dealt
100.9%
Damage taken
102.5%
Healing
111.4%
Shielding
106.1%
Ability Haste
+14

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.4
  2. 26.14Sample win rate across this patch-0.6
  3. 26.11Sample win rate across this patch+0.3
  4. 26.08Sample win rate across this patch+0.8
  5. 26.05Sample win rate across this patch+0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.