By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Heimerdinger
the Revered Inventor
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA59,944 gamesSample data
Role snapshot (Mid)
- 48.2%
- Win Rate
- 11.7%
- Pick Rate
- 10.8%
- Ban Rate
59,944
Games
High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
27,574 games48.6%Win Rate
Reliable build
19,782 games47.3%Win Rate
High observed win rate
7,193 games50.7%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Magical Footwear
Triple Tonic
Cosmic Insight
Secondary: Precision
Triumph
Legend: Alacrity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Hextech Affinity
Gain Move Speed while near allied towers and turrets deployed by Heimerdinger.
Passive — never cast

H-28 G Evolution Turret
Heimerdinger lays down a rapid-fire cannon turret equipped with a secondary pass-through beam attack (turrets deal half damage to towers).
Cost 20 ManaCooldown 1sRange 350

Hextech Micro-Rockets
Heimerdinger fires long-range rockets that converge on his cursor.
Cost 50/60/70/80/90 ManaCooldown 11/10/9/8/7sRange 1325

CH-2 Electron Storm Grenade
Heimerdinger lobs a grenade at a location, dealing damage to enemy units, as well as stunning anyone directly hit and slowing surrounding units.
Cost 85 ManaCooldown 11sRange 970

UPGRADE!!!
Heimerdinger invents an upgrade, causing his next spell to have increased effects.
Cost 100 ManaCooldown 100/85/70sRange 1
Scaling — level 1–18
HeimerdingerMid average
1918
1918
1918
Counter plan — how to beat Heimerdinger
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Heimerdinger is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average
ARAM performance
- 51.1%
- Win Rate ▲ 1.4%
- 8.5%
- Pick Rate ▲ 1.6%
- 1.2%
- Ban Rate ▲ 1.2%
- Damage dealt
- 91.1%
- Damage taken
- 107.2%
- Healing
- 92.2%
- Shielding
- 102.3%
- Ability Haste
- +11
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch-0.8
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.5
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
