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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Zaahen

The Unsundered

FighterAssassin

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA79,413 gamesSample data

Role snapshot (Top)

BTier
50.8%
Win Rate
15.5%
Pick Rate
0.7%
Ban Rate

79,413

Games

Very High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

36,530 games

51.2%Win Rate

FlashIgnite

Reliable build

26,206 games

49.9%Win Rate

FlashTeleport

High observed win rate

9,530 games

53.3%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Deathfire Touch
  • Nimbus Cloak
  • Transcendence
  • Waterwalking

Secondary: Precision

  • Absorb Life
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Cultivation of War

    Zaahen's attacks and abilities against enemy champions grant him stacks of Determination, gaining bonus Attack Damage per stack. When filled with Determination, Zaahen gains increased Attack Damage and can revive.

    Passive — never cast

  • The Darkin Glaive

    Zaahen slashes twice on his next attack, dealing bonus damage and healing himself. Zaahen can recast this ability to have his next attack deal bonus damage and knock up his target.

    Cost 25 ManaCooldown 10/9/8/7/6sRange 25000

  • Dreaded Return

    Zaahen stabs in a direction, damaging enemies hit, then pulls them toward him.

    Cost 50 ManaCooldown 14/13.5/13/12.5/12sRange 850

  • Aureate Rush

    Zaahen dashes to a location and slices around himself.

    Cost 40 ManaCooldown 10/9.5/9/8.5/8sRange 25000

  • Grim Deliverance

    Zaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt.

    Cost 100 ManaCooldown 110/95/80sRange 600

Scaling — level 1–18

ZaahenTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Zaahen

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownZaahen is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 2/10, so a practised player gets more out of it than the average

ARAM performance

C
48.5%
Win Rate
0.9%
6.6%
Pick Rate
4.0%
4.7%
Ban Rate
1.8%
Damage dealt
103.4%
Damage taken
93.4%
Healing
106.7%
Shielding
100.1%
Ability Haste
+17

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.6
  2. 26.14Sample win rate across this patch-0.7
  3. 26.11Sample win rate across this patch+0.3
  4. 26.08Sample win rate across this patch-0.8
  5. 26.05Sample win rate across this patch+0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.