By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kled
the Cantankerous Cavalier
Fighter
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA4,611 gamesSample data
Role snapshot (Top)
- 49.5%
- Win Rate
- 0.9%
- Pick Rate
- 10.6%
- Ban Rate
4,611
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
2,121 games49.9%Win Rate
Reliable build
1,522 games48.6%Win Rate
High observed win rate
553 games52.0%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Font of Life
Conditioning
Revitalize
Secondary: Sorcery
Nimbus Cloak
Transcendence
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Skaarl, the Cowardly Lizard
Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.
Passive — never cast

Bear Trap on a Rope
Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.
Cost 0 CourageCooldown 11/10/9/8/7sRange 800

Violent Tendencies
Kled gains massive attack speed for four attacks. The fourth attack deals more damage.
Cost 0 CourageCooldown 13/12/11/10/9sRange 0

Jousting
Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.
Cost 0 CourageCooldown 13/12/11/10/9sRange 550

Chaaaaaaaarge!!!
Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.
Cost 0 CourageCooldown 140/125/110sRange 3500/4000/4500
Scaling — level 1–18
KledTop average
1918
1918
1918
Counter plan — how to beat Kled
Avoid extended fights — its sustain grows with every trade it survives
Punish the cooldown — Kled is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average
Trade on your terms — take the fight where its damage lands on nobody
ARAM performance
- 52.4%
- Win Rate ▼ 0.5%
- 2.5%
- Pick Rate ▲ 2.2%
- 5.2%
- Ban Rate ▲ 3.4%
- Damage dealt
- 108.8%
- Damage taken
- 105.9%
- Healing
- 100.0%
- Shielding
- 92.4%
- Ability Haste
- +10
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch+1.0
- 26.11Sample win rate across this patch+0.0
- 26.08Sample win rate across this patch-0.8
- 26.05Sample win rate across this patch-0.1
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
