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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Ivern

the Green Father

SupportMage

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA52,771 gamesSample data

Role snapshot (Jungle)

BTier
51.8%
Win Rate
10.3%
Pick Rate
4.3%
Ban Rate

52,771

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

24,275 games

52.2%Win Rate

FlashIgnite

Reliable build

17,414 games

50.9%Win Rate

FlashTeleport

High observed win rate

6,333 games

54.3%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Lethal Tempo
  • Absorb Life
  • Legend: Alacrity
  • Cut Down

Secondary: Domination

  • Taste of Blood
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Friend of the Forest

    Ivern cannot attack or be attacked by non-epic monsters. Ivern can create magical groves on jungle camps which grow over time. When the grove is fully grown, Ivern may free the monsters to receive gold and experience.

    Passive — never cast

  • Rootcaller

    Ivern conjures a vine, dealing damage and rooting enemy targets hit. Ivern's allies can dash to the rooted target.

    Cost 60 ManaCooldown 14/13/12/11/10sRange 1125

  • Brushmaker

    In brush, Ivern and his nearby allies attacks deal bonus magic damage. Ivern can activate this ability to create a patch of brush.

    Cost 30 ManaCooldown 0.5sRange 1150

  • Triggerseed

    Ivern places a shield on an ally which explodes after a short duration slowing and damaging enemies. The shield refreshes if it hits no enemies.

    Cost 70 ManaCooldown 11/10/9/8/7sRange 750

  • Daisy!

    Ivern summons his Sentinel friend Daisy to fight with him. Re-cast command Daisy to attack or move.

    Cost 100 ManaCooldown 140/130/120sRange 600

Scaling — level 1–18

IvernJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Ivern

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownIvern is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

ARAM performance

B
50.6%
Win Rate
0.8%
1.8%
Pick Rate
6.2%
1.8%
Ban Rate
0.4%
Damage dealt
97.3%
Damage taken
102.3%
Healing
111.1%
Shielding
92.6%
Ability Haste
+17

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.9
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch+0.2
  4. 26.08Sample win rate across this patch-0.2
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.