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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Janna

the Storm's Fury

SupportMage

League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA78,900 gamesSample data

Role snapshot (Support)

ATier
53.4%
Win Rate
15.4%
Pick Rate
7.7%
Ban Rate

78,900

Games

Very High

Confidence

Matchup map (Support) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

36,294 games

53.8%Win Rate

FlashIgnite

Reliable build

26,037 games

52.5%Win Rate

FlashTeleport

High observed win rate

9,468 games

55.9%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Taste of Blood
  • Grisly Mementos
  • Relentless Hunter

Secondary: Resolve

  • Font of Life
  • Bone Plating

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Tailwind

    Janna's allies gain Move Speed moving towards her.Janna deals a portion of bonus Move Speed as bonus magic damage on hit and with Zephyr.

    Passive — never cast

  • Howling Gale

    By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path.

    Cost 90/95/100/105/110 ManaCooldown 14sRange 1075

  • Zephyr

    Janna summons an air elemental that passively increases her Move Speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's Move Speed.

    Cost 50/55/60/65/70 ManaCooldown 8/7.5/7/6.5/6sRange 4294967295

  • Eye Of The Storm

    Janna conjures a defensive gale that shields an ally champion or turret from incoming damage and increases their Attack Damage.

    Cost 70/75/80/85/90 ManaCooldown 16/15/14/13/12sRange 800

  • Monsoon

    Janna surrounds herself in a magical storm, throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active.

    Cost 100 ManaCooldown 130/115/100sRange 725

Scaling — level 1–18

JannaSupport average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Janna

  • Track the roamit is strongest where the enemy jungler already is

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownJanna is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 7/10, so a practised player gets more out of it than the average

ARAM performance

A
52.1%
Win Rate
1.3%
4.2%
Pick Rate
1.5%
4.7%
Ban Rate
1.4%
Damage dealt
103.5%
Damage taken
106.3%
Healing
90.7%
Shielding
108.3%
Ability Haste
+3

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.6
  3. 26.11Sample win rate across this patch-0.4
  4. 26.08Sample win rate across this patch-0.4
  5. 26.05Sample win rate across this patch+1.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.