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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Aurora

the Witch Between Worlds

MageAssassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA57,382 gamesSample data

Role snapshot (Mid)

ATier
53.3%
Win Rate
11.2%
Pick Rate
7.6%
Ban Rate

57,382

Games

High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

26,396 games

53.7%Win Rate

FlashIgnite

Reliable build

18,936 games

52.4%Win Rate

FlashTeleport

High observed win rate

6,886 games

55.8%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Sudden Impact
  • Deep Ward
  • Treasure Hunter

Secondary: Sorcery

  • Axiom Arcanist
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Spirit Abjuration

    Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

    Passive — never cast

  • Twofold Hex

    Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

    Cost 60 ManaCooldown 9/8.5/8/7.5/7sRange 900

  • Across the Veil

    Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

    Cost 80 ManaCooldown 22/21/20/19/18sRange 700

  • The Weirding

    Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

    Cost 80 ManaCooldown 15/14/13/12/11sRange 825

  • Between Worlds

    Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

    Cost 100 ManaCooldown 140/120/100sRange 250

Scaling — level 1–18

AuroraMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Aurora

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownAurora is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

S+
53.8%
Win Rate
1.2%
7.0%
Pick Rate
2.5%
2.6%
Ban Rate
1.4%
Damage dealt
95.8%
Damage taken
105.2%
Healing
110.3%
Shielding
94.9%
Ability Haste
+4

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.5
  2. 26.14Sample win rate across this patch+0.8
  3. 26.11Sample win rate across this patch+0.2
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch+0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.