By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Trundle
the Troll King
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA57,382 gamesSample data
Role snapshot (Top)
- 48.6%
- Win Rate
- 11.2%
- Pick Rate
- 3.2%
- Ban Rate
57,382
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
26,396 games49.0%Win Rate
Reliable build
18,936 games47.7%Win Rate
High observed win rate
6,886 games51.1%Win Rate
Runes
Primary: Precision
Conqueror
Triumph
Legend: Haste
Coup de Grace
Secondary: Domination
Sudden Impact
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

King's Tribute
When an enemy unit dies near Trundle, he heals for a percent of its maximum Health.
Passive — never cast

Chomp
Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their Attack Damage.
Cost 20 ManaCooldown 3.5sRange 300

Frozen Domain
Trundle turns target location into his domain, gaining Attack Speed, Move Speed, and increased healing from all sources while on it.
Cost 40 ManaCooldown 18/17/16/15/14sRange 750

Pillar of Ice
Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units.
Cost 75 ManaCooldown 21/19.5/18/16.5/15sRange 1000

Subjugate
Trundle immediately steals a percent of his target's Health, Armor and Magic Resistance. Over the next 4 seconds the amount of Health, Armor, and Magic Resistance stolen is doubled.
Cost 100 ManaCooldown 120/100/80sRange 650
Scaling — level 1–18
TrundleTop average
1918
1918
1918
Counter plan — how to beat Trundle
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Trundle is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 48.9%
- Win Rate ▲ 1.1%
- 8.7%
- Pick Rate ▲ 0.9%
- 4.3%
- Ban Rate ▼ 0.3%
- Damage dealt
- 101.2%
- Damage taken
- 93.5%
- Healing
- 100.0%
- Shielding
- 94.0%
- Ability Haste
- +19
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch-0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
