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By GamGem ResearchLast updated 18 Oct 2026

Lee Sin Counters, Build and Runes — Jungle Matchups · Patch 26.20

the Blind Monk

Patch 26.20 · Stats from the 26.18 Master+ sample (11,549 games).

Lee Sin, the Blind Monk, follows a landed Sonic Wave with Resonating Strike, and Dragon's Rage kicks a target back into anyone behind it. Conqueror was on almost all counted Master+ Lee Sins, and the build players reached for first was Eclipse, Black Cleaver, Death's Dance on Mercury's Treads. Zyra, Ivern and Briar beat him most often. He won more often against Shyvana. Viego was about even with him.

FighterAssassin

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 11,549 games · Preview sample

Role snapshot (Jungle)

STier
Win Rate
50.2%
Pick Rate
17.7%
Ban Rate
29.9%

11,549

Games

Very High

Confidence

Most common path

1,480 games

58.9%Win Rate

Start
FlashSmite

Other first item

444 games

57.2%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 32.2% of games·49.7% win rate over 3,716 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Dark Harvest2.4% taken · 45.2% win279 games
  • Electrocute1.8% taken · 41.0% win205 games
  • First Strike0.1% taken · 33.3% win15 games

Tree pairs

  • Precision + Inspiration91.4% taken · 50.6% win10,551 games
  • Domination + Precision3.2% taken · 44.5% win366 games
  • Precision + Domination2.7% taken · 49.5% win313 games

Skill Order

Which ability to max first, and the level each point goes in — Lee Sin's most common path.

Q

Sonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters.

Cooldown 10/9/8/7/6s · 50 Energy
W

Safeguard / Iron Will

Safeguard: Lee Sin rushes to target ally, shielding himself from damage.

Cooldown 7s · 50 Energy
E

Tempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit.

Cooldown 8s · 50 Energy
R

Dragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with.

Cooldown 110/85/60s · No cost

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QSonic Wave / Resonating StrikeQQQQQ
WSafeguard / Iron WillWWWWW
ETempest / CrippleEEEEE
RDragon's RageRRR

Matchup map (Jungle)

How Lee Sin performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Lee Sin's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Lee SinJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Lee Sin

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Lee Sin is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

Ability details

  • P

    Flurry

    After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.

    Passive — never cast

  • Q

    Sonic Wave / Resonating Strike

    Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

    Cost 50 EnergyCooldown 10/9/8/7/6sRange 1100

  • W

    Safeguard / Iron Will

    Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

    Cost 50 EnergyCooldown 7sRange 700

  • E

    Tempest / Cripple

    Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

    Cost 50 EnergyCooldown 8sRange 450

  • R

    Dragon's Rage

    Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

    No costCooldown 110/85/60sRange 375

Lee Sin balance history

Riot's notes from patch 25.S1.1 to 26.20 change Lee Sin in 6 patches. The latest is patch 26.12, published 2026-06-09.

  1. Patch 26.122026-06-09

    Base Stats

    • AD Growth3.7to3.4

    Q1 - Sonic Wave

    • Damage65 / 95 / 125 / 155 / 185 (+95% bonus AD)to60 / 90 / 120 / 150 / 180 (+90% bonus AD)

    Q2 - Resonating Strike

    • Damage65 / 95 / 125 / 155 / 185 (+95% bonus AD)to60 / 90 / 120 / 150 / 180 (+90% bonus AD)
    Why, in Riot's words

    The recent changes taking away some of Lee Sin's kit restrictions have been cool for Lee players, but he's clearly just too powerful now. With more outplay potential, we are nerfing his raw damage to balance him out.

  2. Patch 26.102026-05-12

    WSafeguard

    • Shield70 / 115 / 160 / 205 / 250 (+80% AP)to60 / 105 / 150 / 195 / 240 (+ 80% AP)
    • Flat Cooldown12s when used on non-champions and 6 when used on championsto7s at all points
    • NEW Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward

    ETempest

    • Magic Damage 35 / 60 / 85 / 110 / 135 (100% AD)to35 / 60 / 85 / 110 / 135 (90% AD)

    RDragon’s Rage

    • NEW Unconditional Collateral: A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight
    Why, in Riot's words

    Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.

  3. Patch 26.42026-02-18

    WIron Will

    • Spell Vamp No MoreLee Sin W2 grants Life Steal and Spell Vamp. Lee Sin is unable to heal with W2 and Smite on either minions, jungle monsters or ChampionstoLee Sin W2 grants Omnivamp which will apply on minions, monsters, and Champions
    Why, in Riot's words

    Right now Lee Sin's W2 is the only ability in the game that grants both Life Steal and Spell Vamp. We're looking to combine those into Omnivamp along with a couple other systemic changes to maintain similar gameplay with clearer wording.

  4. Patch 25.192025-09-23

    Base Stats

    • Armor Growth4.9to4.5

    QSonic Wave/Resonating Strike

    • Damage55 / 80 / 105 / 130 / 155 (+ 155% Bonus AD)to60 / 90 / 120 / 150 / 180 (+ 95% Bonus AD)
    Why, in Riot's words

    Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.

  5. Patch 25.142025-07-15

    Base Stats

    • Base AD69to66
    Why, in Riot's words

    Lee Sin's been doing pretty well for himself after the last set of buffs, and while we're pretty happy with his pattern overall, he's performing a little better than we'd like so we're taking his AD down just a tad.

  6. Patch 25.122025-06-10

    ETempest / Cripple

    • Cooldown9to8 seconds
    • Slow Amount20 / 35 / 50 / 65 / 80%to35 / 45 / 55 / 65 / 75%
    Why, in Riot's words

    Lee Sin hasn’t been seen much in the jungle this season, so we want to give him a bit more power to move him into the pool of viable champions for pro play in MSI. We’re choosing to lean into his Tempest here, as it should help players feel like they’re able to get access to a more reliable slow more consistently which is particularly helpful in the highest levels of play.

Lee Sin skins (20)

Riot's data lists 20 looks for Lee Sin with their own art, the base skin included and 61 chroma variants.

ARAM performance

EstimateS
Win Rate
53.5%
▲ 1.2%
Pick Rate
5.5%
▲ 5.9%
Ban Rate
0.4%
▼ 2.0%
Damage dealt
100.9%
Damage taken
102.5%
Healing
111.4%
Shielding
106.1%
Ability Haste
+14

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1951.8% over 3,122 games+1.6
  2. 26.1849.3% over 6,361 games-0.8
  3. 26.1750.8% over 1,994 games—

Lee Sin's base stats against all 173 champions

StatLee SinRankMedian
Base health645=39th620
Health per level108=53rd104
Base armor36=20th30
Armor per level4.5=92nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage66=14th59
Base attack speed0.651=88th0.656
Attack speed per level3%=42nd2.5%
Move speed345=9th335
Attack range125=129th175

Lee Sin at level 1 and level 18

  • Lee Sin reaches 2481 health at level 18 — 645 at level 1 plus 17 × 108, the 42nd-highest of 173 champions on patch 26.20.
  • Lee Sin reaches 112.5 armor at level 18 — 36 at level 1 plus 17 × 4.5, the 50th-highest of 173 champions on patch 26.20, shared with 1.
  • Lee Sin reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health645+108248142nd of 173
Armor36+4.5112.5=50th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Lee Sin

Playing Lee Sin

  • Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike.
  • Take advantage of Flurry by weaving in basic attacks between spell casts - this maximizes damage output and minimizes Energy loss.
  • Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle).

Playing against Lee Sin

  • Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage.
  • Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage.
  • Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks.

Quick answers about Lee Sin

How does Lee Sin do against Zyra?
Lee Sin won 38.4% of 146 counted Master+ games against Zyra. Zyra is one of the opponents that beat Lee Sin.
How does Lee Sin do against Ivern?
Lee Sin won 43.2% of 146 counted Master+ games against Ivern. Ivern is one of the opponents that beat Lee Sin.
How does Lee Sin do against Briar?
Lee Sin won 41.5% of 65 counted Master+ games against Briar. Briar is one of the opponents that beat Lee Sin. A small sample — read it as a lean, not a rule.
How does Lee Sin do against Rengar?
Lee Sin won 46.2% of 301 counted Master+ games against Rengar. Rengar is one of the opponents that beat Lee Sin.
How does Lee Sin do against Vi?
Lee Sin won 46.9% of 510 counted Master+ games against Vi. Vi is one of the opponents that beat Lee Sin.
How does Lee Sin do against Viego?
Lee Sin won 52.0% of 512 counted Master+ games against Viego. It is close to even.
How does Lee Sin do against Graves?
Lee Sin won 53.1% of 576 counted Master+ games against Graves. It is a matchup Lee Sin wins more often than not.
How does Lee Sin do against Shyvana?
Lee Sin won 55.4% of 130 counted Master+ games against Shyvana. It is a matchup Lee Sin wins more often than not.
What class is Lee Sin?
Riot classes Lee Sin as Fighter and Assassin. This site files the champion under Jungle.
How hard is Lee Sin to play?
Riot rates Lee Sin's difficulty 6 out of 10.
What resource does Lee Sin use?
Lee Sin's abilities spend Energy.
What is Lee Sin's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Lee Sin's abilities?
Passive — Flurry, Q — Sonic Wave / Resonating Strike, W — Safeguard / Iron Will, E — Tempest / Cripple and R — Dragon's Rage.
How many skins does Lee Sin have?
Riot's data lists 20 skins with their own art, the base look included, plus 61 chroma variants.
How much health does Lee Sin have at level 18?
2481 — 645 at level 1 plus 17 × 108 per level, Riot's own values, before items and runes.
What is Lee Sin's ultimate cooldown?
Dragon's Rage (R): 110/85/60 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Lee Sin?
Patch 26.12, published 9 June 2026 — the latest of 6 patches that change Lee Sin in Riot's notes from 25.S1.1 to 26.20.

Lee Sin at a glance

Lee Sin, the Blind Monk, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 6/10 for difficulty, 8/10 for attack, 5/10 for defense and 3/10 for magic. Lee Sin spends Energy and has 20 skins with their own art.

Attack8/10
Defense5/10
Magic3/10
Difficulty6/10

Lee Sin's story

A master of Ionia's ancient martial arts, Lee Sin is a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Lee Sin on video