By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Urgot
the Dreadnought
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA72,752 gamesSample data
Role snapshot (Top)
- 53.9%
- Win Rate
- 14.2%
- Pick Rate
- 9.0%
- Ban Rate
72,752
Games
High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
33,466 games54.3%Win Rate
Reliable build
24,008 games53.0%Win Rate
High observed win rate
8,730 games56.4%Win Rate
Runes
Primary: Precision
Press the Attack
Triumph
Legend: Bloodline
Coup de Grace
Secondary: Sorcery
Manaflow Band
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Echoing Flames
Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.
Passive — never cast

Corrosive Charge
Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.
Cost 70 ManaCooldown 10/9.5/9/8.5/8sRange 800

Purge
Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.
Cost 40/30/20/10/0 ManaCooldown 12/9/6/3/0sRange 490

Disdain
Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.
Cost 60/70/80/90/100 ManaCooldown 16/15.5/15/14.5/14sRange 475

Fear Beyond Death
Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.
Cost 100 ManaCooldown 100/85/70sRange 2500
Scaling — level 1–18
UrgotTop average
1918
1918
1918
Counter plan — how to beat Urgot
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Urgot is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 49.4%
- Win Rate ▲ 1.0%
- 7.2%
- Pick Rate ▲ 4.6%
- 0.5%
- Ban Rate ▼ 0.2%
- Damage dealt
- 107.0%
- Damage taken
- 97.0%
- Healing
- 106.3%
- Shielding
- 108.2%
- Ability Haste
- +20
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch-0.3
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch-0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
