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By GamGem ResearchLast updated 18 Oct 2026

Vi Jungle Build, Runes and Counters · Patch 26.20

the Piltover Enforcer

Patch 26.20 · Stats from the 26.18 Master+ sample (3,163 games).

Vi, the Piltover Enforcer, charges a shield she fires off by hitting an enemy with an ability, and Cease and Desist runs one target down and slams them into the ground. Conqueror was the keystone for most counted Master+ Vis, and Trinity Force into Black Cleaver was the opening most of them chose. Kha'Zix, Qiyana and Kindred beat her most often. Hecarim and Xin Zhao were pairs she did better against.

FighterAssassin

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,163 games · Preview sample

Role snapshot (Jungle)

BTier
Win Rate
49.1%
Pick Rate
4.8%
Ban Rate
1.1%

3,163

Games

High

Confidence

Most common path

373 games

58.7%Win Rate

Start
FlashSmite

Other first item

64 games

59.4%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 20.2% of games·51.1% win rate over 640 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Inspiration

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Hail of Blades13.3% taken · 45.8% win421 games
  • Press the Attack0.6% taken · 55.0% win20 games
  • Aftershock0.6% taken · 38.9% win18 games

Tree pairs

  • Precision + Inspiration81.3% taken · 49.7% win2,573 games
  • Domination + Precision9.2% taken · 45.7% win291 games
  • Domination + Inspiration2.4% taken · 44.2% win77 games

Skill Order

Which ability to max first, and the level each point goes in — Vi's most common path.

Q

Vault Breaker

Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward.

Cooldown 12/10.5/9/7.5/6s · 50/60/70/80/90 Mana
W

Denting Blows

Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

Cooldown 0s · No cost
E

Relentless Force

Vi's next attack blasts through her target, dealing damage to enemies behind it.

Cooldown 1s · 26/32/38/44/50 Mana
R

Cease and Desist

Vi runs down an enemy, knocking aside anyone in the way.

Cooldown 140/115/90s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QVault BreakerQQQQQ
WDenting BlowsWWWWW
ERelentless ForceEEEEE
RCease and DesistRRR

Matchup map (Jungle)

How Vi performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Vi's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

ViJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Vi

  • Avoid extended fights — its sustain grows with every trade it survives

  • Deny the reset — it wants a kill to come back out; a warded exit removes it

  • Punish the cooldown — Vi is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

Ability details

  • P

    Blast Shield

    Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability.

    Passive — never cast

  • Q

    Vault Breaker

    Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.

    Cost 50/60/70/80/90 ManaCooldown 12/10.5/9/7.5/6sRange 250

  • W

    Denting Blows

    Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.

    No costCooldown 0sRange 750

  • E

    Relentless Force

    Vi's next attack blasts through her target, dealing damage to enemies behind it.

    Cost 26/32/38/44/50 ManaCooldown 1sRange 400

  • R

    Cease and Desist

    Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.

    Cost 100 ManaCooldown 140/115/90sRange 800

Vi balance history

Riot's notes from patch 25.S1.1 to 26.20 change Vi in 5 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    Base Stats

    • Attack Damage63 + 3.5/Levelto61 + 3.9/Level

    PBlast Shield

    • Shield12% Maximum Healthto10% Maximum Health
    Why, in Riot's words

    Vi has been a meta staple for the entire year, and now that Sundered Sky is in a better spot, we're going after her durability and early clear speed to make her a riskier pick who can still bring the pain if you are willing to build for it.

  2. Patch 26.32026-02-03

    Base Stats

    • Health Growth99to105
    • Attack Damage Growth3to3.5
    Why, in Riot's words

    Vi certainly does not stand for victory anywhere but pro play. We'd like to make her much more successful for the average League player without indexing too hard into her strengths in tightly coordinated environments, which means we're aiming to play up her self-sufficiency and long-term brawling.

  3. Patch 25.132025-06-24

    PBlast Shield

    • Shield14% Max HPto12% Max HP
    Why, in Riot's words

    Last patch’s rank-up adjustments significantly increased her overall win rate due to aligning ability incentives with what the majority of her players were already doing. Now that that misalignment’s been solved, we’re back to nerf her out of the #1 jungle slot at MSI this year. Vi's shield durability has historically been one of her most pro skewed levers, as the shield isn't always chewed through in 1v1s that are more likely to happen, as opposed to the more teamfighty nature of pro. Our hope is that the combination of these last few patches leaves Vi at a similar place for regular players while having reduced pro presence.

  4. Patch 25.122025-06-10

    WDenting Blows

    • Target Max Health Damage4 / 5.5 / 7 / 8.5 / 10% (+2.857% bonus AD)to4 / 5 / 6 / 7 / 8 (+3.5% bonus AD)
    • Bonus Attack Speed30 / 37.5 / 45 / 52.5 / 60%to30 / 35 / 40 / 45 / 50%

    ERelentless Force

    • Bonus Damage0 / 15 / 30 / 45 / 60 (+120% AD) (+100% AP)to10 / 30 / 50 / 70 / 90 (+110% AD) (+100% AP)
    Why, in Riot's words

    Vi is in an awkward spot right now where her win rate compared to her pro presence are extremely out of line with one another. Part of this disparity can be explained by an unintuitive skill order, where it’s optimal for Vi to max W second. This patch we’re looking to make fairly power neutral changes that bring E-max and W-max into more similar power levels.

  5. Patch 25.102025-05-13

    QVault Breaker

    • Minimum Damage45 / 70 / 95 / 120 / 145 (+ 80% Bonus AD)to40 / 60 / 80 / 100 / 120 (+ 60% Bonus AD)
    • Maximum Damage90 / 140 / 190 / 240 / 290 (+ 160% Bonus AD)to100 / 150 / 200 / 250 / 300 (+ 150% Bonus AD)
    • Cooldown refund when canceled is now more responsive.

    ERelentless Force

    • Fixed a bug where E would crit for +100% total AD instead of the intended +75% total AD.

    RCease and Desist

    • Mana100 / 125 / 150to100
    • Damage150 / 275 / 400 (+ 90% Bonus AD)to150 / 250 / 350 (+90% Bonus AD)
    Why, in Riot's words

    Vi has become a somewhat stale jungle presence and is expressing her power largely in reliably one-shotting an opposing squishy in the late game with little room for counter-play. We'd like to re-add some variance in her gameplay without making her strictly weaker in the average case.

Vi skins (14)

Riot's data lists 14 looks for Vi with their own art, the base skin included and 37 chroma variants.

ARAM performance

EstimateS
Win Rate
53.2%
▼ 0.8%
Pick Rate
3.9%
▲ 3.8%
Ban Rate
6.8%
▼ 1.4%
Damage dealt
95.3%
Damage taken
103.8%
Healing
105.2%
Shielding
108.9%
Ability Haste
+13

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.4% over 721 games · small sample-0.6
  2. 26.1850.5% over 1,785 games+1.3
  3. 26.1746.1% over 631 games · small sample—

Vi's base stats against all 173 champions

StatViRankMedian
Base health655=18th620
Health per level105=74th104
Base armor30=82nd30
Armor per level4.7=42nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage61=63rd59
Base attack speed0.644=96th0.656
Attack speed per level2%=119th2.5%
Move speed340=37th335
Attack range125=129th175

Vi at level 1 and level 18

  • Vi reaches 2440 health at level 18 — 655 at level 1 plus 17 × 105, the 60th-highest of 173 champions on patch 26.20, shared with 1.
  • Vi reaches 1400 mana at level 18 — 295 at level 1 plus 17 × 65, the 11th-highest of 145 mana users on patch 26.20.
  • Vi reaches 109.9 armor at level 18 — 30 at level 1 plus 17 × 4.7, the 67th-highest of 173 champions on patch 26.20, shared with 1.
  • Vi reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health655+1052440=60th of 173
Mana295+65140011th of 145
Armor30+4.7109.9=67th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Vi

Playing Vi

  • A fully charged Vault Breaker will deal double damage. It's great for catching and finishing off fleeing enemies.
  • Relentless Force does full damage to anyone caught in the shockwave. Use it on minions in lane to hit enemies hiding behind them.
  • Cease and Desist is a powerful initiation tool, just remember not to get too far ahead of the rest of your team.

Playing against Vi

  • A fully charged Vault breaker deals double damage. If you see Vi start to charge you should back off or try to dodge it.
  • Vi will shred your Armor and gain Attack Speed if she manages to hit you three times in a row. Try not to engage in extended brawls with her.
  • Vi cannot be stopped while using her ult. Remember to save your displacement effects until after she's done charging.

Quick answers about Vi

How does Vi do against Kha'Zix?
Vi won 43.0% of 79 counted Master+ games against Kha'Zix. Kha'Zix is one of the opponents that beat Vi. A small sample — read it as a lean, not a rule.
How does Vi do against Qiyana?
Vi won 46.2% of 225 counted Master+ games against Qiyana. Qiyana is one of the opponents that beat Vi.
How does Vi do against Kindred?
Vi won 35.1% of 37 counted Master+ games against Kindred. Kindred is one of the opponents that beat Vi. A small sample — read it as a lean, not a rule.
How does Vi do against Shaco?
Vi won 37.5% of 32 counted Master+ games against Shaco. Shaco is one of the opponents that beat Vi. A small sample — read it as a lean, not a rule.
How does Vi do against Hecarim?
Vi won 56.3% of 87 counted Master+ games against Hecarim. It is a matchup Vi wins more often than not. A small sample — read it as a lean, not a rule.
How does Vi do against Xin Zhao?
Vi won 60.3% of 58 counted Master+ games against Xin Zhao. It is a matchup Vi wins more often than not. A small sample — read it as a lean, not a rule.
How does Vi do against Viego?
Vi won 49.2% of 122 counted Master+ games against Viego. It is close to even.
How does Vi do against Master Yi?
Vi won 48.3% of 58 counted Master+ games against Master Yi. It is close to even. A small sample — read it as a lean, not a rule.
What class is Vi?
Riot classes Vi as Fighter and Assassin. This site files the champion under Jungle.
How hard is Vi to play?
Riot rates Vi's difficulty 4 out of 10.
What resource does Vi use?
Vi's abilities spend Mana.
What is Vi's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Vi's abilities?
Passive — Blast Shield, Q — Vault Breaker, W — Denting Blows, E — Relentless Force and R — Cease and Desist.
How many skins does Vi have?
Riot's data lists 14 skins with their own art, the base look included, plus 37 chroma variants.
How much health does Vi have at level 18?
2440 — 655 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Vi's ultimate cooldown?
Cease and Desist (R): 140/115/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Vi?
Patch 26.19, published 22 September 2026 — the latest of 5 patches that change Vi in Riot's notes from 25.S1.1 to 26.20.

Vi at a glance

Vi, the Piltover Enforcer, is a Fighter and Assassin champion in League of Legends. Riot rates the kit 4/10 for difficulty, 8/10 for attack, 5/10 for defense and 3/10 for magic. Vi spends Mana and has 14 skins with their own art.

Attack8/10
Defense5/10
Magic3/10
Difficulty4/10

Vi's story

Raised on the mean streets of Zaun, Vi is a hotheaded, impulsive, and fearsome woman with very little respect for authority. She has always been a shrewd survivor, both from her youthful troublemaking topside and an unfairly long stint in Stillwater Hold. Now working with the Piltover Enforcers to keep the peace instead of breaking it, she wields mighty hextech gauntlets that can punch through walls—and criminals—with equal ease.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

Share cheat sheet

Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Vi on video

Published by League of Legends on YouTube, 18 December 2012.

13 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.