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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Bel'Veth

the Empress of the Void

Fighter

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA75,826 gamesSample data

Role snapshot (Jungle)

BTier
51.9%
Win Rate
14.8%
Pick Rate
2.5%
Ban Rate

75,826

Games

Very High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

34,880 games

52.3%Win Rate

FlashIgnite

Reliable build

25,023 games

51.0%Win Rate

FlashTeleport

High observed win rate

9,099 games

54.4%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • Unsealed Spellbook
  • Hextech Flashtraption
  • Triple Tonic
  • Jack Of All Trades

Secondary: Sorcery

  • Manaflow Band
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Death in Lavender

    Bel'Veth gains permanent attack speed stacks after taking down large minions and monsters and champions. She also gains temporary bonus attack speed after using an ability.

    Passive — never cast

  • Void Surge

    Bel'Veth dashes in a chosen direction and damages all enemies she passes through.

    Cost 0 Cooldown 4/3.25/2.5/1.75/1sRange 450

  • Above and Below

    Bel'Veth slams her tail to the ground, damaging, knocking up, and slowing her enemies.

    Cost 0 Cooldown 12/11/10/9/8sRange 715

  • Royal Maelstrom

    Bel'Veth roots herself in place, channeling a storm of slashes around her that targets the lowest-health enemy and grants her lifesteal and damage reduction.

    Cost 0 Cooldown 24/21/18/15/12sRange 500

  • Endless Banquet

    Bel'Veth consumes Void coral remnants, transforming into her true form and increasing her max health, attack range, and attack speed. Consuming the Void coral remnants of a Void epic monster will grant her the power to summon Void remora.

    Cost 0 Cooldown 1sRange 450

Scaling — level 1–18

Bel'VethJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Bel'Veth

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownBel'Veth is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 10/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S+
53.5%
Win Rate
0.5%
7.4%
Pick Rate
5.7%
0.3%
Ban Rate
3.2%
Damage dealt
106.0%
Damage taken
98.1%
Healing
99.7%
Shielding
92.7%
Ability Haste
+24

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.5
  2. 26.14Sample win rate across this patch-0.6
  3. 26.11Sample win rate across this patch+0.7
  4. 26.08Sample win rate across this patch-0.7
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.