By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kayle
the Righteous
MageMarksman
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA45,598 gamesSample data
Role snapshot (Mid)
- 49.6%
- Win Rate
- 8.9%
- Pick Rate
- 15.4%
- Ban Rate
45,598
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
20,975 games50.0%Win Rate
Reliable build
15,047 games48.7%Win Rate
High observed win rate
5,472 games52.1%Win Rate
Runes
Primary: Inspiration
First Strike
Hextech Flashtraption
Triple Tonic
Approach Velocity
Secondary: Resolve
Demolish
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Divine Ascent
Kayle's attacks are empowered by the heavens as she levels up and spends skill points. Her wings are lit aflame as she progressively gains Attack Speed, Move Speed, Attack Range, and waves of fire on her attacks.
Passive — never cast

Radiant Blast
Kayle conjures a portal, summoning a celestial sword that pierces through enemies, slowing, damaging, and reducing the resistances of all hit.
Cost 60/70/80/90/100 ManaCooldown 12/11/10/9/8sRange 900

Celestial Blessing
Blessed by the divine, Kayle heals and grants Move Speed to herself and the nearest ally.
Cost 70/75/80/85/90 ManaCooldown 15sRange 900

Starfire Spellblade
Passive: Kayle's celestial sword, Virtue, deals bonus magic damage to enemies she attacks.Active: Kayle's next attack smites her target with celestial fire, dealing bonus damage proportionate to their missing health.
Cost 0 ManaCooldown 8/7.5/7/6.5/6sRange 550

Divine Judgment
Kayle makes an ally invulnerable and calls upon former Aspects of Justice to purify the area around her target with a holy rain of swords.
Cost 100/50/0 ManaCooldown 160/120/80sRange 900
Scaling — level 1–18
KayleMid average
1918
1918
1918
Counter plan — how to beat Kayle
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Kayle is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
ARAM performance
- 51.5%
- Win Rate ▼ 0.3%
- 5.9%
- Pick Rate ▲ 3.1%
- 0.5%
- Ban Rate ▲ 1.3%
- Damage dealt
- 90.7%
- Damage taken
- 99.4%
- Healing
- 108.9%
- Shielding
- 104.6%
- Ability Haste
- +8
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.5
- 26.14Sample win rate across this patch-0.8
- 26.11Sample win rate across this patch+0.7
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch-0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
