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By GamGem ResearchLast updated 18 Oct 2026

Cassiopeia Build and Runes — Mid, Top and Bot Lane · Patch 26.20

the Serpent's Embrace

Patch 26.20 · Stats from the 26.18 Master+ sample (4,088 games).

Cassiopeia, the Serpent's Embrace, poisons with Noxious Blast and feeds on it with Twin Fang, and Miasma grounds enemies so they cannot dash away. Master+ players took her Mid most and Top or in the bot lane less, mostly with Deathfire Touch, and Rod of Ages opened her usual path.

Mage

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,088 games · Preview sample

Role snapshot (Mid)

ATier
Win Rate
51.1%
Pick Rate
6.3%
Ban Rate
8.0%

4,088

Games

Very High

Confidence

Win rate by lane

  • Mid51.6% · 2,461 games
  • Top48.6% · 803 games · small sample
  • Bot52.3% · 801 games · small sample

Most common path

548 games

59.7%Win Rate

Start
FlashTeleport

Other first item

76 games

57.9%Win Rate

Start
FlashGhost

Runes

Patch 26.18

This exact page: taken in 23.1% of games·51.8% win rate over 946 games.

Primary

Sorcery

Deathfire Touch

Damaging a champion with an ability burns them over time.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Precision

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Cut Down

Deal more damage to high health enemy champions.

Shards

  • Adaptive Force
  • Move Speed
  • Health

Other keystones taken

  • Conqueror23.2% taken · 51.4% win950 games
  • Stormraider's Surge1.9% taken · 54.4% win79 games
  • Electrocute0.1% taken · 100.0% win3 games

Tree pairs

  • Sorcery + Precision67.8% taken · 50.8% win2,772 games
  • Precision + Sorcery22.2% taken · 51.6% win907 games
  • Sorcery + Resolve7.2% taken · 50.2% win295 games

Skill Order

Which ability to max first, and the level each point goes in — Cassiopeia's most common path.

Q

Noxious Blast

Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.

Cooldown 3.5s · 50/55/60/65/70 Mana
W

Miasma

Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them.

Cooldown 24/22/20/18/16s · 70/75/80/85/90 Mana
E

Twin Fang

Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt.

Cooldown 0.75s · 45 Mana
R

Petrifying Gaze

Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

Cooldown 120/100/80s · 100 Mana

Max Order

EQW

Max E first, then Q, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QNoxious BlastQQQQQ
WMiasmaWWWWW
ETwin FangEEEEE
RPetrifying GazeRRR

Matchup map (Mid)

How Cassiopeia performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Cassiopeia's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

CassiopeiaMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Cassiopeia

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Cassiopeia is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Serpentine Grace

    All Move Speed bonuses are more effective on Cassiopeia.

    Passive — never cast

  • Q

    Noxious Blast

    Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.

    Cost 50/55/60/65/70 ManaCooldown 3.5sRange 850

  • W

    Miasma

    Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.

    Cost 70/75/80/85/90 ManaCooldown 24/22/20/18/16sRange 700

  • E

    Twin Fang

    Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.

    Cost 45 ManaCooldown 0.75sRange 700

  • R

    Petrifying Gaze

    Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

    Cost 100 ManaCooldown 120/100/80sRange 825

Cassiopeia balance history

Riot's notes from patch 25.S1.1 to 26.20 change Cassiopeia in 8 patches. The latest is patch 26.20, published 2026-10-06.

  1. Patch 26.202026-10-06

    Base Stats

    • Base Health630to610
    • Base Mana480to450
    Why, in Riot's words

    Our changes two patches ago to Cassiopeia have been pretty good directionally, with most players being proportionally less impacted from those adjustments than pros. We're taking another swing at her early resources because of how dominant she still is in early laning, making her work a little harder to create an advantage.

  2. Patch 26.182026-09-09

    PSerpentine Grace

    • Move Speed Bonus6% - 40% (based on level)to5% - 36% (based on level)

    QNoxious Blast

    • Damage75 / 110 / 145 / 180 / 215to65 / 100 / 135 / 170 / 205
    • Ability Power Ratio65%to75%

    ETwin Fang

    • Mana Cost40to45
    • Base Ability Power Ratio10%to20%
    • Enhanced Ability Power Ratio55%to45%
    • Total Ability Power Ratio65%to65%
    • Damage52 - 120to50 - 120

    RPetrifying Gaze

    • Damage150 / 250 / 350to125 / 225 / 325
    • Ability Power Ratio50%to75%
    Why, in Riot's words

    Cassio has always scaled with skill, but this year has propelled her to new heights of pro play dominance despite being weaker for average players. These adjustments should tap down her laning power, especially in pro where defensive purchases are valued more than raw AP, while giving her back some scaling power. It will still be critical to use empowered E's, but raising her floor lets us be a bit more flexible with tuning.

  3. Patch 26.132026-06-23

    Base Stats

    • Health per level104to98
    Why, in Riot's words

    Cassiopeia has risen to the top of pro play presence, even before our 26.12 nerfs to her major competition. We would like to preserve some of her unique strengths, like her rewarding laning and slippery speed, but she should have a less gigantic health bar for when opponents actually lock her down!

  4. Patch 26.72026-03-31

    Base Stats

    • Base Mana450to480

    ETwin Fang

    • Bonus Magic Damage20 / 43 / 66 / 89 / 112to20 / 45 / 70 / 95 / 120
    Why, in Riot's words

    We're looking to give some mid-favored love to Cass, who hasn't found her… uh… footing in the new season. By bumping up her base mana and empowered E scaling, she should feel a bit more freedom to angle for trades as well as be more rewarded when she finds them.

  5. Patch 26.62026-03-17

    Base Stats

    • Base Mana450to480

    ETwin Fang

    • Bonus Magic Damage to Poisoned Targets20 / 43 / 66 / 89 / 112to20 / 45 / 70 / 90 / 120
    Why, in Riot's words

    We're looking to get more damage in Cassiopeia's poison this patch, particularly when for her mid lane players. We want to give her more freedom to look for trades and to feel rewarded when she finds successful ones, so we're bumping up her base Mana and empowered E scaling.

  6. Patch 26.12026-01-07

    Base Stats

    • Base Movement Speed328to335

    PSerpentine Grace

    • Passive ReworkGain 4-72 Movement Speed (Based on level), but she cannot purchase boots.toIncreased effectiveness of all Movement Speed buffs by 6-40% (based on level)
    Why, in Riot's words

    While Cassiopeia's no boots passive is very thematic, the addition of more boot based systems over the years (like role quest rewards) has made it feel like a punishment at times instead of a boon. We think it's important for Cassio to have the opportunity to engage with these new systems so we're reworking the passive into a new movement based effect. (We also wanted to do Soobin a solid.)

  7. Patch 25.182025-09-09

    Base Stats

    • Base Mana400to450

    ETwin Fang

    • Base Damage vs Poisoned Targets20 / 40 / 60 / 80 / 100to20 / 43 / 66 / 89 / 112
    Why, in Riot's words

    Cassiopeia has been stagnating in the grass for a while ever since the early few patches of Noxus earlier this year. To help her out we're adding a small buff to her offensive power and early laning by giving her (twin) fangs a bit more bite.

  8. Patch 25.S1.22025-01-22

    PSerpentine Grace

    • Triumphant Move Speed per level6to5
    • Default Serpentine Grace Move Speed unchanged.
    Why, in Riot's words

    Cassiopeia is a disproportionate winner in the Feats world, which is probably at least partially due to her lack of feet being a bit overcompensated. Cutting down some of the extra power she gets to make sure slithering isn't too beneficial compared to walking.

Cassiopeia skins (10)

Riot's data lists 10 looks for Cassiopeia with their own art, the base skin included and 28 chroma variants.

ARAM performance

EstimateS
Win Rate
53.3%
▼ 0.3%
Pick Rate
3.2%
▲ 3.6%
Ban Rate
0.6%
▲ 1.4%
Damage dealt
98.5%
Damage taken
105.4%
Healing
88.8%
Shielding
108.5%
Ability Haste
+3

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1947.7% over 914 games · small sample-1.4
  2. 26.1851.6% over 2,189 games-0.8
  3. 26.1753.7% over 955 games · small sample—

Cassiopeia's base stats against all 173 champions

  • Cassiopeia's base armor of 18 is the lowest of 173 champions on patch 26.20 (shared with 3 others).
StatCassiopeiaRankMedian
Base health610=98th620
Health per level98=142nd104
Base armor18=170th30
Armor per level4.7=42nd4.6
Base magic resist32=32nd32
Magic resist per level1.3=93rd1.55
Base attack damage53=145th59
Base attack speed0.64793rd0.656
Attack speed per level1.5%=150th2.5%
Move speed335=74th335
Attack range550=9th175

Cassiopeia at level 1 and level 18

  • Cassiopeia reaches 2276 health at level 18 — 610 at level 1 plus 17 × 98, the 29th-lowest of 173 champions on patch 26.20.
  • Cassiopeia reaches 1130 mana at level 18 — 450 at level 1 plus 17 × 40, the 55th-highest of 145 mana users on patch 26.20.
  • Cassiopeia reaches 97.9 armor at level 18 — 18 at level 1 plus 17 × 4.7, the 31st-lowest of 173 champions on patch 26.20, shared with 2.
  • Cassiopeia reaches 54.1 magic resist at level 18 — 32 at level 1 plus 17 × 1.3, the 78th-lowest of 173 champions on patch 26.20, shared with 3.
StatLevel 1Per levelLevel 18Rank at 18
Health610+982276145th of 173
Mana450+40113055th of 145
Armor18+4.797.9=141st of 173
Magic resist32+1.354.1=93rd of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Cassiopeia

Playing Cassiopeia

  • Use Twin Fang on poisoned stationary targets like monsters and units stunned by her Petrifying Gaze for maximum damage.
  • Lead your enemy when targeting with Noxious Blast to ensure the hit.

Playing against Cassiopeia

  • Be wary of Cassiopeia's damage potential with Twin Fang when she has you poisoned.
  • Turn away from Cassiopeia when she is casting Petrifying Gaze to get slowed instead of stunned.

Quick answers about Cassiopeia

What class is Cassiopeia?
Riot classes Cassiopeia as Mage. This site files the champion under Mid.
How hard is Cassiopeia to play?
Riot rates Cassiopeia's difficulty 10 out of 10.
What resource does Cassiopeia use?
Cassiopeia's abilities spend Mana.
What is Cassiopeia's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Cassiopeia's abilities?
Passive — Serpentine Grace, Q — Noxious Blast, W — Miasma, E — Twin Fang and R — Petrifying Gaze.
How many skins does Cassiopeia have?
Riot's data lists 10 skins with their own art, the base look included, plus 28 chroma variants.
How much health does Cassiopeia have at level 18?
2276 — 610 at level 1 plus 17 × 98 per level, Riot's own values, before items and runes.
What is Cassiopeia's ultimate cooldown?
Petrifying Gaze (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Cassiopeia?
Patch 26.20, published 6 October 2026 — the latest of 8 patches that change Cassiopeia in Riot's notes from 25.S1.1 to 26.20.

Cassiopeia at a glance

Cassiopeia, the Serpent's Embrace, is a Mage champion in League of Legends. Riot rates the kit 10/10 for difficulty, 2/10 for attack, 3/10 for defense and 9/10 for magic. Cassiopeia spends Mana and has 10 skins with their own art. Cassiopeia's base armor of 18 is the lowest of 173 champions on patch 26.20 (shared with 3 others).

Attack2/10
Defense3/10
Magic9/10
Difficulty10/10

Cassiopeia's story

Cassiopeia is a deadly creature bent on manipulating others to her sinister will. Youngest and most beautiful daughter of the noble Du Couteau family of Noxus, she ventured deep into the crypts beneath Shurima in search of ancient power. There, she was bitten by a gruesome tomb guardian, whose venom transformed her into a viper-like predator. Cunning and agile, Cassiopeia now slithers under the veil of night, petrifying her enemies with her baleful gaze.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

Share cheat sheet

Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Cassiopeia on video

Published by League of Legends on YouTube, 14 December 2010.

15 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.