By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Neeko
the Curious Chameleon
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA87,098 gamesSample data
Role snapshot (Mid)
- 49.0%
- Win Rate
- 17.0%
- Pick Rate
- 10.3%
- Ban Rate
87,098
Games
Very High
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
40,065 games49.4%Win Rate
Reliable build
28,742 games48.1%Win Rate
High observed win rate
10,452 games51.5%Win Rate
Runes
Primary: Precision
Press the Attack
Absorb Life
Legend: Alacrity
Cut Down
Secondary: Resolve
Font of Life
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Inherent Glamour
Neeko can look like an ally champion or as other units on the map. Receiving immobilizing crowd control, casting damaging spells, damaging enemy towers as a non-champion, or your disguise taking damage equal to its healthbar breaks the disguise.
Passive — never cast

Blooming Burst
Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.
Cost 50/60/70/80/90 ManaCooldown 9/8.5/8/7.5/7sRange 800

Shapesplitter
Neeko passively deals bonus magic damage every third attack, briefly increasing her move speed. Neeko can activate to send a clone in a direction and recast to change the direction of the clone.
Cost 0 ManaCooldown 16/15/14/13/12sRange 900

Tangle-Barbs
Neeko slings a tangle that damages and roots everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.
Cost 60/65/70/75/80 ManaCooldown 12/11.5/11/10.5/10sRange 1000

Pop Blossom
After a short preparation, Neeko leaps into the air, knocking up all nearby enemies. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.
Cost 100 ManaCooldown 120/105/90sRange 600
Scaling — level 1–18
NeekoMid average
1918
1918
1918
Counter plan — how to beat Neeko
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Neeko is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 52.8%
- Win Rate ▼ 0.5%
- 8.1%
- Pick Rate ▲ 4.9%
- 7.3%
- Ban Rate ▼ 0.5%
- Damage dealt
- 104.6%
- Damage taken
- 93.3%
- Healing
- 100.8%
- Shielding
- 105.7%
- Ability Haste
- +15
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.7
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch+0.0
- 26.05Sample win rate across this patch-0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
