By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Vi
the Piltover Enforcer
FighterAssassin
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA53,283 gamesSample data
Role snapshot (Jungle)
- 50.4%
- Win Rate
- 10.4%
- Pick Rate
- 0.9%
- Ban Rate
53,283
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
24,510 games50.8%Win Rate
Reliable build
17,583 games49.5%Win Rate
High observed win rate
6,394 games52.9%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Nimbus Cloak
Celerity
Scorch
Secondary: Precision
Absorb Life
Legend: Haste
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Blast Shield
Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.
Passive — never cast

Vault Breaker
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Cost 50/60/70/80/90 ManaCooldown 12/10.5/9/7.5/6sRange 250

Denting Blows
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
Cost 0 ManaCooldown 0sRange 750

Relentless Force
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Cost 26/32/38/44/50 ManaCooldown 1sRange 400

Cease and Desist
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Cost 100 ManaCooldown 140/115/90sRange 800
Scaling — level 1–18
ViJungle average
1918
1918
1918
Counter plan — how to beat Vi
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Vi is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 53.2%
- Win Rate ▼ 0.8%
- 3.9%
- Pick Rate ▲ 3.8%
- 6.8%
- Ban Rate ▼ 1.4%
- Damage dealt
- 95.3%
- Damage taken
- 103.8%
- Healing
- 105.2%
- Shielding
- 108.9%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.6
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch+0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
