By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lee Sin
the Blind Monk
FighterAssassin
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA6,660 gamesSample data
Role snapshot (Jungle)
- 47.5%
- Win Rate
- 1.3%
- Pick Rate
- 11.3%
- Ban Rate
6,660
Games
Low
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,064 games47.9%Win Rate
Reliable build
2,198 games46.6%Win Rate
High observed win rate
799 games50.0%Win Rate
Runes
Primary: Resolve
Guardian
Shield Bash
Conditioning
Unflinching
Secondary: Domination
Sudden Impact
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Flurry
After Lee Sin uses an ability, his next 2 basic attacks gain Attack Speed and return Energy.
Passive — never cast

Sonic Wave / Resonating Strike
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.
Cost 50 EnergyCooldown 10/9/8/7/6sRange 1100

Safeguard / Iron Will
Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will.Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.
Cost 50 EnergyCooldown 7sRange 700

Tempest / Cripple
Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple.Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.
Cost 50 EnergyCooldown 8sRange 450

Dragon's Rage
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.
Cost 0 EnergyCooldown 110/85/60sRange 375
Scaling — level 1–18
Lee SinJungle average
1918
1918
1918
Counter plan — how to beat Lee Sin
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Lee Sin is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 53.5%
- Win Rate ▲ 1.2%
- 5.5%
- Pick Rate ▲ 5.9%
- 0.4%
- Ban Rate ▼ 2.0%
- Damage dealt
- 100.9%
- Damage taken
- 102.5%
- Healing
- 111.4%
- Shielding
- 106.1%
- Ability Haste
- +14
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.4
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch+0.8
- 26.05Sample win rate across this patch+0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
