By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kayn
the Shadow Reaper
FighterAssassin
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA64,043 gamesSample data
Role snapshot (Jungle)
- 54.1%
- Win Rate
- 12.5%
- Pick Rate
- 7.4%
- Ban Rate
64,043
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
29,460 games54.5%Win Rate
Reliable build
21,134 games53.2%Win Rate
High observed win rate
7,685 games56.6%Win Rate
Runes
Primary: Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace
Secondary: Sorcery
Nimbus Cloak
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

The Darkin Scythe
Kayn wields an ancient weapon and fights Rhaast, the darkin within it, for control. Either the Darkin will triumph, or Kayn will master Rhaast and become the Shadow Assassin.Darkin: Heal for a percentage of spell damage dealt to champions.Shadow Assassin: For the first few seconds in combat with enemy champions, deal bonus damage.
Passive — never cast

Reaping Slash
Kayn dashes, then slashes. Both deal damage.
Cost 40 ManaCooldown 7/6.5/6/5.5/5sRange 350

Blade's Reach
Kayn damages and slows targets in a line.
Cost 40/45/50/55/60 ManaCooldown 13/12/11/10/9sRange 700

Shadow Step
Kayn can walk through terrain.
Cost 90 ManaCooldown 21/19/17/15/13sRange 400

Umbral Trespass
Kayn hides in an enemy's body, dealing massive damage when he bursts out.
Cost 100 ManaCooldown 120/100/80sRange 550
Scaling — level 1–18
KaynJungle average
1918
1918
1918
Counter plan — how to beat Kayn
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Kayn is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 49.9%
- Win Rate ▲ 0.2%
- 6.8%
- Pick Rate ▲ 0.2%
- 0.4%
- Ban Rate ▲ 0.3%
- Damage dealt
- 106.4%
- Damage taken
- 98.5%
- Healing
- 101.2%
- Shielding
- 94.0%
- Ability Haste
- +12
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+1.0
- 26.14Sample win rate across this patch-0.4
- 26.11Sample win rate across this patch+0.0
- 26.08Sample win rate across this patch+0.3
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
