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By GamGem ResearchLast updated 18 Oct 2026

Aurora Build and Counters — Mid and Top Lane · Patch 26.20

the Witch Between Worlds

Patch 26.20 · Stats from the 26.18 Master+ sample (3,066 games).

Aurora, the Witch Between Worlds, slips into the spirit realm with Across the Veil and hops back out of reach with The Weirding. Counted Master+ players took her Mid far more than Top, almost always with Electrocute, and Stormsurge into Shadowflame was how her most-bought and best-winning paths began.

MageAssassin

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,066 games · Preview sample

Role snapshot (Mid)

CTier
Win Rate
47.8%
Pick Rate
4.7%
Ban Rate
1.2%

3,066

Games

High

Confidence

Win rate by lane

  • Mid47.6% · 2,149 games
  • Top48.4% · 812 games · small sample

Most common path

357 games

53.2%Win Rate

Start
FlashIgnite

Highest win rate path

74 games

81.1%Win Rate

Start
FlashIgnite

Other first item

82 games

46.3%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 19.1% of games·48.5% win rate over 585 games.

Primary

Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Secondary

Sorcery

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Scorch

Your first damaging ability hit every 10s burns champions.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Arcane Comet4.2% taken · 45.4% win130 games
  • First Strike1.0% taken · 46.9% win32 games
  • Summon Aery0.7% taken · 52.4% win21 games

Tree pairs

  • Domination + Sorcery76.0% taken · 48.5% win2,331 games
  • Domination + Precision9.6% taken · 44.2% win294 games
  • Domination + Resolve4.4% taken · 42.6% win136 games

Skill Order

Which ability to max first, and the level each point goes in — Aurora's most common path.

Q

Twofold Hex

Aurora sends out a missile that curses any enemies it hits.

Cooldown 9/8.5/8/7.5/7s · 60 Mana
W

Across the Veil

Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

Cooldown 22/21/20/19/18s · 80 Mana
E

The Weirding

Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

Cooldown 15/14/13/12/11s · 80 Mana
R

Between Worlds

Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits.

Cooldown 140/120/100s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QTwofold HexQQQQQ
WAcross the VeilWWWWW
EThe WeirdingEEEEE
RBetween WorldsRRR

Matchup map (Mid)

How Aurora performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Aurora's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

AuroraMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Aurora

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Aurora is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Spirit Abjuration

    Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.

    Passive — never cast

  • Q

    Twofold Hex

    Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.

    Cost 60 ManaCooldown 9/8.5/8/7.5/7sRange 900

  • W

    Across the Veil

    Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.

    Cost 80 ManaCooldown 22/21/20/19/18sRange 700

  • E

    The Weirding

    Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.

    Cost 80 ManaCooldown 15/14/13/12/11sRange 825

  • R

    Between Worlds

    Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.

    Cost 100 ManaCooldown 140/120/100sRange 250

Aurora balance history

Riot's notes from patch 25.S1.1 to 26.20 change Aurora in 4 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    EThe Weirding

    • Base Damage70 / 110 / 150 / 190 / 230to80 / 120 / 160 / 200 / 240

    RBetween Worlds

    • Rift Duration1.75 / 2.5 / 3.25 secondsto2.25 / 2.75 / 3.25 seconds
    Why, in Riot's words

    Despite not receiving any changes since last year, Aurora has fallen off as we've had to nerf Rocketbelt into a fairer state. We're giving our favorite Bryni a bit more power in her waveclear and outplay potential with her ultimate.

  2. Patch 25.182025-09-09

    PSpirit Abjuration

    • Base Percent Max Health Damage2.5%to1%
    • Percent Max Health Damage AP Ratio2% per 100 APto2.7% per 100 AP
    Why, in Riot's words

    In a similar boat as a few other mages in this patch, Aurora has been outcompeting and dominating the mid meta in Pro. We're looking to take some power out of her pro specific advantage of baseline target agnosticism without buying into high AP, as well as worsen her lane phase slightly so she is less capable of supporting her team in early skirmishes.

  3. Patch 25.122025-06-10

    Base Stats

    • Base Magic Resistance30to32

    RBetween Worlds

    • Damage175 / 275 / 375 (+60% AP)to175 / 275 / 375 (+70% AP)
    Why, in Riot's words

    Aurora has been a champion that’s been tricky to make work in pro play, as she has a tendency to end up in the top lane when she’s viable. We still want her to be an option for MSI, so we’re giving her some mid-skewed buffs that shouldn’t move the needle too much for her in top lane.

  4. Patch 25.052025-03-04

    EThe Weirding

    • Damage70/110/150/190/230 (+80% AP)to70/110/150/190/230 (+70% AP)

    RBetween Worlds

    • Border Collision Slow75%to50%
    Why, in Riot's words

    Aurora's too good at catching out targets and bursting them in the midgame, so we're taking down some of her reliable burst damage and making it a bit less punishing to run away from her.

Aurora skins (4)

Riot's data lists 4 looks for Aurora with their own art, the base skin included and 25 chroma variants.

ARAM performance

EstimateS+
Win Rate
53.8%
▲ 1.2%
Pick Rate
7.0%
▲ 2.5%
Ban Rate
2.6%
▼ 1.4%
Damage dealt
95.8%
Damage taken
105.2%
Healing
110.3%
Shielding
94.9%
Ability Haste
+4

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1947.1% over 1,209 games-0.5
  2. 26.1848.6% over 1,445 games+0.3
  3. 26.1747.2% over 398 games · small sample—

Aurora's base stats against all 173 champions

StatAuroraRankMedian
Base health607111th620
Health per level110=25th104
Base armor23=144th30
Armor per level4.5=92nd4.6
Base magic resist32=32nd32
Magic resist per level1.3=93rd1.55
Base attack damage53=145th59
Base attack speed0.668=42nd0.656
Attack speed per level2%=119th2.5%
Move speed335=74th335
Attack range550=9th175

Aurora at level 1 and level 18

  • Aurora reaches 2477 health at level 18 — 607 at level 1 plus 17 × 110, the 44th-highest of 173 champions on patch 26.20.
  • Aurora reaches 985 mana at level 18 — 475 at level 1 plus 17 × 30, the 41st-lowest of 145 mana users on patch 26.20, shared with 1.
  • Aurora reaches 99.5 armor at level 18 — 23 at level 1 plus 17 × 4.5, the 43rd-lowest of 173 champions on patch 26.20.
  • Aurora reaches 54.1 magic resist at level 18 — 32 at level 1 plus 17 × 1.3, the 78th-lowest of 173 champions on patch 26.20, shared with 3.
StatLevel 1Per levelLevel 18Rank at 18
Health607+110247744th of 173
Mana475+30985=104th of 145
Armor23+4.599.5131st of 173
Magic resist32+1.354.1=93rd of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Aurora

What class is Aurora?
Riot classes Aurora as Mage and Assassin. This site files the champion under Mid.
How hard is Aurora to play?
Riot rates Aurora's difficulty 5 out of 10.
What resource does Aurora use?
Aurora's abilities spend Mana.
What is Aurora's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Aurora's abilities?
Passive — Spirit Abjuration, Q — Twofold Hex, W — Across the Veil, E — The Weirding and R — Between Worlds.
How many skins does Aurora have?
Riot's data lists 4 skins with their own art, the base look included, plus 25 chroma variants.
How much health does Aurora have at level 18?
2477 — 607 at level 1 plus 17 × 110 per level, Riot's own values, before items and runes.
What is Aurora's ultimate cooldown?
Between Worlds (R): 140/120/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Aurora?
Patch 26.19, published 22 September 2026 — the latest of 4 patches that change Aurora in Riot's notes from 25.S1.1 to 26.20.

Aurora at a glance

Aurora, the Witch Between Worlds, is a Mage and Assassin champion in League of Legends. Riot rates the kit 5/10 for difficulty, 3/10 for attack, 4/10 for defense and 8/10 for magic. Aurora spends Mana and has 4 skins with their own art.

Attack3/10
Defense4/10
Magic8/10
Difficulty5/10

Aurora's story

From the moment she was born, Aurora navigated life with a unique ability to move between the spirit and material realms. Determined to learn more about the spirit realm's inhabitants, she left her home to further her research and happened upon a wayward demigod who'd become twisted and lost to time. Witnessing his desperation, Aurora resolved to find a way to help her feral friend regain his forgotten identity—a journey that would take her to the farthest reaches of the Freljord.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Aurora on video