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By GamGem ResearchLast updated 18 Oct 2026

Bel'Veth Jungle Build, Runes and Counters · Patch 26.20

the Empress of the Void

Patch 26.20 · Stats from the 26.18 Master+ sample (1,739 games).

Bel'Veth, the Empress of the Void, keeps attack speed for good from every large monster, minion and champion she takes down, and Endless Banquet turns her into her true form. Nearly all her counted Master+ games are jungle games; Press the Attack and Lethal Tempo ran close, and the usual build is Kraken Slayer, Blade of The Ruined King, then Death's Dance.

Fighter

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,739 games · Preview sample

Role snapshot (Jungle)

BTier
Win Rate
49.0%
Pick Rate
2.7%
Ban Rate
9.6%

1,739

Games

High

Confidence

Most common path

236 games

62.7%Win Rate

Start
SmiteFlash

Other first item

33 games

72.7%Win Rate

Start
SmiteGhost

Runes

Patch 26.18

This exact page: taken in 17.4% of games·48.2% win rate over 303 games.

Primary

Precision

Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Cash Back

Get some gold back when you purchase Legendary Items.

Triple Tonic

Upon reaching level 3, gain an Elixir of Avarice. Upon reaching level 6, gain an Elixir of Force. Upon reaching level 9, gain an Elixir of Skill.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Lethal Tempo38.1% taken · 46.8% win662 games
  • Conqueror15.9% taken · 54.5% win277 games
  • Fleet Footwork1.1% taken · 42.1% win19 games

Tree pairs

  • Precision + Inspiration86.9% taken · 48.2% win1,511 games
  • Precision + Domination9.3% taken · 55.9% win161 games
  • Precision + Resolve2.0% taken · 52.9% win34 games

Skill Order

Which ability to max first, and the level each point goes in — Bel'Veth's most common path.

Q

Void Surge

Bel'Veth dashes in a chosen direction and damages all enemies she passes through.

Cooldown 4/3.25/2.5/1.75/1s · No cost
W

Above and Below

Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.

Cooldown 12/11/10/9/8s · No cost
E

Royal Maelstrom

Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.

Cooldown 24/21/18/15/12s · No cost
R

Endless Banquet

Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, and attack speed.

Cooldown 1s · No cost

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 12 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QVoid SurgeQQQQQ
WAbove and BelowWWWWW
ERoyal MaelstromEEEEE
REndless BanquetRRR

Matchup map (Jungle)

How Bel'Veth performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Bel'Veth's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Bel'VethJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Bel'Veth

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Bel'Veth is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Death in Lavender

    Bel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.

    Passive — never cast

  • Q

    Void Surge

    Bel'Veth dashes in a chosen direction and damages all enemies she passes through.

    No costCooldown 4/3.25/2.5/1.75/1sRange 450

  • W

    Above and Below

    Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.

    No costCooldown 12/11/10/9/8sRange 715

  • E

    Royal Maelstrom

    Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.

    No costCooldown 24/21/18/15/12sRange 500

  • R

    Endless Banquet

    Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, and attack speed. Consuming the Void coral remnants of a Void epic monster will grant her the power to summon Void remora.

    No costCooldown 1sRange 450

Bel'Veth balance history

Riot's notes from patch 25.S1.1 to 26.20 change Bel'Veth in 5 patches. The latest is patch 26.16, published 2026-08-11.

  1. Patch 26.162026-08-11

    Base Stats

    • Health Growth110to105

    REndless Banquet

    • True Form Total Attack Speed5 / 15 / 25%to6 / 13 / 20%
    • NEW True Form Remora Indicator: Resource bar now turns purple when True Form can spawn Remora
    Why, in Riot's words

    Bel'Veth has come out with the scaling curve of Kayle and Aurelion Sol. Her power is rapidly growing across all skill brackets and given her early game is already quite weak, we've opted to make her late game a bit less sharp.

  2. Patch 26.152026-07-28

    Base Stats

    • Attack Speed0.85to0.67
    • Attack Speed Ratio0.85to0.67
    • Attack Damage60to55
    • Basic Attack Damage Modifier75%to100%
    • Attack Cast Time0.25to0.22
    • Total Attack Animation: Adjusted to feel better at lower Attack Speeds
    • Armor32to28
    • Armor Growth4.7to5
    • Health610to580
    • Health Growth105to110
    • Model Size100%to95%

    PDeath In Lavender

    • Attack Speed After Spell Cast20% minimum / 40% maximum for 2 attacksto20% for 3 seconds
    • Attack Speed per Stack0.28% minimum / 1.1% maximumto0.1% minimum / 2% maximum

    QVoid Surge

    • Speed800 / 850 / 900 / 950 / 1000to850
    • Time Between Casts1to4 / 3.25 / 2.5 / 1.75 / 1
    • Monster Damage Modifier55 / 65 / 75 / 85 / 95to70
    • Minion Damage Modifier60 / 70 / 80 / 90 / 100%toRemoved
    • Damage0 / 5 / 10 / 15 / 20 (+100% Attack Damage)to12 / 14 / 16 / 18 / 20 (+105% Attack Damage)
    • Attack Speed to Ability Haste Conversion0.25to0.2

    WAbove And Below

    • Damage70 / 110 / 150 / 190 / 230 (+100% Bonus Attack Damage) (+125% Ability Power)to80 / 140 / 200 / 260 / 320 (+150% Ability Power)
    • Slow Duration1.25 / 1.5 / 1.75 / 2 / 2.25 seconds at 50% slowto2 seconds at 30% slow
    • Knockup Duration0.75 secondsto0.6 / 0.7 / 0.8 / 0.9 / 1 second

    ERoyal Maelstrom

    • Damage per Strike6 / 7 / 8 / 9 / 10 (+8% Attack Damage) (+8% On-Hit effects), increased up to 300% based on missing Healthto10 / 12 / 14 / 16 / 18 (+12% Attack Damage) (+12% On-Hit effects), increased up to 100% based on missing Health
    • Number of Strikes6 + 1 per 33% bonus Attack Speedto6 + 1 per 40% bonus Attack Speed
    • Damage Reduction35 / 40 / 45 / 50 / 55%to20 / 30 / 40 / 50 / 60%
    • Lifesteal20%to20 / 25 / 30 / 35 / 40%
    • Lifesteal Scaling100%toRemoved
    • Cooldown20 / 19 / 18 / 17 / 16to24 / 21 / 18 / 15 / 12
    • Monster Damage Modifier150%to200%

    REndless Banquet

    • Passive On-Hit ApplicationEvery other attacktoEvery attack
    • Passive True Damage6 / 10 / 14 (+12% Bonus Attack Damage)to2 / 4 / 6 (+3% Bonus Attack Damage)
    • Target SwappingPassive removed when swapping targetstoPassive no longer removed when swapping targets
    • Maximum Epic Monster Stacks10to8
    • Passive Application RequirementE and Q required Bel’Veth to have attacked the target firsttoE and Q no longer require Bel’Veth to have attacked the target first
    • Explosion Damage150 / 200 / 250 (+100% Ability Power) (+25% missing Health)to150 / 200 / 250 (+150% Ability Power) (+20% missing Health)
    • Heal per Bonus Health100 / 150 / 200 (+120% Bonus Attack Damage) (+90% Ability Power)to100 / 250 / 400 (+150% Bonus Attack Damage) (+150% Ability Power)
    • Basic Attack Range Bonus75to25 / 75 / 125
    • Total Attack Speed10 / 15 / 20%to5 / 15 / 25%
    • Size10%to10 / 15 / 20%
    • Unempowered Buff Duration60to45 / 90 / infinite at 0 / 40 / 80 stacks
    • Empowered Buff Duration180to45 / 90 / infinite at 0 / 40 / 80 stacks
    • Post-Cast Lockout0.5 secondsto0.25 seconds
    • Out of Combat Move Speed: Removed
    Why, in Riot's words

    This patch, we're launching a set of Bel'Veth changes that are aimed at making her gameplay pattern a bit less focused around her early game, in order to allow her to fulfill her fantasy as a late game scaling champion. The major changes here are making her Q at early levels function more like a regular dueling ability in order to reduce just how heavily she can put certain champions behind with early invades. Historically, this Q tuning has caused us to repeatedly balance around her very early strength at a loss to many of her other more core functions. While we acknowledge that there's a subset of Bel'Veth players who love this capability, broadly, we think it's paying too many tradeoffs for the rest of her audience. We are looking to move some of her early game power to her mid and late game by leaning more on her evolution fantasy and her stacking mechanic. We believe that high moments like having form until death when you have gotten enough stacks feels like a transformative yet exciting moment that lines up a bit more with her kit expectations.

  3. Patch 26.32026-02-03

    Base Stats

    • Health Growth99to105

    REndless Banquet

    • True Damage on attack per stack6 / 8 / 10 (+ 12% Bonus AD)to6 / 10 / 14 (+ 12% Bonus AD)
    Why, in Riot's words

    Bel'Veth is one of several AD junglers who suffered in the new season and we're here to buff her back up. We're aiming to bring up her late game in ways that synergize with squishy high attack speed builds by giving her a better payout for that attack speed and enough health to not need to buy as much of it.

  4. Patch 25.152025-07-29

    PDeath In Lavender

    • Attack Speed per stack0.28 - 1% (level 1-17)to0.28 - 1.1% (level 1-18)

    QVoid Surge

    • Damage to Champions10 / 15 / 20 / 25 / 30 (+ 100% total AD)to0 / 5 / 10 / 15 / 20 (+ 100% total AD)
    • Total Damage to Monsters: 55 / 70 / 85 / 100 / 115 (+ 100% total AD) (Unchanged)
    Why, in Riot's words

    Bel’Veth was a huge winner of last patch’s Kraken Slayer and Blade of the Ruined King changes. While she deserves some nerfs to her early PVP power, we’d also like to help her fulfill her late game scaling fantasy by increasing her passive’s stack value.

  5. Patch 25.122025-06-10

    REndless Banquet

    • Cast Range275to175 / 275 / 375 / 450 (matches E attack range)

    Bugfix

    • Bugfix: Casting R no longer locks Bel’Veth out of non-Flash summoners spells
    Why, in Riot's words

    This patch we’re making a small QoL improvement to Bel’Veth so that she can now smoothly eat Void Corals from opponents she takes down with her E.

Bel'Veth skins (5)

Riot's data lists 5 looks for Bel'Veth with their own art, the base skin included and 33 chroma variants.

ARAM performance

EstimateS+
Win Rate
53.5%
▼ 0.5%
Pick Rate
7.4%
▲ 5.7%
Ban Rate
0.3%
▲ 3.2%
Damage dealt
106.0%
Damage taken
98.1%
Healing
99.7%
Shielding
92.7%
Ability Haste
+24

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1953.2% over 494 games · small sample+1.3
  2. 26.1847.3% over 936 games · small sample0.0
  3. 26.1747.5% over 299 games · small sample—

Bel'Veth's base stats against all 173 champions

  • Bel'Veth's attack speed per level of 0% is the lowest of 173 champions on patch 26.20 (shared with 1 other).
StatBel'VethRankMedian
Base health580=141st620
Health per level105=74th104
Base armor28=98th30
Armor per level5=18th4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage55=120th59
Base attack speed0.67=33rd0.656
Attack speed per level0%=172nd2.5%
Move speed340=37th335
Attack range150=115th175

Bel'Veth at level 1 and level 18

  • Bel'Veth reaches 2365 health at level 18 — 580 at level 1 plus 17 × 105, the 72nd-lowest of 173 champions on patch 26.20.
  • Bel'Veth reaches 113 armor at level 18 — 28 at level 1 plus 17 × 5, the 46th-highest of 173 champions on patch 26.20, shared with 1.
  • Bel'Veth reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health580+1052365102nd of 173
Armor28+5113=46th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Bel'Veth

What class is Bel'Veth?
Riot classes Bel'Veth as Fighter. This site files the champion under Jungle.
How hard is Bel'Veth to play?
Riot rates Bel'Veth's difficulty 10 out of 10.
What resource does Bel'Veth use?
Bel'Veth's abilities cost nothing to cast. Riot's data names Bel'Veth's bar , but no ability spends it.
What is Bel'Veth's attack range?
150 units — the 46th-lowest of 173 champions on patch 26.20 (shared with 13 others).
What are Bel'Veth's abilities?
Passive — Death in Lavender , Q — Void Surge, W — Above and Below, E — Royal Maelstrom and R — Endless Banquet.
How many skins does Bel'Veth have?
Riot's data lists 5 skins with their own art, the base look included, plus 33 chroma variants.
How much health does Bel'Veth have at level 18?
2365 — 580 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Bel'Veth's ultimate cooldown?
Endless Banquet (R): 1 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Bel'Veth?
Patch 26.16, published 11 August 2026 — the latest of 5 patches that change Bel'Veth in Riot's notes from 25.S1.1 to 26.20.

Bel'Veth at a glance

Bel'Veth, the Empress of the Void, is a Fighter champion in League of Legends. Riot rates the kit 10/10 for difficulty, 4/10 for attack, 2/10 for defense and 7/10 for magic. Bel'Veth casts every ability without a cost and has 5 skins with their own art. Bel'Veth's attack speed per level of 0% is the lowest of 173 champions on patch 26.20 (shared with 1 other).

Attack4/10
Defense2/10
Magic7/10
Difficulty10/10

Bel'Veth's story

A nightmarish empress created from the raw material of an entire devoured city, Bel'Veth is the end of Runeterra itself... and the beginning of a monstrous reality of her own design. Driven by epochs of repurposed history, knowledge, and memories from the world above, she voraciously feeds an ever-expanding need for new experiences and emotions, consuming all that crosses her path. Yet her wants could never be sated by only one world as she turns her hungry eyes toward the Void's old masters...
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Bel'Veth on video