By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Taliyah
the Stoneweaver
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA66,604 gamesSample data
Role snapshot (Mid)
- 49.3%
- Win Rate
- 13.0%
- Pick Rate
- 19.1%
- Ban Rate
66,604
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
30,638 games49.7%Win Rate
Reliable build
21,979 games48.4%Win Rate
High observed win rate
7,992 games51.8%Win Rate
Runes
Primary: Sorcery
Stormraider's Surge
Nimbus Cloak
Celerity
Scorch
Secondary: Inspiration
Cash Back
Time Warp Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Rock Surfing
Taliyah gains Move Speed near walls.
Passive — never cast

Threaded Volley
Taliyah throws a volley of rocks in a target direction, moving freely as she casts. This creates Worked Ground below her. If Taliyah casts Threaded Volley on Worked Ground, she consumes the ground to throw a stronger boulder that slows enemies.
Cost 55/60/65/70/75 ManaCooldown 7/6/5/4/3sRange 1000

Seismic Shove
Taliyah causes an area of ground to erupt and throws enemies within it in a direction of her choosing.
Cost 40/30/20/10/0 ManaCooldown 14/12.5/11/9.5/8sRange 900

Unraveled Earth
Taliyah creates a slowing minefield. If enemies dash through it or are knocked through it, the mines explode and stun them.
Cost 90 ManaCooldown 14sRange 950

Weaver's Wall
Taliyah creates a very long wall and then surfs it.
Cost 100 ManaCooldown 180/150/120sRange 2500/4500/6500
Scaling — level 1–18
TaliyahMid average
1918
1918
1918
Counter plan — how to beat Taliyah
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Taliyah is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 52.8%
- Win Rate ▼ 0.5%
- 8.9%
- Pick Rate ▼ 1.4%
- 5.3%
- Ban Rate ▲ 2.7%
- Damage dealt
- 100.8%
- Damage taken
- 99.9%
- Healing
- 97.6%
- Shielding
- 106.1%
- Ability Haste
- +3
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.6
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch+0.3
- 26.08Sample win rate across this patch+0.2
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
