By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Janna
the Storm's Fury
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA78,900 gamesSample data
Role snapshot (Support)
- 53.4%
- Win Rate
- 15.4%
- Pick Rate
- 7.7%
- Ban Rate
78,900
Games
Very High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
36,294 games53.8%Win Rate
Reliable build
26,037 games52.5%Win Rate
High observed win rate
9,468 games55.9%Win Rate
Runes
Primary: Domination
Hail of Blades
Taste of Blood
Grisly Mementos
Relentless Hunter
Secondary: Resolve
Font of Life
Bone Plating
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Tailwind
Janna's allies gain Move Speed moving towards her.Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.
Passive — never cast

Howling Gale
By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.
Cost 90/95/100/105/110 ManaCooldown 14sRange 1075

Zephyr
Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.
Cost 50/55/60/65/70 ManaCooldown 8/7.5/7/6.5/6sRange 4294967295

Eye Of The Storm
Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.
Cost 70/75/80/85/90 ManaCooldown 16/15/14/13/12sRange 800

Monsoon
Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.
Cost 100 ManaCooldown 130/115/100sRange 725
Scaling — level 1–18
JannaSupport average
1918
1918
1918
Counter plan — how to beat Janna
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Janna is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 52.1%
- Win Rate ▲ 1.3%
- 4.2%
- Pick Rate ▲ 1.5%
- 4.7%
- Ban Rate ▼ 1.4%
- Damage dealt
- 103.5%
- Damage taken
- 106.3%
- Healing
- 90.7%
- Shielding
- 108.3%
- Ability Haste
- +3
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch-0.4
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch+1.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
