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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Skarner

the Primordial Sovereign

TankFighter

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA2,562 gamesSample data

Role snapshot (Jungle)

CTier
50.3%
Win Rate
0.5%
Pick Rate
6.6%
Ban Rate

2,562

Games

Low

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,179 games

50.7%Win Rate

FlashIgnite

Reliable build

845 games

49.4%Win Rate

FlashTeleport

High observed win rate

307 games

52.8%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Cheap Shot
  • Deep Ward
  • Relentless Hunter

Secondary: Precision

  • Presence of Mind
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Threads of Vibration

    Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.

    Passive — never cast

  • Shattered Earth / Upheaval

    Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.

    Cost 30 ManaCooldown 8/6.75/5.5/4.25/3sRange 400

  • Seismic Bastion

    Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.

    Cost 60/65/70/75/80 ManaCooldown 10/9/8/7/6sRange 700

  • Ixtal's Impact

    Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.

    Cost 50/55/60/65/70 ManaCooldown 22/21/20/19/18sRange 1700

  • Impale

    Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

    Cost 100 ManaCooldown 120/105/90sRange 625

Scaling — level 1–18

SkarnerJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Skarner

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownSkarner is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

A
50.4%
Win Rate
0.3%
8.5%
Pick Rate
1.4%
1.8%
Ban Rate
0.7%
Damage dealt
92.6%
Damage taken
104.2%
Healing
97.9%
Shielding
93.9%
Ability Haste
+16

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.3
  2. 26.14Sample win rate across this patch-0.4
  3. 26.11Sample win rate across this patch-0.6
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.