By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zaahen
The Unsundered
FighterAssassin
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA79,413 gamesSample data
Role snapshot (Top)
- 50.8%
- Win Rate
- 15.5%
- Pick Rate
- 0.7%
- Ban Rate
79,413
Games
Very High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
36,530 games51.2%Win Rate
Reliable build
26,206 games49.9%Win Rate
High observed win rate
9,530 games53.3%Win Rate
Runes
Primary: Sorcery
Deathfire Touch
Nimbus Cloak
Transcendence
Waterwalking
Secondary: Precision
Absorb Life
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Cultivation of War
Zaahen's attacks and abilities against enemy champions grant him stacks of Determination, gaining bonus Attack Damage per stack. When filled with Determination, Zaahen gains increased Attack Damage and can revive.
Passive — never cast

The Darkin Glaive
Zaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.
Cost 25 ManaCooldown 10/9/8/7/6sRange 25000

Dreaded Return
Zaahen stabs in a direction, damaging enemies hit, then pulls them toward him.
Cost 50 ManaCooldown 14/13.5/13/12.5/12sRange 850

Aureate Rush
Zaahen dashes to a location and slices around himself.
Cost 40 ManaCooldown 10/9.5/9/8.5/8sRange 25000

Grim Deliverance
Zaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt.
Cost 100 ManaCooldown 110/95/80sRange 600
Scaling — level 1–18
ZaahenTop average
1918
1918
1918
Counter plan — how to beat Zaahen
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Zaahen is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average
ARAM performance
- 48.5%
- Win Rate ▲ 0.9%
- 6.6%
- Pick Rate ▲ 4.0%
- 4.7%
- Ban Rate ▼ 1.8%
- Damage dealt
- 103.4%
- Damage taken
- 93.4%
- Healing
- 106.7%
- Shielding
- 100.1%
- Ability Haste
- +17
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch-0.7
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch-0.8
- 26.05Sample win rate across this patch+0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
