By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Skarner
the Primordial Sovereign
TankFighter
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA2,562 gamesSample data
Role snapshot (Jungle)
- 50.3%
- Win Rate
- 0.5%
- Pick Rate
- 6.6%
- Ban Rate
2,562
Games
Low
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,179 games50.7%Win Rate
Reliable build
845 games49.4%Win Rate
High observed win rate
307 games52.8%Win Rate
Runes
Primary: Domination
Dark Harvest
Cheap Shot
Deep Ward
Relentless Hunter
Secondary: Precision
Presence of Mind
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Threads of Vibration
Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.
Passive — never cast

Shattered Earth / Upheaval
Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.
Cost 30 ManaCooldown 8/6.75/5.5/4.25/3sRange 400

Seismic Bastion
Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.
Cost 60/65/70/75/80 ManaCooldown 10/9/8/7/6sRange 700

Ixtal's Impact
Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.
Cost 50/55/60/65/70 ManaCooldown 22/21/20/19/18sRange 1700

Impale
Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.
Cost 100 ManaCooldown 120/105/90sRange 625
Scaling — level 1–18
SkarnerJungle average
1918
1918
1918
Counter plan — how to beat Skarner
Build percentage damage — flat penetration falls off against the stats it stacks
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Skarner is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 50.4%
- Win Rate ▼ 0.3%
- 8.5%
- Pick Rate ▲ 1.4%
- 1.8%
- Ban Rate ▼ 0.7%
- Damage dealt
- 92.6%
- Damage taken
- 104.2%
- Healing
- 97.9%
- Shielding
- 93.9%
- Ability Haste
- +16
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.3
- 26.14Sample win rate across this patch-0.4
- 26.11Sample win rate across this patch-0.6
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
