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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Urgot

the Dreadnought

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA72,752 gamesSample data

Role snapshot (Top)

STier
53.9%
Win Rate
14.2%
Pick Rate
9.0%
Ban Rate

72,752

Games

High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
Nobody in this lane sits here.
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

33,466 games

54.3%Win Rate

FlashIgnite

Reliable build

24,008 games

53.0%Win Rate

FlashTeleport

High observed win rate

8,730 games

56.4%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Triumph
  • Legend: Bloodline
  • Coup de Grace

Secondary: Sorcery

  • Manaflow Band
  • Transcendence

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Echoing Flames

    Urgot's basic attacks and Purge periodically trigger blasts of flame from his legs, dealing physical damage.

    Passive — never cast

  • Corrosive Charge

    Fires an explosive charge at the target location, dealing physical damage and slowing enemies caught in the explosion.

    Cost 70 ManaCooldown 10/9.5/9/8.5/8sRange 800

  • Purge

    Urgot slows himself while he unloads his weapon on nearby enemies. Prioritizes enemy champions Urgot has recently struck with other abilities and triggers Echoing Flames.

    Cost 40/30/20/10/0 ManaCooldown 12/9/6/3/0sRange 490

  • Disdain

    Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way.

    Cost 60/70/80/90/100 ManaCooldown 16/15.5/15/14.5/14sRange 475

  • Fear Beyond Death

    Urgot fires a chem-drill that impales the first enemy champion hit. If that champion falls below a health threshold, Urgot judges them weak and can execute them.

    Cost 100 ManaCooldown 100/85/70sRange 2500

Scaling — level 1–18

UrgotTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Urgot

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownUrgot is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

ARAM performance

B
49.4%
Win Rate
1.0%
7.2%
Pick Rate
4.6%
0.5%
Ban Rate
0.2%
Damage dealt
107.0%
Damage taken
97.0%
Healing
106.3%
Shielding
108.2%
Ability Haste
+20

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch-0.3
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch-0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.