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By GamGem ResearchLast updated 18 Oct 2026

Skarner Build, Runes and Counters — Jungle and Support · Patch 26.20

the Primordial Sovereign

Patch 26.20 · Stats from the 26.18 Master+ sample (2,028 games).

Skarner, the Primordial Sovereign, charges through terrain with Ixtal's Impact and suppresses a champion with Impale, dragging them as he moves. Master+ played him mostly in the jungle and sometimes as a support, and the page prints both win rates; most ran Grasp of the Undying, with Heartsteel opening the path bought most. Hecarim and Shyvana beat him most often. Lee Sin was about even.

TankFighter

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,028 games · Preview sample

Role snapshot (Jungle)

ATier
Win Rate
52.0%
Pick Rate
3.1%
Ban Rate
0.7%

2,028

Games

High

Confidence

Win rate by lane

  • Jungle52.3% · 1,555 games
  • Support52.6% · 329 games · small sample

Most common path

180 games

60.0%Win Rate

Start
FlashSmite

Other first item

13 games

69.2%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 30.1% of games·51.8% win rate over 610 games.

Primary

Resolve

Grasp of the Undying

Every 4s your next attack on a champion deals bonus magic damage, heals you, and permanently increases your health.

Shield Bash

Whenever you gain a shield, your next basic attack against a champion deals bonus adaptive damage.

Conditioning

After 12 min gain +8 Armor and +8 Magic Resist and increase your Armor and Magic Resist by 3%.

Overgrowth

Gain permanent max health when minions or monsters die near you.

Secondary

Inspiration

Approach Velocity

Bonus MS towards nearby enemy champions that are movement impaired, increased for enemy champions that you impair.

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Shards

  • Ability Haste
  • Health Scaling
  • Health Scaling

Other keystones taken

  • Hail of Blades14.1% taken · 49.0% win286 games
  • Arcane Comet4.7% taken · 53.7% win95 games
  • Conqueror3.7% taken · 56.0% win75 games

Tree pairs

  • Resolve + Inspiration71.0% taken · 52.2% win1,439 games
  • Domination + Inspiration12.1% taken · 48.2% win245 games
  • Precision + Inspiration3.7% taken · 55.3% win76 games

Skill Order

Which ability to max first, and the level each point goes in — Skarner's most common path.

Q

Shattered Earth / Upheaval

Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.

Cooldown 8/6.75/5.5/4.25/3s · 30 Mana
W

Seismic Bastion

Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.

Cooldown 10/9/8/7/6s · 60/65/70/75/80 Mana
E

Ixtal's Impact

Skarner charges forward and passes through terrain.

Cooldown 22/21/20/19/18s · 50/55/60/65/70 Mana
R

Impale

Skarner's tails lash forward to suppress enemy champions.

Cooldown 120/105/90s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QShattered Earth / UpheavalQQQQQ
WSeismic BastionWWWWW
EIxtal's ImpactEEEEE
RImpaleRRR

Matchup map (Jungle)

How Skarner performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Skarner's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

SkarnerJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Skarner

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Skarner is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Threads of Vibration

    Skarner's Attacks, Shattered Earth, Upheaval, and Impale, apply Quaking. At max stacks of Quaking, enemies take max Health magic damage over its duration.

    Passive — never cast

  • Q

    Shattered Earth / Upheaval

    Skarner rips a boulder from the earth that empowers his attacks and can be thrown as a powerful projectile.

    Cost 30 ManaCooldown 8/6.75/5.5/4.25/3sRange 400

  • W

    Seismic Bastion

    Skarner gains a shield and creates an earthquake whose shockwave damages and slows foes.

    Cost 60/65/70/75/80 ManaCooldown 10/9/8/7/6sRange 700

  • E

    Ixtal's Impact

    Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them.

    Cost 50/55/60/65/70 ManaCooldown 22/21/20/19/18sRange 1700

  • R

    Impale

    Skarner's tails lash forward to suppress enemy champions. Once suppressed, the victims will be dragged along by Skarner as he moves around.

    Cost 100 ManaCooldown 120/105/90sRange 625

Skarner balance history

Riot's notes from patch 25.S1.1 to 26.20 change Skarner in 4 patches. The latest is patch 26.6, published 2026-03-17.

  1. Patch 26.62026-03-17

    QShattered Earth

    • Mana Cost45to30
    • Third Attack Target Max Health Damage9%to11%
    Why, in Riot's words

    Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind. By letting him cast more freely in lane while also giving him some more trading power on his bread and butter ability, we hope some of our scorpion bros will come out of hiding in top lane (and jungle too!)

  2. Patch 25.232025-11-18

    Base Stats

    • AD Growth4to5

    QShattered Earth / Upheaval

    • Cooldown8 / 7 / 6 / 5 / 4to8 / 6.75 / 5.5 / 4.25 / 3
    • Target Max HP Damage8%to9%
    Why, in Riot's words

    Last patch's Skarner changes unfortunately landed him weaker than we had hoped and anticipated. We're now here to deliver direct buffs in order to give him the power he deserves. We were overly cautious on how much attack damage to give him, so we're back for more, and his Q isn't doing quite enough now that he can't quickly get two cycles off, so we're buffing its uptime and throughput.

  3. Patch 25.222025-11-04

    Base Stats

    • AD Growth3to4

    QShattered Earth / Upheaval

    • Bonus AD Ratio80%to90%
    • Cooldown TimerStarts on first casttoStarts on last offensive Q action
    • Cooldown13 / 11.5 / 10 / 8.5 / 7to8 / 7 / 6 / 5 / 4 seconds

    EIxtal’s Impact

    • Damage: Added a 120% bonus AD ratio

    RImpale

    • Cast Time0.65to0.75 seconds
    Why, in Riot's words

    Skarner is one of a few champions who’s a little weak but has a deceptively low win rate due to being quite hard to play. Still, he’s a champion who has room for buffs, so we’d like to do just that. We’re aware of his recent history with pro play, so we’re pairing these buffs with some nerfs that we hope will disproportionately affect low-ping, pro players. Our overall goal is a stronger Skarner who can sustain this new level of power for months to come. We’re nerfing Impale’s cast time to increase his counter-play for skilled opponents. As Skarner is meant to occasionally be a juggernaut, we’re increasing the viability of AD juggernaut items, specifically Sterak’s Gage, by increasing his total base AD and his overall AD scaling. And finally, to make him more approachable, we’re removing an awkward optimization around Q’s uptime with compensation that should feel similar for most players.

  4. Patch 25.052025-03-04

    QShattered Earth

    • Slow Duration1.25 secondsto1 second
    • Final Attack Bonus Damage+10% of target's maximum healthto+8% of target's maximum health

    EIxtal's Impact

    • Cooldown20/19/18/17/16to22/21/20/19/18
    Why, in Riot's words

    The Skorpion is due for another hit, this time targeting high skilled players' ability to optimize his Q. We're also increasing the cooldown on his mobility to force him to commit to engagements for longer before escaping.

Skarner skins (7)

Riot's data lists 7 looks for Skarner with their own art, the base skin included and 8 chroma variants.

ARAM performance

EstimateA
Win Rate
50.4%
▼ 0.3%
Pick Rate
8.5%
▲ 1.4%
Ban Rate
1.8%
▼ 0.7%
Damage dealt
92.6%
Damage taken
104.2%
Healing
97.9%
Shielding
93.9%
Ability Haste
+16

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.2% over 537 games · small sample-1.0
  2. 26.1852.5% over 1,109 games-0.7
  3. 26.1756.1% over 367 games · small sample—

Skarner's base stats against all 173 champions

StatSkarnerRankMedian
Base health630=61st620
Health per level110=25th104
Base armor33=52nd30
Armor per level4.5=92nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage63=41st59
Base attack speed0.625=117th0.656
Attack speed per level2%=119th2.5%
Move speed335=74th335
Attack range150=115th175

Skarner at level 1 and level 18

  • Skarner reaches 2500 health at level 18 — 630 at level 1 plus 17 × 110, the 33rd-highest of 173 champions on patch 26.20, shared with 1.
  • Skarner reaches 1000 mana at level 18 — 320 at level 1 plus 17 × 40, the 49th-lowest of 145 mana users on patch 26.20, shared with 3.
  • Skarner reaches 109.5 armor at level 18 — 33 at level 1 plus 17 × 4.5, the 70th-highest of 173 champions on patch 26.20.
  • Skarner reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health630+1102500=33rd of 173
Mana320+401000=94th of 145
Armor33+4.5109.570th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Skarner

Playing Skarner

  • Basic attacks apply Quaking. Stick to your target and re-apply it for maximum damage.
  • Capturing Crystal Spires before attempting neutral objectives or team fights around them improves Skarner's performance in said fights dramatically.
  • Impale is extremely powerful when you use it to position an enemy so your allies can attack them.

Playing against Skarner

  • Ixtal's Impact can be stopped by any stun, root, or knock-up. Save a key cooldown if he's coming for a gank!
  • Impale can be dodged. Use Flash or another ability to get out of reach.
  • Skarner's sustained damage can eventually take you down. Be careful not to ignore him.

Quick answers about Skarner

How does Skarner do against Hecarim?
Skarner won 42.6% of 54 counted Master+ games against Hecarim. Hecarim is one of the opponents that beat Skarner. A small sample — read it as a lean, not a rule.
How does Skarner do against Shyvana?
Skarner won 38.7% of 31 counted Master+ games against Shyvana. Shyvana is one of the opponents that beat Skarner. A small sample — read it as a lean, not a rule.
How does Skarner do against Lee Sin?
Skarner won 48.6% of 214 counted Master+ games against Lee Sin. It is close to even.
How does Skarner do against Rengar?
Skarner won 48.6% of 35 counted Master+ games against Rengar. It is close to even. A small sample — read it as a lean, not a rule.
How does Skarner do against Nidalee?
Skarner won 48.8% of 43 counted Master+ games against Nidalee. It is close to even. A small sample — read it as a lean, not a rule.
How does Skarner do against Cho'Gath?
Skarner won 47.5% of 40 counted Master+ games against Cho'Gath. It is close to even. A small sample — read it as a lean, not a rule.
What class is Skarner?
Riot classes Skarner as Tank and Fighter. This site files the champion under Jungle.
How hard is Skarner to play?
Riot rates Skarner's difficulty 5 out of 10.
What resource does Skarner use?
Skarner's abilities spend Mana.
What is Skarner's attack range?
150 units — the 46th-lowest of 173 champions on patch 26.20 (shared with 13 others).
What are Skarner's abilities?
Passive — Threads of Vibration, Q — Shattered Earth / Upheaval, W — Seismic Bastion, E — Ixtal's Impact and R — Impale.
How many skins does Skarner have?
Riot's data lists 7 skins with their own art, the base look included, plus 8 chroma variants.
How much health does Skarner have at level 18?
2500 — 630 at level 1 plus 17 × 110 per level, Riot's own values, before items and runes.
What is Skarner's ultimate cooldown?
Impale (R): 120/105/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Skarner?
Patch 26.6, published 17 March 2026 — the latest of 4 patches that change Skarner in Riot's notes from 25.S1.1 to 26.20.

Skarner at a glance

Skarner, the Primordial Sovereign, is a Tank and Fighter champion in League of Legends. Riot rates the kit 5/10 for difficulty, 7/10 for attack, 8/10 for defense and 5/10 for magic. Skarner spends Mana and has 7 skins with their own art.

Attack7/10
Defense8/10
Magic5/10
Difficulty5/10

Skarner's story

The ancient, colossal brackern Skarner is revered in Ixtal as one of the founding members of its ruling caste, the Yun Tal. Devoted to keeping his nation safe from the rest of the world, Skarner dwells in a chamber beneath Ixaocan where he can hear the vibrations of the earth and detect potential threats. As more members of the Yun Tal begin questioning Ixtal's self-isolation, Skarner grows increasingly paranoid and will do anything to keep Ixtal and its people safe—no matter the cost.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Skarner on video