By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Cassiopeia
the Serpent's Embrace
Mage
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA21,518 gamesSample data
Role snapshot (Mid)
- 53.7%
- Win Rate
- 4.2%
- Pick Rate
- 17.6%
- Ban Rate
21,518
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
9,898 games54.1%Win Rate
Reliable build
7,101 games52.8%Win Rate
High observed win rate
2,582 games56.2%Win Rate
Runes
Primary: Inspiration
Unsealed Spellbook
Cash Back
Biscuit Delivery
Cosmic Insight
Secondary: Resolve
Demolish
Second Wind
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Serpentine Grace
All Move Speed bonuses are more effective on Cassiopeia.
Passive — never cast

Noxious Blast
Cassiopeia blasts an area with Poison after a brief delay, granting her increased Move Speed if she hits an enemy champion.
Cost 50/55/60/65/70 ManaCooldown 3.5sRange 850

Miasma
Cassiopeia releases several clouds of poison, slowing, grounding, and lightly damaging enemies that pass through them. Grounded enemies cannot use Movement abilities.
Cost 70/75/80/85/90 ManaCooldown 24/22/20/18/16sRange 700

Twin Fang
Cassiopeia lets loose an attack that deals increased damage to Poisoned targets and heals her for a percentage of the damage dealt. If the target dies from this attack, Cassiopeia regains Mana.
Cost 40 ManaCooldown 0.75sRange 700

Petrifying Gaze
Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Cost 100 ManaCooldown 120/100/80sRange 825
Scaling — level 1–18
CassiopeiaMid average
1918
1918
1918
Counter plan — how to beat Cassiopeia
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Cassiopeia is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 53.3%
- Win Rate ▼ 0.3%
- 3.2%
- Pick Rate ▲ 3.6%
- 0.6%
- Ban Rate ▲ 1.4%
- Damage dealt
- 98.5%
- Damage taken
- 105.4%
- Healing
- 88.8%
- Shielding
- 108.5%
- Ability Haste
- +3
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.3
- 26.14Sample win rate across this patch-0.1
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch-0.7
- 26.05Sample win rate across this patch+0.4
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
