By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ivern
the Green Father
SupportMage
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA52,771 gamesSample data
Role snapshot (Jungle)
- 51.8%
- Win Rate
- 10.3%
- Pick Rate
- 4.3%
- Ban Rate
52,771
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
24,275 games52.2%Win Rate
Reliable build
17,414 games50.9%Win Rate
High observed win rate
6,333 games54.3%Win Rate
Runes
Primary: Precision
Lethal Tempo
Absorb Life
Legend: Alacrity
Cut Down
Secondary: Domination
Taste of Blood
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Friend of the Forest
Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.
Passive — never cast

Rootcaller
Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.
Cost 60 ManaCooldown 14/13/12/11/10sRange 1125

Brushmaker
In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush.
Cost 30 ManaCooldown 0.5sRange 1150

Triggerseed
Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies.
Cost 70 ManaCooldown 11/10/9/8/7sRange 750

Daisy!
Ivern summons his Sentinel friend Daisy to fight with him. Re-cast command Daisy to attack or move.
Cost 100 ManaCooldown 140/130/120sRange 600
Scaling — level 1–18
IvernJungle average
1918
1918
1918
Counter plan — how to beat Ivern
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Ivern is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 50.6%
- Win Rate ▼ 0.8%
- 1.8%
- Pick Rate ▲ 6.2%
- 1.8%
- Ban Rate ▼ 0.4%
- Damage dealt
- 97.3%
- Damage taken
- 102.3%
- Healing
- 111.1%
- Shielding
- 92.6%
- Ability Haste
- +17
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.9
- 26.14Sample win rate across this patch+0.7
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch-0.2
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
