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By GamGem ResearchLast updated 18 Oct 2026

Gnar Counters, Build and Runes — Top Lane · Patch 26.20

the Missing Link

Patch 26.20 · Stats from the 26.18 Master+ sample (3,006 games).

Gnar, the Missing Link, builds Rage in combat until his next ability turns him into Mega Gnar, and GNAR! stuns anyone it throws into a wall. Counted Master+ Gnars were top laners choosing between Lethal Tempo and Fleet Footwork, and their one printed path starts with Trinity Force.

FighterTank

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,006 games · Preview sample

Role snapshot (Top)

CTier
Win Rate
47.2%
Pick Rate
4.6%
Ban Rate
2.1%

3,006

Games

High

Confidence

Most common path

261 games

58.2%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 12.5% of games·45.2% win rate over 376 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Overgrowth

Gain permanent max health when minions or monsters die near you.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Fleet Footwork36.8% taken · 48.8% win1,105 games
  • Grasp of the Undying3.3% taken · 42.4% win99 games
  • Conqueror2.6% taken · 47.4% win78 games

Tree pairs

  • Precision + Resolve93.9% taken · 47.4% win2,822 games
  • Resolve + Precision2.9% taken · 43.7% win87 games
  • Precision + Inspiration2.1% taken · 48.4% win62 games

Skill Order

Which ability to max first, and the level each point goes in — Gnar's most common path.

Q

Boomerang Throw / Boulder Toss

Gnar throws a boomerang that damages and slows enemies it hits before returning to him.

Cooldown 16/14.5/13/11.5/10s · No cost
W

Hyper / Wallop

Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.

Cooldown 7s · No cost
E

Hop / Crunch

Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.

Cooldown 22/19.5/17/14.5/12s · No cost
R

GNAR!

Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them.

Cooldown 90/60/30s · No cost

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QBoomerang Throw / Boulder TossQQQQQ
WHyper / WallopWWWWW
EHop / CrunchEEEEE
RGNAR!RRR

Matchup map (Top)

How Gnar performs against enemy top laners

Levels 1 – 18 · Master+40%60%Gnar's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

GnarTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Gnar

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Gnar is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 8/10, so a practised player gets more out of it than the average

Ability details

  • P

    Rage Gene

    While in combat Gnar generates Rage. At maximum Rage his next ability will transform him into Mega Gnar, granting increased survivability and access to new spells.

    Passive — never cast

  • Q

    Boomerang Throw / Boulder Toss

    Gnar throws a boomerang that damages and slows enemies it hits before returning to him. If he catches the boomerang its cooldown is reduced.Mega Gnar instead throws a boulder that stops on the first unit hit, damaging and slowing everything nearby. It can then be picked up to reduce the cooldown.

    No costCooldown 16/14.5/13/11.5/10sRange 1100

  • W

    Hyper / Wallop

    Gnar's attacks and spells hype him up, dealing bonus damage and granting him Move Speed.Mega Gnar is too enraged to be hyper and instead can rear up on his hind legs and smash down on the area in front of him, stunning enemies in an area.

    No costCooldown 7sRange 0

  • E

    Hop / Crunch

    Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further.Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him.

    No costCooldown 22/19.5/17/14.5/12sRange 475

  • R

    GNAR!

    Mega Gnar throws everything around him in a chosen direction, dealing damage and slowing them. Any enemy that hits a wall is stunned and takes bonus damage.

    No costCooldown 90/60/30sRange 590

Gnar balance history

Riot's notes from patch 25.S1.1 to 26.20 change Gnar in 1 patch. The latest is patch 25.16, published 2025-08-12.

  1. Patch 25.162025-08-12

    QBoomerang Throw / Boulder Toss

    • Cooldown20 / 17.5 / 15 / 12.5 / 10to16 / 14.5 / 13 / 11.5 / 10 seconds
    Why, in Riot's words

    Gnar has been a sad little fluff ball in the top lane, and hasn't even thrived in his natural, pro play habitat. To help our favorite prehistoric yordle we’re giving some love to his highest counterplay, highest satisfaction ability, to let him chuck wood and rocks for a better feeling early game. Additionally he really only has two spells when he's a baby, so allowing him to use it more will make him smile, and who doesn’t love that smile.

Gnar skins (11)

Riot's data lists 11 looks for Gnar with their own art, the base skin included and 33 chroma variants.

ARAM performance

EstimateS
Win Rate
53.3%
▲ 0.0%
Pick Rate
5.9%
▼ 0.2%
Ban Rate
2.9%
▲ 2.3%
Damage dealt
100.7%
Damage taken
104.7%
Healing
97.5%
Shielding
103.9%
Ability Haste
+9

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1947.6% over 895 games · small sample+0.2
  2. 26.1847.0% over 1,626 games-0.1
  3. 26.1747.5% over 467 games · small sample—

Gnar's base stats against all 173 champions

  • Gnar's health per level of 79 is the 2nd-lowest of 173 champions on patch 26.20.
  • Gnar's armor per level of 3.7 is the 2nd-lowest of 173 champions on patch 26.20.
  • Gnar's attack speed per level of 6% is the highest of 173 champions on patch 26.20.
  • Gnar's base health of 540 is the 4th-lowest of 173 champions on patch 26.20.
StatGnarRankMedian
Base health540170th620
Health per level79172nd104
Base armor32=65th30
Armor per level3.7172nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage60=72nd59
Base attack speed0.625=117th0.656
Attack speed per level6%1st2.5%
Move speed335=74th335
Attack range175=87th175

Gnar at level 1 and level 18

  • Gnar reaches 1883 health at level 18 — 540 at level 1 plus 17 × 79, the 3rd-lowest of 173 champions on patch 26.20.
  • Gnar reaches 94.9 armor at level 18 — 32 at level 1 plus 17 × 3.7, the 16th-lowest of 173 champions on patch 26.20.
  • Gnar reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health540+791883171st of 173
Armor32+3.794.9158th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Gnar

Playing Gnar

  • Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms.
  • Position yourself next to walls to bait your enemies into getting stunned by your ultimate.
  • Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst.

Playing against Gnar

  • Gnar can't gain Rage for 15 seconds after he turns from big to little. Use this chance to engage on his team.
  • Gnar's animations and resource bar change as he gets closer to transforming.
  • Gnar's ultimate stuns if he hits you into a wall. Be careful when fighting him near one.

Quick answers about Gnar

What class is Gnar?
Riot classes Gnar as Fighter and Tank. This site files the champion under Top.
How hard is Gnar to play?
Riot rates Gnar's difficulty 8 out of 10.
What resource does Gnar use?
Gnar's abilities cost nothing to cast. Riot's data names Gnar's bar Rage, but no ability spends it.
What is Gnar's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Gnar's abilities?
Passive — Rage Gene, Q — Boomerang Throw / Boulder Toss, W — Hyper / Wallop, E — Hop / Crunch and R — GNAR!.
How many skins does Gnar have?
Riot's data lists 11 skins with their own art, the base look included, plus 33 chroma variants.
How much health does Gnar have at level 18?
1883 — 540 at level 1 plus 17 × 79 per level, Riot's own values, before items and runes.
What is Gnar's ultimate cooldown?
GNAR! (R): 90/60/30 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Gnar?
Patch 25.16, published 12 August 2025 — the latest of 1 patch that change Gnar in Riot's notes from 25.S1.1 to 26.20.

Gnar at a glance

Gnar, the Missing Link, is a Fighter and Tank champion in League of Legends. Riot rates the kit 8/10 for difficulty, 6/10 for attack, 5/10 for defense and 5/10 for magic. Gnar casts every ability without a cost and has 11 skins with their own art. Gnar's health per level of 79 is the 2nd-lowest of 173 champions on patch 26.20. Gnar's armor per level of 3.7 is the 2nd-lowest of 173 champions on patch 26.20.

Attack6/10
Defense5/10
Magic5/10
Difficulty8/10

Gnar's story

Gnar is a primeval yordle whose playful antics can erupt into a toddler's outrage in an instant, transforming him into a massive beast bent on destruction. Frozen in True Ice for millennia, the curious creature broke free and now hops about a changed world he sees as exotic and wondrous. Delighted by danger, Gnar flings whatever he can at his enemies, be it his bonetooth boomerang, or a nearby building.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Gnar on video

Published by League of Legends on YouTube, 12 August 2014.

12 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.