By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Twisted Fate
the Card Master
MageMarksman
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA10,247 gamesSample data
Role snapshot (Mid)
- 54.3%
- Win Rate
- 2.0%
- Pick Rate
- 13.2%
- Ban Rate
10,247
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
4,714 games54.7%Win Rate
Reliable build
3,382 games53.4%Win Rate
High observed win rate
1,230 games56.8%Win Rate
Runes
Primary: Sorcery
Summon Aery
Axiom Arcanist
Transcendence
Scorch
Secondary: Domination
Cheap Shot
Grisly Mementos
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Loaded Dice
Upon killing a unit, Twisted Fate rolls his 'lucky' dice receiving 1 to 6 bonus gold.
Passive — never cast

Wild Cards
Twisted Fate throws three cards, dealing damage to each enemy unit they pass through.
Cost 60/70/80/90/100 ManaCooldown 6/5.75/5.5/5.25/5sRange 10000

Pick a Card
Twisted Fate chooses a magic card from his deck, and uses that for his next attack, causing bonus effects.
Cost 50/55/60/65/70 ManaCooldown 6sRange 200

Stacked Deck
Every 4 attacks, Twisted Fate deals bonus damage. In addition, his Attack Speed is increased.
Cost 0 ManaCooldown 0sRange 0

Destiny
Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds.
Cost 100 ManaCooldown 170/140/110sRange 5500
Scaling — level 1–18
Twisted FateMid average
1918
1918
1918
Counter plan — how to beat Twisted Fate
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Close the gap early — it wins at range and at three items — neither before ten minutes
Punish the cooldown — Twisted Fate is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average
ARAM performance
- 50.0%
- Win Rate ▲ 0.3%
- 3.4%
- Pick Rate ▲ 4.4%
- 0.7%
- Ban Rate ▲ 1.7%
- Damage dealt
- 108.6%
- Damage taken
- 94.5%
- Healing
- 97.1%
- Shielding
- 92.7%
- Ability Haste
- +25
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.4
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch-0.8
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
