By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Hwei
the Visionary
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Mid)
- 47.9%
- Win Rate
- 0.4%
- Pick Rate
- 5.9%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games48.3%Win Rate
Reliable build
676 games47.0%Win Rate
High observed win rate
246 games50.4%Win Rate
Runes
Primary: Domination
Hail of Blades
Sudden Impact
Deep Ward
Ultimate Hunter
Secondary: Inspiration
Magical Footwear
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Signature of the Visionary
Hwei primes enemy champions he damages with his abilities for his signature finishing touch.Hitting an enemy with a second damaging spell completes his signature, leaving it beneath them. The signature detonates after a short delay, dealing magic damage to all enemies in range.
Passive — never cast

Subject: Disaster
Hwei envisions a series of disasters, allowing him to paint a devastating blow.This ability replaces Hwei's abilities with damaging abilities: Devastating Fire, Severing Bolt, and Molten Fissure.
Cost 80/90/100/110/120 ManaCooldown 10/9/8/7/6sRange 0

Subject: Serenity
Hwei envisions a series of serenities, allowing him to paint invigorating settings.This ability replaces Hwei's abilities with utility abilities: Fleeting Current, Pool of Reflection, and Stirring Lights.
Cost 90/95/100/105/110 ManaCooldown 18/17.5/17/16.5/16sRange 0

Subject: Torment
Hwei envisions a series of torments, allowing him to paint controlling visages.This ability replaces Hwei's abilities with crowd control abilities: Grim Visage, Gaze of the Abyss, and Crushing Maw.
Cost 50/55/60/65/70 ManaCooldown 12/11.5/11/10.5/10sRange 0

Spiraling Despair
Hwei paints a vision of pure despair. The first enemy champion struck becomes the center of an expanding painting that slows and damages nearby enemies. The vision explodes after reaching its maximum size or when the champion dies.
Cost 100 ManaCooldown 120/100/80sRange 1300
Scaling — level 1–18
HweiMid average
1918
1918
1918
Counter plan — how to beat Hwei
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Hwei is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average
ARAM performance
- 50.0%
- Win Rate ▲ 0.5%
- 4.0%
- Pick Rate ▼ 0.8%
- 1.4%
- Ban Rate ▲ 0.2%
- Damage dealt
- 98.8%
- Damage taken
- 93.2%
- Healing
- 105.7%
- Shielding
- 107.9%
- Ability Haste
- +0
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.6
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch+0.7
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch-0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
