Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 18 Oct 2026

Cho'Gath Build and Runes — Jungle and Top Win Rates · Patch 26.20

the Terror of the Void

Patch 26.20 · Stats from the 26.18 Master+ sample (5,754 games).

Cho'Gath, the Terror of the Void, grows bigger every time Feast finishes a target, and Rupture knocks enemies into the air from below. Counted Master+ Cho'Gaths went to the jungle more than the top lane, mostly on Hail of Blades, and stacked health early: Heartsteel, then Dead Man's Plate, then Force of Nature.

TankMage

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 5,754 games · Preview sample

Role snapshot (Jungle)

CTier
Win Rate
48.8%
Pick Rate
8.8%
Ban Rate
2.3%

5,754

Games

Very High

Confidence

Win rate by lane

  • Jungle48.4% · 3,683 games
  • Top49.1% · 1,544 games

Most common path

514 games

56.2%Win Rate

Start
FlashSmite

Other first item

239 games

59.8%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 45.7% of games·49.1% win rate over 2,629 games.

Primary

Domination

Hail of Blades

Gain a large amount of Attack Speed and bonus true damage for the first 3 attacks made against enemy champions.

Cheap Shot

Deal bonus true damage to enemy champions with impaired movement or actions.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Secondary

Sorcery

Axiom Arcanist

Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Shards

  • Adaptive Force
  • Move Speed
  • Health Scaling

Other keystones taken

  • Grasp of the Undying11.2% taken · 46.7% win642 games
  • Arcane Comet3.0% taken · 50.3% win175 games
  • Electrocute0.8% taken · 51.1% win45 games

Tree pairs

  • Domination + Sorcery68.9% taken · 48.9% win3,966 games
  • Domination + Inspiration14.8% taken · 48.5% win853 games
  • Resolve + Inspiration7.9% taken · 47.1% win454 games

Skill Order

Which ability to max first, and the level each point goes in — Cho'Gath's most common path.

Q

Rupture

Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.

Cooldown 6s · 50 Mana
W

Feral Scream

Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.

Cooldown 11/10.5/10/9.5/9s · 70/75/80/85/90 Mana
E

Vorpal Spikes

Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.

Cooldown 8/7/6/5/4s · 30 Mana
R

Feast

Devours an enemy unit, dealing a high amount of true damage.

Cooldown 80/70/60s · 100 Mana

Max Order

EWQ

Max E first, then W, then Q. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QRuptureQQQQQ
WFeral ScreamWWWWW
EVorpal SpikesEEEEE
RFeastRRR

Matchup map (Jungle)

How Cho'Gath performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Cho'Gath's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Cho'GathJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Cho'Gath

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Cho'Gath is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Carnivore

    Whenever Cho'Gath kills a unit, he recovers Health and Mana. The values restored increase with Cho'Gath's level.

    Passive — never cast

  • Q

    Rupture

    Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them.

    Cost 50 ManaCooldown 6sRange 950

  • W

    Feral Scream

    Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds.

    Cost 70/75/80/85/90 ManaCooldown 11/10.5/10/9.5/9sRange 300

  • E

    Vorpal Spikes

    Cho'Gath's attacks release deadly spikes, dealing damage and slowing all enemy units in front of him.

    Cost 30 ManaCooldown 8/7/6/5/4sRange 40

  • R

    Feast

    Devours an enemy unit, dealing a high amount of true damage. If the target is killed, Cho'Gath grows, gaining maximum Health.

    Cost 100 ManaCooldown 80/70/60sRange 175

Cho'Gath balance history

Riot's notes from patch 25.S1.1 to 26.20 change Cho'Gath in 5 patches. The latest is patch 26.17, published 2026-08-25.

  1. Patch 26.172026-08-25

    EVorpal Spikes

    • Base Damage (x3 attacks)20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)to30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)
    Why, in Riot's words

    Cho's early game has lost pizzazz with Hail of Blades and Hextech Rocketbelt nerfs, so we are making it up with a bit of early damage when he does get those autos off.

  2. Patch 25.232025-11-18

    EVorpal Spikes

    • Monster Damage20 / 40 / 60 / 80 / 100 (+30% AP) + up to 200 based on target max HPto100 / 150 / 200 / 250 / 300 (+30% AP)
    Why, in Riot's words

    While he's no stranger to being played in all sorts of alternate roles, Cho'Gath has a naturally fitting jungle kit and we'd like to make that work well. We're adjusting his E damage vs. monsters to no longer care about their max HP and instead just deliver a solid punch to get through his camps. This should be an unequivocal buff to early monster damage.

  3. Patch 25.112025-05-27

    Base Stats

    • Armor Growth5to4.5
    Why, in Riot's words

    Cho'Gath's recent changes made him a bit too strong, so we're tuning down his power slightly.

  4. Patch 25.102025-05-13

    Base Stats

    • Level 1 Attack Speed0.625to0.658

    QRupture

    • Damage80 / 140 / 200 / 260 / 320 (+ 100% AP)to80 / 135 / 190 / 245 / 300 (+ 100% AP)

    EVorpal Spikes

    • Damage20 / 40 / 60 / 80 / 100 (+ 30% AP) (+ 2.5 / 2.75 / 3 / 3.25 / 3.5% (+ 0.5% per Feast stack) of target's maximum Health)to20 / 40 / 60 / 80 / 100 (+ 30% AP) (+ 2.5 / 2.85 / 3.2 / 3.55 / 3.9% (+ 0.5% per Feast stack) of target's maximum Health)
    Why, in Riot's words

    Cho'Gath is currently performing too well in mid, while needing some help in top lane. Changes to his base AS and Vorpal Spikes are aimed to close the gap between Hail of Blades and Grasp setups, while Rupture changes are targeted at generically powering down mid lane.

  5. Patch 25.052025-03-04

    QRupture

    • Damage80/145/210/275/340 (+100% AP)to80/140/200/260/320 (+100% AP)

    WFeral Scream

    • Damage80/135/190/245/300 (+70% AP)to80/130/180/230/280 (+70% AP)

    EVorpal Spikes

    • Damage20/40/60/80/100 (+3% (+0.5% per stack) of target's maximum health)to20/40/60/80/100 (+2.5/2.75/3/3.25/3.5% (+0.5% per stack) of target's maximum health)
    Why, in Riot's words

    Mid lane high-speed Cho'Gath has caught on as an overperformer, so we're trying to bring his power level down to a more reasonable level. We're specifically targeting his basic ability burst damage, as those outputs are what makes that playstyle so strong. Adjusting E's damage to rely more on ranks represents another light hit to burst Cho'Gath and compensates top tank Cho'Gath for the damage loss on Q and W.

Cho'Gath skins (12)

Riot's data lists 12 looks for Cho'Gath with their own art, the base skin included and 30 chroma variants.

ARAM performance

EstimateC
Win Rate
49.3%
▲ 0.6%
Pick Rate
4.1%
▲ 5.8%
Ban Rate
1.4%
▼ 2.1%
Damage dealt
107.0%
Damage taken
106.0%
Healing
109.7%
Shielding
105.1%
Ability Haste
+10

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.5% over 1,688 games-0.7
  2. 26.1849.9% over 3,014 games+1.6
  3. 26.1745.9% over 1,043 games—

Cho'Gath's base stats against all 173 champions

  • Cho'Gath's base attack damage of 69 is the highest of 173 champions on patch 26.20 (shared with 3 others).
  • Cho'Gath's base armor of 38 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).
  • Cho'Gath's attack speed per level of 1.44% is the 16th-lowest of 173 champions on patch 26.20.
  • Cho'Gath's health per level of 94 is the 18th-lowest of 173 champions on patch 26.20 (shared with 2 others).
StatCho'GathRankMedian
Base health64444th620
Health per level94=154th104
Base armor38=9th30
Armor per level4.5=92nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage69=1st59
Base attack speed0.658=54th0.656
Attack speed per level1.44%158th2.5%
Move speed345=9th335
Attack range125=129th175

Cho'Gath at level 1 and level 18

  • Cho'Gath reaches 2242 health at level 18 — 644 at level 1 plus 17 × 94, the 24th-lowest of 173 champions on patch 26.20.
  • Cho'Gath reaches 1290 mana at level 18 — 270 at level 1 plus 17 × 60, the 23rd-highest of 145 mana users on patch 26.20.
  • Cho'Gath reaches 114.5 armor at level 18 — 38 at level 1 plus 17 × 4.5, the 37th-highest of 173 champions on patch 26.20, shared with 1.
  • Cho'Gath reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health644+942242150th of 173
Mana270+60129023rd of 145
Armor38+4.5114.5=37th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Cho'Gath

Playing Cho'Gath

  • Try to line up your attacks with Vorpal Spikes so that they kill minions and harass enemy champions at the same time.
  • If you're having difficulty feasting upon champions, try eating minions until you're larger.
  • Using Rupture on creeps in combination with Carnivore is a good way to gain Health and Mana.

Playing against Cho'Gath

  • Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly.
  • Focus on preventing Cho'Gath from reaching his max size.
  • Rupture has a smoke cloud indicating the area it will strike. Try to watch out for it to prevent Cho'Gath from being able to combo his abilities.

Quick answers about Cho'Gath

What class is Cho'Gath?
Riot classes Cho'Gath as Tank and Mage. This site files the champion under Jungle.
How hard is Cho'Gath to play?
Riot rates Cho'Gath's difficulty 5 out of 10.
What resource does Cho'Gath use?
Cho'Gath's abilities spend Mana.
What is Cho'Gath's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Cho'Gath's abilities?
Passive — Carnivore, Q — Rupture, W — Feral Scream, E — Vorpal Spikes and R — Feast.
How many skins does Cho'Gath have?
Riot's data lists 12 skins with their own art, the base look included, plus 30 chroma variants.
How much health does Cho'Gath have at level 18?
2242 — 644 at level 1 plus 17 × 94 per level, Riot's own values, before items and runes.
What is Cho'Gath's ultimate cooldown?
Feast (R): 80/70/60 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Cho'Gath?
Patch 26.17, published 25 August 2026 — the latest of 5 patches that change Cho'Gath in Riot's notes from 25.S1.1 to 26.20.

Cho'Gath at a glance

Cho'Gath, the Terror of the Void, is a Tank and Mage champion in League of Legends. Riot rates the kit 5/10 for difficulty, 3/10 for attack, 7/10 for defense and 7/10 for magic. Cho'Gath spends Mana and has 12 skins with their own art. Cho'Gath's base attack damage of 69 is the highest of 173 champions on patch 26.20 (shared with 3 others). Cho'Gath's base armor of 38 is the 9th-highest of 173 champions on patch 26.20 (shared with 4 others).

Attack3/10
Defense7/10
Magic7/10
Difficulty5/10

Cho'Gath's story

From the moment Cho'Gath first emerged into the harsh light of Runeterra's sun, the beast was driven by the most pure and insatiable hunger. A perfect expression of the Void's desire to consume all life, Cho'Gath's complex biology quickly converts matter into new bodily growth—increasing its muscle mass and density, or hardening its outer carapace like organic diamond. When growing larger does not suit the Void-spawn's needs, it vomits out the excess material as razor-sharp spines, leaving prey skewered and ready to feast upon later.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

Share cheat sheet

Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Cho'Gath on video

Published by League of Legends on YouTube, 3 December 2011.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.