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By GamGem ResearchLast updated 18 Oct 2026

Kled Counters, Build and Runes — Top Lane Matchups · Patch 26.20

the Cantankerous Cavalier

Patch 26.20 · Stats from the 26.18 Master+ sample (1,566 games).

Kled, the Cantankerous Cavalier, rides Skaarl until the lizard's health runs out and he is left fighting on foot, and Chaaaaaaaarge!!! sends the pair across the map. Counted Master+ Kleds were top laners on Conqueror, and the path they bought most and the one that won most both open on Titanic Hydra. Darius gave him the most trouble. He won more often against Renekton. Aatrox, Jax, Yone and Olaf were level with him.

Fighter

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,566 games · Preview sample

Role snapshot (Top)

ATier
Win Rate
51.9%
Pick Rate
2.4%
Ban Rate
0.7%

1,566

Games

High

Confidence

Most common path

94 games

52.1%Win Rate

Start
FlashIgnite

Highest win rate path

72 games

65.3%Win Rate

Start
FlashIgnite

Other first item

27 games

59.3%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 19.6% of games·59.6% win rate over 307 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Demolish

Your third attack against turrets deals bonus damage.

Second Wind

After taking damage from an enemy champion heal back some missing health over time.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Grasp of the Undying18.5% taken · 49.1% win289 games
  • Press the Attack2.7% taken · 60.5% win43 games
  • Lethal Tempo0.8% taken · 66.7% win12 games

Tree pairs

  • Precision + Resolve56.6% taken · 53.6% win887 games
  • Precision + Inspiration18.6% taken · 50.9% win291 games
  • Resolve + Precision16.5% taken · 47.5% win259 games

Skill Order

Which ability to max first, and the level each point goes in — Kled's most common path.

Q

Bear Trap on a Rope

Kled throws a bear trap that damages and hooks an enemy champion.

Cooldown 11/10/9/8/7s · No cost
W

Violent Tendencies

Kled gains massive attack speed for four attacks.

Cooldown 13/12/11/10/9s · No cost
E

Jousting

Kled dashes, dealing physical damage and gaining a short burst of speed.

Cooldown 13/12/11/10/9s · No cost
R

Chaaaaaaaarge!!!

Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield.

Cooldown 140/125/110s · No cost

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QBear Trap on a RopeQQQQQ
WViolent TendenciesWWWWW
EJoustingEEEEE
RChaaaaaaaarge!!!RRR

Matchup map (Top)

How Kled performs against enemy top laners

Levels 1 – 18 · Master+40%60%Kled's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

KledTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Kled

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Kled is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 7/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Skaarl, the Cowardly Lizard

    Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

    Passive — never cast

  • Q

    Bear Trap on a Rope

    Kled throws a bear trap that damages and hooks an enemy champion. If shackled for a short duration, the target takes additional physical damage and is yanked toward Kled.When dismounted, this ability is replaced by Pocket Pistol, a ranged gun blast that knocks back Kled and restores courage.

    No costCooldown 11/10/9/8/7sRange 800

  • W

    Violent Tendencies

    Kled gains massive attack speed for four attacks. The fourth attack deals more damage.

    No costCooldown 13/12/11/10/9sRange 0

  • E

    Jousting

    Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage.

    No costCooldown 13/12/11/10/9sRange 550

  • R

    Chaaaaaaaarge!!!

    Kled and Skaarl charge to a location, leaving a speed-granting trail behind them and gaining a shield. Skaarl locks onto and rams the first enemy champion encountered.

    No costCooldown 140/125/110sRange 3500/4000/4500

Kled balance history

Riot's notes from patch 25.S1.1 to 26.20 change Kled in 2 patches. The latest is patch 25.15, published 2025-07-29.

  1. Patch 25.152025-07-29

    PSkaarl, the Cowardly Lizard

    • Dismounted Resistances1 - 2% bonus HP (based on number of nearby enemy champions)to4 (+ 1% bonus HP) - 10 (+ 2.5% bonus HP) (based on number of nearby enemy champions)
    Why, in Riot's words

    Kled's builds and overall shape landed extremely well after the .14 changes, but he's looking a little on the weak side. We’re giving him a bit more dismounted durability, especially in the very early parts of the game and much later on in teamfights, to ensure that he can actually remount in an appropriate amount of time.

  2. Patch 25.142025-07-15

    PSkaarl, the Cowardly Lizard

    • Dismounted Kled Autoattack Damage Against Champions80%to85/90/95/100%, at levels 1/6/11/16
    • Skaarl Health400-1550 (linear scaling)to400-1400 (stat progression multiplier scaling) (Note: This update will just mean Skaarl's health will follow the same rules other champion's stats do)
    • Courage Gained from Minion Last Hits4to5
    • Dismounted Speed Boost Acquisition Range1000to1200
    • Dismounted Movement Speed Reduction-60to-40
    • Dismounted Bonus Movement Speed Toward Enemy Champions100-185 (based on level)to70-155 (based on level)
    • Skarl Health Gained on Remount45-75%to40-70%
    • Courage from Takedowns20to0
    • Skaarl's health is now granted at the beginning of the remount sequence upon gaining 100 Courage, rather than at the end of the remount sequence
    • Dismounted Kled now gains 1% bonus HP as Armor and Magic Resist, increased by 20% for each nearby enemy champ (up to 2% bonus HP)
    • Dismount dash time is now consistently 0.75 seconds every time

    Q (Mounted) - Bear Trap on a Rope

    • Initial Hit Bonus AD Ratio65%to60% (Note: Total damage from initial hit and pull reduced from 195% bonus AD to 180% bonus AD)
    • Slow40 / 45 / 50 / 55 / 60%to30 / 35 / 40 / 45 / 50%
    • Slow Duration1.5to2.5 seconds
    • Now calculates pull damage on pull, rather than when the tether is attached
    • Now checks a small area around Kled's zero point before the missile is fired
    • No longer applies Grievous Wounds on pull
    • Pull timer is now consistently, exactly 1.75 seconds every time

    Q (Dismounted) - Pocket Pistol

    • Ammo Charge Time20-7.5 seconds (based on level)to18 / 16 /14 / 12 / 10 seconds (based on ability rank)
    • Damage per Pellet35-95 (+ 80% bonus AD)to35-95 (+ 65% bonus AD)
    • Now checks a small area around Kled's zero point before the missile is fired to hit champions
    • Damage to champions is now recognized as single target rather than AoE damage

    WViolent Tendencies

    • Damage20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 1% per 20 bonus AD) of target's maximum health)to20 / 30 / 40 / 50 / 60 (+ 4.5 / 5 / 5.5 / 6 / 6.5% (+ 1% per 50 bonus AD) (+ 1% per 250 bonus health) of target's maximum health)
    • Cooldown11 / 9.5 / 8 / 6.5 / 5to13 / 12 / 11 / 10 / 9 seconds
    • Attacking enemies while Violent Tendencies is on cooldown now reduces the remaining cooldown. 1.5 second reduction for champion attacks, 0.5 second reduction for non-champions.
    • No longer starts the W sequence when attacking wards. Instead, attacking wards matches plant behavior and maintains the attack speed without consuming W.

    EJousting

    • Damage35 / 60 / 85 / 110 / 135 (+ 65% bonus AD)to35 / 60 / 85 / 110 / 135 (+ 55% bonus AD)
    • Now has a HUD tracker to indicate how long you will have to recast E2
    • Now has a range indicator while E2 is active

    RChaaaaaaaarge!!!

    • Minimum Damage4 / 5 / 6% (+ 4% per 100 bonus AD) of target's maximum healthto4 / 6 / 8% (+ 3% per 100 bonus AD) of target's maximum health
    • Maximum Damage12 / 15 / 18% (+ 12% per 100 bonus AD) of target's maximum healthto12 / 18 / 24% (+ 9% per 100 bonus AD) of target's maximum health
    • Damage TypePhysicaltoMagic
    • Now has a ping override for pinging the ultimate's range

    Bugfixes

    • R charge rechecking on targets that entered the R zone while not visible to Kled should now be much more consistent.
    • Renata W reviving Kled no longer ruins Kled's health bar for the rest of the game.
    • Renata W reviving Kled no longer incorrectly uses Skaarl's health coloring.
    • Kled no longer destroys incoming allied missiles when dismounting, including Triumph.
    • HP Regen is now correctly calculated on remount rather than sometimes being slightly off for 0.25 seconds.
    • R no longer sometimes removes the Elixir of Iron trail if you have an active Elixir of Iron.
    • Lulu R no longer heals mounted Kled multiple times.
    • Added an additional check to R to ensure that targets in range when cast are locked onto immediately.
    • Dismounted W4 damage will now be correctly applied while taunted or silenced.
    • E can no longer damage enemies twice if they move back into the E area trigger (such as if they are minions that were pushed back into it by the E knockback).
    • Kled no longer loses an extremely small fractional amount of AD while dismounted.
    • Fixed a bug where Courage would only turn yellow if Kled had 50-59 Courage after gaining Courage. Courage will now correctly always be yellow above 50%.
    • Fixed a bug where under some conditions, Kled would visually show an incorrect amount of Kled health after remounting until being dismounted again.
    • Fixed a bug where when Kled moved near his ultimate's end point, his ultimate Unstoppability would be removed early even if he was still charging towards a target.
    • Fixed a bug where Kled's model would reduce player FPS while looking at him after remounting under certain conditions.
    • Fixed a bug where Kled's dismounted HP could be damaged by some damage instances applied at the same time as the damage that dismounted Kled.
    Why, in Riot's words

    Kled has had a number of different builds over the course of his lifetime, but his current build has skewed too far towards pure damage, and his identity around remounting and fighting over longer periods of time isn't really there anymore. When Kled is building assassin items, his playstyle devolves into hitting a single spell on someone which leads to their death. On the other hand, Kled lacks the tools and defenses needed to succeed in larger scale teamfights or do anything relevant outside of getting a fast kill on a squishy target. We want to move Kled towards fighter itemization and reward him both for being durable and dealing damage because we believe it will make him a healthier champion that can interact with a wider variety of targets and doesn't have to kill his target in one rotation of his spells in order to be successful. To get into the changes, Kled will now be tankier in his dismounted form if he's building fighter items to making remounting more consistent, especially in larger fights, and his attacks while W is down will refund his W cooldown to ensure that there's a reason why Kled should always be fighting, even when he doesn't have his large attack speed steroid up (and the fact that he's a crazed Yordle looking for a fight). We're also addressing some of the more frustrating parts of Kled's kit like the delay on his remounting and his inability to hit champions that are directly inside of his model with his mounted and dismounted Q spells.

Kled skins (5)

Riot's data lists 5 looks for Kled with their own art, the base skin included and 22 chroma variants.

ARAM performance

EstimateA
Win Rate
52.4%
▼ 0.5%
Pick Rate
2.5%
▲ 2.2%
Ban Rate
5.2%
▲ 3.4%
Damage dealt
108.8%
Damage taken
105.9%
Healing
100.0%
Shielding
92.4%
Ability Haste
+10

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.5% over 422 games · small sample-0.5
  2. 26.1853.1% over 855 games · small sample+0.4
  3. 26.1750.4% over 282 games · small sample—

Kled's base stats against all 173 champions

  • Kled's base health of 410 is the lowest of 173 champions on patch 26.20.
  • Kled's health per level of 84 is the 3rd-lowest of 173 champions on patch 26.20.
StatKledRankMedian
Base health410173rd620
Health per level84171st104
Base armor35=31st30
Armor per level5.2=3rd4.6
Base magic resist28=160th32
Magic resist per level2.05=4th1.55
Base attack damage65=21st59
Base attack speed0.625=117th0.656
Attack speed per level3.5%=11th2.5%
Move speed345=9th335
Attack range125=129th175

Kled at level 1 and level 18

  • Kled reaches 1838 health at level 18 — 410 at level 1 plus 17 × 84, the 2nd-lowest of 173 champions on patch 26.20.
  • Kled reaches 123.4 armor at level 18 — 35 at level 1 plus 17 × 5.2, the 8th-highest of 173 champions on patch 26.20, shared with 3.
  • Kled reaches 62.85 magic resist at level 18 — 28 at level 1 plus 17 × 2.05, the 78th-highest of 173 champions on patch 26.20, shared with 6.
StatLevel 1Per levelLevel 18Rank at 18
Health410+841838172nd of 173
Armor35+5.2123.4=8th of 173
Magic resist28+2.0562.85=78th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Kled

Playing Kled

  • Kled generates some courage by killing minions, but gets much more from fighting Champions.
  • The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it!
  • Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them.

Playing against Kled

  • Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters.
  • Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health.
  • Kled is much more threatening when he has Violent Tendencies ready.

Quick answers about Kled

How does Kled do against Darius?
Kled won 45.5% of 33 counted Master+ games against Darius. Darius is one of the opponents that beat Kled. A small sample — read it as a lean, not a rule.
How does Kled do against Renekton?
Kled won 59.0% of 39 counted Master+ games against Renekton. It is a matchup Kled wins more often than not. A small sample — read it as a lean, not a rule.
How does Kled do against Aatrox?
Kled won 52.9% of 34 counted Master+ games against Aatrox. It is close to even. A small sample — read it as a lean, not a rule.
How does Kled do against Jax?
Kled won 48.3% of 58 counted Master+ games against Jax. It is close to even. A small sample — read it as a lean, not a rule.
How does Kled do against Yone?
Kled won 47.4% of 57 counted Master+ games against Yone. It is close to even. A small sample — read it as a lean, not a rule.
How does Kled do against Olaf?
Kled won 49.2% of 118 counted Master+ games against Olaf. It is close to even.
What class is Kled?
Riot classes Kled as Fighter. This site files the champion under Top.
How hard is Kled to play?
Riot rates Kled's difficulty 7 out of 10.
What resource does Kled use?
Kled's abilities cost nothing to cast. Riot's data names Kled's bar Courage, but no ability spends it.
What is Kled's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Kled's abilities?
Passive — Skaarl, the Cowardly Lizard, Q — Bear Trap on a Rope, W — Violent Tendencies, E — Jousting and R — Chaaaaaaaarge!!!.
How many skins does Kled have?
Riot's data lists 5 skins with their own art, the base look included, plus 22 chroma variants.
How much health does Kled have at level 18?
1838 — 410 at level 1 plus 17 × 84 per level, Riot's own values, before items and runes.
What is Kled's ultimate cooldown?
Chaaaaaaaarge!!! (R): 140/125/110 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Kled?
Patch 25.15, published 29 July 2025 — the latest of 2 patches that change Kled in Riot's notes from 25.S1.1 to 26.20.

Kled at a glance

Kled, the Cantankerous Cavalier, is a Fighter champion in League of Legends. Riot rates the kit 7/10 for difficulty, 8/10 for attack, 2/10 for defense and 2/10 for magic. Kled casts every ability without a cost and has 5 skins with their own art. Kled's base health of 410 is the lowest of 173 champions on patch 26.20. Kled's health per level of 84 is the 3rd-lowest of 173 champions on patch 26.20.

Attack8/10
Defense2/10
Magic2/10
Difficulty7/10

Kled's story

A warrior as fearless as he is ornery, the yordle Kled embodies the furious bravado of Noxus. He is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Many claim Kled has fought in every campaign the legions have waged, has “acquired” every military title, and has never once backed down from a fight. Though the truth of the matter is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his… and to take whatever he can get.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Kled on video