By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Cho'Gath
the Terror of the Void
TankMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA30,740 gamesSample data
Role snapshot (Top)
- 51.0%
- Win Rate
- 6.0%
- Pick Rate
- 17.4%
- Ban Rate
30,740
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
14,140 games51.4%Win Rate
Reliable build
10,144 games50.1%Win Rate
High observed win rate
3,689 games53.5%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Demolish
Second Wind
Revitalize
Secondary: Domination
Taste of Blood
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Carnivore
Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.
Passive — never cast

Rupture
Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.
Cost 50 ManaCooldown 6sRange 950

Feral Scream
Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.
Cost 70/75/80/85/90 ManaCooldown 11/10.5/10/9.5/9sRange 300

Vorpal Spikes
Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.
Cost 30 ManaCooldown 8/7/6/5/4sRange 40

Feast
Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.
Cost 100 ManaCooldown 80/70/60sRange 175
Scaling — level 1–18
Cho'GathTop average
1918
1918
1918
Counter plan — how to beat Cho'Gath
Build percentage damage — flat penetration falls off against the stats it stacks
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Cho'Gath is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 49.3%
- Win Rate ▲ 0.6%
- 4.1%
- Pick Rate ▲ 5.8%
- 1.4%
- Ban Rate ▼ 2.1%
- Damage dealt
- 107.0%
- Damage taken
- 106.0%
- Healing
- 109.7%
- Shielding
- 105.1%
- Ability Haste
- +10
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.2
- 26.14Sample win rate across this patch+0.2
- 26.11Sample win rate across this patch+0.8
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
