By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Bel'Veth
the Empress of the Void
Fighter
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA75,826 gamesSample data
Role snapshot (Jungle)
- 51.9%
- Win Rate
- 14.8%
- Pick Rate
- 2.5%
- Ban Rate
75,826
Games
Very High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
34,880 games52.3%Win Rate
Reliable build
25,023 games51.0%Win Rate
High observed win rate
9,099 games54.4%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Hextech Flashtraption
Triple Tonic
Jack Of All Trades
Secondary: Sorcery
Manaflow Band
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Death in Lavender
Bel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.
Passive — never cast

Void Surge
Bel'Veth dashes in a chosen direction and damages all enemies she passes through.
Cost 0 Cooldown 4/3.25/2.5/1.75/1sRange 450

Above and Below
Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.
Cost 0 Cooldown 12/11/10/9/8sRange 715

Royal Maelstrom
Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.
Cost 0 Cooldown 24/21/18/15/12sRange 500

Endless Banquet
Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, and attack speed. Consuming the Void coral remnants of a Void epic monster will grant her the power to summon Void remora.
Cost 0 Cooldown 1sRange 450
Scaling — level 1–18
Bel'VethJungle average
1918
1918
1918
Counter plan — how to beat Bel'Veth
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Bel'Veth is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.5%
- Win Rate ▼ 0.5%
- 7.4%
- Pick Rate ▲ 5.7%
- 0.3%
- Ban Rate ▲ 3.2%
- Damage dealt
- 106.0%
- Damage taken
- 98.1%
- Healing
- 99.7%
- Shielding
- 92.7%
- Ability Haste
- +24
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.5
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch+0.7
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch-0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
