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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Sion

The Undead Juggernaut

TankFighter

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA91,197 gamesSample data

Role snapshot (Top)

S+Tier
51.5%
Win Rate
17.8%
Pick Rate
20.0%
Ban Rate

91,197

Games

Very High

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

41,951 games

51.9%Win Rate

FlashIgnite

Reliable build

30,095 games

50.6%Win Rate

FlashTeleport

High observed win rate

10,944 games

54.0%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Taste of Blood
  • Deep Ward
  • Treasure Hunter

Secondary: Resolve

  • Shield Bash
  • Conditioning

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Glory in Death

    After being killed, Sion will temporarily reanimate with rapidly decaying Health. His attacks become very rapid, heal him, and deal bonus damage based on his target's maximum Health.

    Passive — never cast

  • Decimating Smash

    Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

    Cost 45 ManaCooldown 10/9/8/7/6sRange 10000

  • Soul Furnace

    Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

    Cost 75/80/85/90/95 ManaCooldown 15/14/13/12/11sRange 500

  • Roar of the Slayer

    Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

    Cost 35/40/45/50/55 ManaCooldown 12/11/10/9/8sRange 800

  • Unstoppable Onslaught

    Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

    Cost 100 ManaCooldown 140/100/60sRange 7500

Scaling — level 1–18

SionTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Sion

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Avoid extended fightsits sustain grows with every trade it survives

  • Punish the cooldownSion is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

A
51.9%
Win Rate
1.3%
6.0%
Pick Rate
6.1%
1.9%
Ban Rate
0.0%
Damage dealt
108.2%
Damage taken
96.6%
Healing
101.5%
Shielding
106.4%
Ability Haste
+1

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch+1.0
  3. 26.11Sample win rate across this patch+0.0
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch+0.0

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.