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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Neeko

the Curious Chameleon

MageSupport

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA87,098 gamesSample data

Role snapshot (Mid)

ATier
49.0%
Win Rate
17.0%
Pick Rate
10.3%
Ban Rate

87,098

Games

Very High

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

40,065 games

49.4%Win Rate

FlashIgnite

Reliable build

28,742 games

48.1%Win Rate

FlashTeleport

High observed win rate

10,452 games

51.5%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Press the Attack
  • Absorb Life
  • Legend: Alacrity
  • Cut Down

Secondary: Resolve

  • Font of Life
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Inherent Glamour

    Neeko can look like an ally champion or as other units on the map. Receiving immobilizing crowd control, casting damaging spells, damaging enemy towers as a non-champion, or your disguise taking damage equal to its healthbar breaks the disguise.

    Passive — never cast

  • Blooming Burst

    Neeko throws a seed dealing magic damage. The seed blooms again on hitting champions or killing units.

    Cost 50/60/70/80/90 ManaCooldown 9/8.5/8/7.5/7sRange 800

  • Shapesplitter

    Neeko passively deals bonus magic damage every third attack, briefly increasing her move speed. Neeko can activate to send a clone in a direction and recast to change the direction of the clone.

    Cost 0 ManaCooldown 16/15/14/13/12sRange 900

  • Tangle-Barbs

    Neeko slings a tangle that damages and roots everything it passes through. If the tangle kills an enemy or passes through a champion, it becomes larger, faster, and roots for longer.

    Cost 60/65/70/75/80 ManaCooldown 12/11.5/11/10.5/10sRange 1000

  • Pop Blossom

    After a short preparation, Neeko leaps into the air, knocking up all nearby enemies. Upon landing, nearby enemies are damaged and stunned. The preparation is hidden if Neeko is disguised.

    Cost 100 ManaCooldown 120/105/90sRange 600

Scaling — level 1–18

NeekoMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Neeko

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownNeeko is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

S
52.8%
Win Rate
0.5%
8.1%
Pick Rate
4.9%
7.3%
Ban Rate
0.5%
Damage dealt
104.6%
Damage taken
93.3%
Healing
100.8%
Shielding
105.7%
Ability Haste
+15

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.7
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch+0.0
  5. 26.05Sample win rate across this patch-0.4

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.