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By GamGem ResearchLast updated 18 Oct 2026

Jhin Build and Runes — Bot Lane, From Master+ Games · Patch 26.20

the Virtuoso

Patch 26.20 · Stats from the 26.18 Master+ sample (11,568 games).

Jhin, the Virtuoso, fires a fixed four shots before reloading, the fourth a guaranteed critical strike, and Curtain Call turns his gun into a cannon for four more. Fleet Footwork led his keystones in the count, and the build his Master+ players bought by a wide margin is Hubris, Phantom Dancer, then Infinity Edge.

MarksmanMage

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 11,568 games · Preview sample

Role snapshot (Bot)

CTier
Win Rate
48.4%
Pick Rate
17.7%
Ban Rate
1.3%

11,568

Games

Very High

Confidence

Most common path

1,955 games

57.0%Win Rate

Start
FlashBarrier

Other first item

161 games

57.1%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 11.3% of games·50.5% win rate over 1,312 games.

Primary

Precision

Fleet Footwork

Attacking and moving builds Energy stacks. At 100 stacks, your next attack heals you and grants increased MS.

Presence of Mind

Restore a small amount of mana or energy when damaging an enemy champion. Takedowns restore mana or energy.

Legend: Bloodline

Takedowns on enemies grant permanent Life Steal, up to a cap. Once the cap is reached, increase your max health. Weaker earlier but stronger later game than other Legend Runes.

Cut Down

Deal more damage to high health enemy champions.

Secondary

Inspiration

Cash Back

Get some gold back when you purchase Legendary Items.

Jack Of All Trades

For each different stat gained from items, gain one Jack stack. Each stack grants you 1 Ability Haste. Gain bonus Adaptive Force at 5 and 10 stacks.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Deathfire Touch21.1% taken · 49.9% win2,440 games
  • Dark Harvest5.2% taken · 51.6% win603 games
  • Arcane Comet1.1% taken · 37.0% win127 games

Tree pairs

  • Precision + Inspiration53.7% taken · 48.2% win6,212 games
  • Precision + Sorcery18.1% taken · 47.2% win2,090 games
  • Sorcery + Inspiration11.4% taken · 50.8% win1,320 games

Skill Order

Which ability to max first, and the level each point goes in — Jhin's most common path.

Q

Dancing Grenade

Jhin launches a magical cartridge at an enemy.

Cooldown 7/6.5/6/5.5/5s · 40/45/50/55/60 Mana
W

Deadly Flourish

Jhin brandishes his cane, firing a single shot with incredible range.

Cooldown 12s · 50/55/60/65/70 Mana
E

Captive Audience

Jhin places an invisible lotus trap that blooms when walked over.

Cooldown 2s · 30 Mana
R

Curtain Call

Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon.

Cooldown 120/105/90s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QDancing GrenadeQQQQQ
WDeadly FlourishWWWWW
ECaptive AudienceEEEEE
RCurtain CallRRR

Matchup map (Bot)

How Jhin performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Jhin's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

JhinBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Jhin

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Jhin is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average

Ability details

  • P

    Whisper

    Jhin's hand cannon, Whisper, is a precise instrument designed to deal superior damage. It fires at a fixed rate and carries only four shots. Jhin imbues the final bullet with dark magics to critically strike and deal bonus execute damage. Whenever Whisper crits, it inspires Jhin with a burst of Move Speed.

    Passive — never cast

  • Q

    Dancing Grenade

    Jhin launches a magical cartridge at an enemy. It can hit up to four targets and gains damage each time it kills.

    Cost 40/45/50/55/60 ManaCooldown 7/6.5/6/5.5/5sRange 550

  • W

    Deadly Flourish

    Jhin brandishes his cane, firing a single shot with incredible range. It pierces through minions and monsters, but stops on the first champion hit. If the target was recently struck by Jhin's allies, lotus traps, or damaged by Jhin, they are rooted.

    Cost 50/55/60/65/70 ManaCooldown 12sRange 3000

  • E

    Captive Audience

    Jhin places an invisible lotus trap that blooms when walked over. It slows nearby enemies before dealing damage with an explosion of serrated petals. Beauty in Death - When Jhin kills an enemy champion, a lotus trap will bloom near their corpse.

    Cost 30 ManaCooldown 2sRange 750

  • R

    Curtain Call

    Jhin channels, transforming Whisper into a shoulder-mounted mega-cannon. It is able to fire 4 super shots at extreme range that pierce through minions and monsters, but stop on the first champion impacted. Whisper cripples enemies hit, which slows them and deals execute damage. The 4th shot is perfectly crafted, epically powerful, and guaranteed to critically strike.

    Cost 100 ManaCooldown 120/105/90sRange 25000

Jhin balance history

Riot's notes from patch 25.S1.1 to 26.20 change Jhin in 3 patches. The latest is patch 26.1, published 2026-01-07.

  1. Patch 26.12026-01-07

    Base Stats

    • Multiplicative Crit Damage Mod86%to75% (1.505x ⇒ 1.5x)
    Why, in Riot's words

    Jhin won't behave any differently next season as we want to avoid letting his guaranteed crit fourth shot do too much damage.

  2. Patch 25.232025-11-18

    Base Stats

    • Base AD59to61

    PWhisper

    • Move Speed on Crit14% (+ .4% AS)to14%(+ .44% AS)

    WDeadly Flourish

    • Damage60 / 95 / 130 / 165 / 200 (+ 50% AD)to70 / 105 / 140 / 175 / 210 (+ 50% AD)
    Why, in Riot's words

    Jhin looks quite weak at the present, so we're giving him some damage buffs and found another place to include the number 4 in his tooltips, which is the only buff he really needs, right?

  3. Patch 25.062025-03-18

    PWhisper

    • Bonus AD4 - 44% (based on level) (+ 0.3% per 1% Critical Strike Chance) (+ 0.25% per 1% bonus Attack Speed)to4 - 44% (based on level) (+ 0.35% per 1% Critical Strike Chance) (+ 0.3% per 1% bonus Attack Speed)
    Why, in Riot's words

    Jhin is weaker than we'd like him to be, and he's become a bit more early game skewed over the years which means he has room for mid and late game buffs! In this patch we're looking to bring back some powerful two item spike builds, and generally improve Jhin's scaling. Passive - Whisper

Jhin skins (14)

Riot's data lists 14 looks for Jhin with their own art, the base skin included and 49 chroma variants.

ARAM performance

EstimateC
Win Rate
49.1%
▼ 0.5%
Pick Rate
2.6%
▲ 5.3%
Ban Rate
2.4%
▲ 0.2%
Damage dealt
108.2%
Damage taken
103.1%
Healing
90.7%
Shielding
91.3%
Ability Haste
+6

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.7% over 3,272 games0.0
  2. 26.1848.7% over 6,392 games+1.2
  3. 26.1746.6% over 1,855 games—

Jhin's base stats against all 173 champions

  • Jhin's attack speed per level of 0% is the lowest of 173 champions on patch 26.20 (shared with 1 other).
StatJhinRankMedian
Base health655=18th620
Health per level107=61st104
Base armor24=130th30
Armor per level4.7=42nd4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage61=63rd59
Base attack speed0.625=117th0.656
Attack speed per level0%=172nd2.5%
Move speed330=117th335
Attack range550=9th175

Jhin at level 1 and level 18

  • Jhin reaches 2474 health at level 18 — 655 at level 1 plus 17 × 107, the 45th-highest of 173 champions on patch 26.20.
  • Jhin reaches 1150 mana at level 18 — 300 at level 1 plus 17 × 50, the 53rd-highest of 145 mana users on patch 26.20.
  • Jhin reaches 103.9 armor at level 18 — 24 at level 1 plus 17 × 4.7, the 67th-lowest of 173 champions on patch 26.20, shared with 1.
  • Jhin reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health655+107247445th of 173
Mana300+50115053rd of 145
Armor24+4.7103.9=106th of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Jhin

Playing Jhin

  • Deadly Flourish has incredible range. When approaching a fight be sure to look ahead for enemies that could be rooted.
  • Your ultimate deals significantly less damage to enemies with full health. Look to pick off weakened targets as they run away.
  • You can still cast your spells while reloading. Use them to fill the down time.

Playing against Jhin

  • Deadly Flourish only roots those hit by one of Jhin's basic attacks, traps, or allies within the last 4 seconds.
  • Jhin places invisible traps around the map. Watch where you step!
  • Jhin's attacks are quite potent, but he runs out of ammo after the 4th shot. Use this window to jump him and burst him down.

Quick answers about Jhin

What class is Jhin?
Riot classes Jhin as Marksman and Mage. This site files the champion under Bot.
How hard is Jhin to play?
Riot rates Jhin's difficulty 6 out of 10.
What resource does Jhin use?
Jhin's abilities spend Mana.
What is Jhin's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Jhin's abilities?
Passive — Whisper, Q — Dancing Grenade, W — Deadly Flourish, E — Captive Audience and R — Curtain Call.
How many skins does Jhin have?
Riot's data lists 14 skins with their own art, the base look included, plus 49 chroma variants.
How much health does Jhin have at level 18?
2474 — 655 at level 1 plus 17 × 107 per level, Riot's own values, before items and runes.
What is Jhin's ultimate cooldown?
Curtain Call (R): 120/105/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Jhin?
Patch 26.1, published 7 January 2026 — the latest of 3 patches that change Jhin in Riot's notes from 25.S1.1 to 26.20.

Jhin at a glance

Jhin, the Virtuoso, is a Marksman and Mage champion in League of Legends. Riot rates the kit 6/10 for difficulty, 10/10 for attack, 2/10 for defense and 6/10 for magic. Jhin spends Mana and has 14 skins with their own art. Jhin's attack speed per level of 0% is the lowest of 173 champions on patch 26.20 (shared with 1 other).

Attack10/10
Defense2/10
Magic6/10
Difficulty6/10

Jhin's story

Jhin is a meticulous criminal psychopath who believes murder is art. Once an Ionian prisoner, but freed by shadowy elements within Ionia's ruling council, the serial killer now works as their cabal's assassin. Using his gun as his paintbrush, Jhin creates works of artistic brutality, horrifying victims and onlookers. He gains a cruel pleasure from putting on his gruesome theater, making him the ideal choice to send the most powerful of messages: terror.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Jhin on video