By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Aurora
the Witch Between Worlds
MageAssassin
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA57,382 gamesSample data
Role snapshot (Mid)
- 53.3%
- Win Rate
- 11.2%
- Pick Rate
- 7.6%
- Ban Rate
57,382
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
26,396 games53.7%Win Rate
Reliable build
18,936 games52.4%Win Rate
High observed win rate
6,886 games55.8%Win Rate
Runes
Primary: Domination
Dark Harvest
Sudden Impact
Deep Ward
Treasure Hunter
Secondary: Sorcery
Axiom Arcanist
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Spirit Abjuration
Aurora's spells and attacks exorcise spirits from the enemies she damages. Exorcised spirits follow Aurora around and heal her.
Passive — never cast

Twofold Hex
Aurora sends out a missile that curses any enemies it hits. She can then recast the ability to draw active curses back toward herself, damaging foes who are hit along the way.
Cost 60 ManaCooldown 9/8.5/8/7.5/7sRange 900

Across the Veil
Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time.
Cost 80 ManaCooldown 22/21/20/19/18sRange 700

The Weirding
Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety.
Cost 80 ManaCooldown 15/14/13/12/11sRange 825

Between Worlds
Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other.
Cost 100 ManaCooldown 140/120/100sRange 250
Scaling — level 1–18
AuroraMid average
1918
1918
1918
Counter plan — how to beat Aurora
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Aurora is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 53.8%
- Win Rate ▲ 1.2%
- 7.0%
- Pick Rate ▲ 2.5%
- 2.6%
- Ban Rate ▼ 1.4%
- Damage dealt
- 95.8%
- Damage taken
- 105.2%
- Healing
- 110.3%
- Shielding
- 94.9%
- Ability Haste
- +4
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.5
- 26.14Sample win rate across this patch+0.8
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
