By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sion
The Undead Juggernaut
TankFighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA91,197 gamesSample data
Role snapshot (Top)
- 51.5%
- Win Rate
- 17.8%
- Pick Rate
- 20.0%
- Ban Rate
91,197
Games
Very High
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
41,951 games51.9%Win Rate
Reliable build
30,095 games50.6%Win Rate
High observed win rate
10,944 games54.0%Win Rate
Runes
Primary: Domination
Electrocute
Taste of Blood
Deep Ward
Treasure Hunter
Secondary: Resolve
Shield Bash
Conditioning
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Glory in Death
After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.
Passive — never cast

Decimating Smash
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Cost 45 ManaCooldown 10/9/8/7/6sRange 10000

Soul Furnace
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Cost 75/80/85/90/95 ManaCooldown 15/14/13/12/11sRange 500

Roar of the Slayer
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Cost 35/40/45/50/55 ManaCooldown 12/11/10/9/8sRange 800

Unstoppable Onslaught
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Cost 100 ManaCooldown 140/100/60sRange 7500
Scaling — level 1–18
SionTop average
1918
1918
1918
Counter plan — how to beat Sion
Build percentage damage — flat penetration falls off against the stats it stacks
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Sion is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 51.9%
- Win Rate ▲ 1.3%
- 6.0%
- Pick Rate ▲ 6.1%
- 1.9%
- Ban Rate ▲ 0.0%
- Damage dealt
- 108.2%
- Damage taken
- 96.6%
- Healing
- 101.5%
- Shielding
- 106.4%
- Ability Haste
- +1
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch+1.0
- 26.11Sample win rate across this patch+0.0
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch+0.0
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
