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By GamGem ResearchLast updated 18 Oct 2026

Alistar LoL Build, Counters & Runes · Patch 26.20

the Minotaur

Patch 26.20 · Stats from the 26.18 Master+ sample (6,896 games).

TankSupport

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 6,896 games · Preview sample

Role snapshot (Support)

S+Tier
Win Rate
53.1%
Pick Rate
10.5%
Ban Rate
3.9%

6,896

Games

Very High

Confidence

Most common path

134 games

65.7%Win Rate

Start
FlashHeal

Other first item

61 games

63.9%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 23.4% of games·55.6% win rate over 1,617 games.

Primary

Inspiration

Unsealed Spellbook

Swap Summoner Spells while out of combat. Swapping to unique Summoner Spells will increase the rate at which you can make future swaps.

Hextech Flashtraption

While Flash is on cooldown it is replaced by Hexflash. Hexflash: Channel, then blink to a new location.

Biscuit Delivery

Gain a free Biscuit every 2 min, until 6 min. Consuming or selling a Biscuit permanently increases your max health and restores health.

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Secondary

Sorcery

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Shards

  • Ability Haste
  • Move Speed
  • Health

Other keystones taken

  • Unsealed Spellbook31.8% taken · 55.1% win2,194 games
  • Glacial Augment14.4% taken · 53.2% win994 games
  • Electrocute8.3% taken · 51.6% win574 games

Tree pairs

  • Inspiration + Sorcery39.5% taken · 55.2% win2,723 games
  • Resolve + Inspiration35.2% taken · 51.7% win2,428 games
  • Resolve + Sorcery7.6% taken · 53.0% win521 games

Skill Order

Which ability to max first, and the level each point goes in — Alistar's most common path.

Q

Pulverize

Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

Cooldown 14/13/12/11/10s · 50/55/60/65/70 Mana
W

Headbutt

Alistar rams a target with his head, dealing damage and knocking the target back.

Cooldown 14/13/12/11/10s · 50/55/60/65/70 Mana
E

Trample

Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion.

Cooldown 12/11.5/11/10.5/10s · 50/55/60/65/70 Mana
R

Unbreakable Will

Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

Cooldown 120/100/80s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QPulverizeQQQQQ
WHeadbuttWWWWW
ETrampleEEEEE
RUnbreakable WillRRR

Matchup map (Support)

How Alistar performs against enemy support laners

Levels 1 – 18 · Master+40%60%Alistar's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

AlistarSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Alistar

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Alistar is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average

Ability details

  • P

    Triumphant Roar

    Alistar charges his roar by stunning or displacing enemy champions or when nearby enemies die. When fully charged he heals himself all nearby allied champions.

    Passive — never cast

  • Q

    Pulverize

    Alistar smashes the ground, dealing damage to nearby enemies and tossing them into the air.

    Cost 50/55/60/65/70 ManaCooldown 14/13/12/11/10sRange 365

  • W

    Headbutt

    Alistar rams a target with his head, dealing damage and knocking the target back.

    Cost 50/55/60/65/70 ManaCooldown 14/13/12/11/10sRange 650

  • E

    Trample

    Alistar tramples nearby enemy units, ignoring unit collision and gaining stacks if he damages an enemy champion. At full stacks Alistar's next basic attack against an enemy champion deals additional magic damage and stuns them.

    Cost 50/55/60/65/70 ManaCooldown 12/11.5/11/10.5/10sRange 350

  • R

    Unbreakable Will

    Alistar lets out a wild roar, removing all crowd control effects on himself, and reducing incoming physical and magical damage for the duration.

    Cost 100 ManaCooldown 120/100/80sRange 1

Alistar balance history

Riot's notes from patch 25.S1.1 to 26.20 change Alistar in 2 patches. The latest is patch 26.15, published 2026-07-28.

  1. Patch 26.152026-07-28

    Base Stats

    • Move Speed330to335
    Why, in Riot's words

    Ever since the loss of Mobility Boots / Symbiotic Soles, Alistar has felt constrained in his gameplay, to the point he's failing to compete in the current meta even though it favors roaming supports - a space we expect him to excel in.

  2. Patch 25.152025-07-29

    Base Stats

    • Base Armor47to40
    Why, in Riot's words

    Alistar has been one of the strongest support tanks for a while, whether you’re measuring pros or not. In order to create a more equitable support ecosystem, we’re delivering a nerf. While 7 armor may seem like a drastic change, recent armor nerfs to Braum and Leona both showed that these champions are very resilient to this type of change. We’ll of course be monitoring this change to ensure it hits our desired mark here.

Alistar skins (17)

Riot's data lists 17 looks for Alistar with their own art, the base skin included and 30 chroma variants.

ARAM performance

EstimateC
Win Rate
48.5%
▼ 0.6%
Pick Rate
1.8%
▲ 0.0%
Ban Rate
2.9%
▼ 2.0%
Damage dealt
101.9%
Damage taken
97.1%
Healing
109.1%
Shielding
105.1%
Ability Haste
+19

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1953.3% over 1,894 games+0.2
  2. 26.1852.9% over 3,750 games-0.4
  3. 26.1753.7% over 1,219 games—

Alistar's base stats against all 173 champions

  • Alistar's base armor of 40 is the 2nd-highest of 173 champions on patch 26.20 (shared with 3 others).
  • Alistar's base health of 685 is the 3rd-highest of 173 champions on patch 26.20 (shared with 2 others).
  • Alistar's health per level of 120 is the 4th-highest of 173 champions on patch 26.20 (shared with 2 others).
StatAlistarRankMedian
Base health685=3rd620
Health per level120=4th104
Base armor40=2nd30
Armor per level4.7=42nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage62=50th59
Base attack speed0.625=117th0.656
Attack speed per level2.125%=105th2.5%
Move speed335=74th335
Attack range125=129th175

Alistar at level 1 and level 18

  • Alistar reaches 2725 health at level 18 — 685 at level 1 plus 17 × 120, the 3rd-highest of 173 champions on patch 26.20.
  • Alistar reaches 1030 mana at level 18 — 350 at level 1 plus 17 × 40, the 64th-lowest of 145 mana users on patch 26.20, shared with 2.
  • Alistar reaches 119.9 armor at level 18 — 40 at level 1 plus 17 × 4.7, the 22nd-highest of 173 champions on patch 26.20.
  • Alistar reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health685+12027253rd of 173
Mana350+401030=80th of 145
Armor40+4.7119.922nd of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Alistar

Playing Alistar

  • Using Pulverize can allow you to establish better positioning for Headbutt.
  • Move Speed is very important on Alistar. Consider which boots to buy carefully.
  • Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt.

Playing against Alistar

  • Alistar is very disruptive but very tough - try to target more fragile damage dealers.
  • Watch out for the Pulverize-Headbutt combo when around turrets.
  • When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him.

Quick answers about Alistar

What class is Alistar?
Riot classes Alistar as Tank and Support. This site files the champion under Support.
How hard is Alistar to play?
Riot rates Alistar's difficulty 7 out of 10.
What resource does Alistar use?
Alistar's abilities spend Mana.
What is Alistar's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Alistar's abilities?
Passive — Triumphant Roar, Q — Pulverize, W — Headbutt, E — Trample and R — Unbreakable Will.
How many skins does Alistar have?
Riot's data lists 17 skins with their own art, the base look included, plus 30 chroma variants.
How much health does Alistar have at level 18?
2725 — 685 at level 1 plus 17 × 120 per level, Riot's own values, before items and runes.
What is Alistar's ultimate cooldown?
Unbreakable Will (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Alistar?
Patch 26.15, published 28 July 2026 — the latest of 2 patches that change Alistar in Riot's notes from 25.S1.1 to 26.20.

Alistar at a glance

Alistar, the Minotaur, is a Tank and Support champion in League of Legends. Riot rates the kit 7/10 for difficulty, 6/10 for attack, 9/10 for defense and 5/10 for magic. Alistar spends Mana and has 17 skins with their own art. Alistar's base armor of 40 is the 2nd-highest of 173 champions on patch 26.20 (shared with 3 others). Alistar's base health of 685 is the 3rd-highest of 173 champions on patch 26.20 (shared with 2 others).

Attack6/10
Defense9/10
Magic5/10
Difficulty7/10

Alistar's story

Always a mighty warrior with a fearsome reputation, Alistar seeks revenge for the death of his clan at the hands of the Noxian empire. Though he was enslaved and forced into the life of a gladiator, his unbreakable will was what kept him from truly becoming a beast. Now, free of the chains of his former masters, he fights in the name of the downtrodden and the disadvantaged, his rage as much a weapon as his horns, hooves and fists.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Alistar on video

Published by 3 Minute League of Legends on YouTube, 5 October 2024.

2 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.