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By GamGem ResearchLast updated 18 Oct 2026

Volibear Build, Runes and Counters — Top and Jungle · Patch 26.20

the Relentless Storm

Patch 26.20 · Stats from the 26.18 Master+ sample (1,132 games).

Volibear, the Relentless Storm, gains attack speed in fights until his attacks also strike nearby enemies, and Stormbringer slams him down, disabling the towers where he lands. Most of his counted Master+ games were top-lane games and a few were jungle games; Lethal Tempo led, and Dusk and Dawn came first in his usual build. Tryndamere and Jax beat him most often, on small samples. Jayce and Olaf he edged out.

FighterTank

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,132 games · Preview sample

Role snapshot (Top)

BTier
Win Rate
48.8%
Pick Rate
1.7%
Ban Rate
0.2%

1,132

Games

Moderate

Confidence

Win rate by lane

  • Top48.9% · 896 games · small sample
  • Jungle50.5% · 204 games · small sample

Most common path

66 games

59.1%Win Rate

Start
FlashIgnite

Other first item

34 games

58.8%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 5.7% of games·46.9% win rate over 64 games.

Primary

Precision

Lethal Tempo

Attacking an enemy champion grants you Attack Speed, up to 6 stacks. At max stacks, deal bonus adaptive damage On-Attack.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Sorcery

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Shards

  • Attack Speed
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Press the Attack28.4% taken · 46.6% win322 games
  • Grasp of the Undying22.3% taken · 43.5% win253 games
  • Stormraider's Surge2.2% taken · 52.0% win25 games

Tree pairs

  • Precision + Sorcery26.1% taken · 47.0% win296 games
  • Precision + Inspiration24.8% taken · 54.1% win281 games
  • Precision + Resolve20.8% taken · 46.6% win236 games

Skill Order

Which ability to max first, and the level each point goes in — Volibear's most common path.

Q

Thundering Smash

Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks.

Cooldown 12/11.5/11/10.5/10s · 50 Mana
W

Frenzied Maul

Volibear damages an enemy, applying on-hit effects and marking them.

Cooldown 5s · 20/25/30/35/40 Mana
E

Sky Splitter

Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.

Cooldown 16s · 50 Mana
R

Stormbringer

Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health.

Cooldown 160/135/110s · 100 Mana

Max Order

WQE

Max W first, then Q, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QThundering SmashQQQQQ
WFrenzied MaulWWWWW
ESky SplitterEEEEE
RStormbringerRRR

Matchup map (Top)

How Volibear performs against enemy top laners

Levels 1 – 18 · Master+40%60%Volibear's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

VolibearTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Volibear

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Volibear is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average

Ability details

  • P

    The Relentless Storm

    Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.

    Passive — never cast

  • Q

    Thundering Smash

    Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks.

    Cost 50 ManaCooldown 12/11.5/11/10.5/10sRange 300

  • W

    Frenzied Maul

    Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.

    Cost 20/25/30/35/40 ManaCooldown 5sRange 325

  • E

    Sky Splitter

    Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.

    Cost 50 ManaCooldown 16sRange 1200

  • R

    Stormbringer

    Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.

    Cost 100 ManaCooldown 160/135/110sRange 550

Volibear balance history

Riot's notes from patch 25.S1.1 to 26.20 change Volibear in 9 patches. The latest is patch 26.19, published 2026-09-22.

  1. Patch 26.192026-09-22

    PThe Relentless Storm

    • Attack Speed per Stack5% (+3% per 100 AP)to5% (+4% per 100 AP)
    • Lightning On-Hit Damage11 - 60 (Levels 1-18) (+45% AP)to11 - 60 (Levels 1-18) (+45% AP) (+20% bonus AD)
    Why, in Riot's words

    This year we've been carefully buffing up AD Volibear, but he remains on the weak side even with his very unique AP build. We're tuning him up to help him out across both the fringe AD build and his core AP build.

  2. Patch 26.152026-07-28

    QThundering Smash

    • Cooldown14 / 13 / 12 / 11 / 10to12 / 11.5 / 11 / 10.5 / 10
    Why, in Riot's words

    Since our direct and systemic adjustments, the bear has been hibernating from dusk till dawn for a couple patches… we’re giving him more chances to gap close, especially for laners, without raising his already thrilling ceiling of spell chaining.

  3. Patch 26.52026-03-03

    QThundering Smash

    • Bonus physical damage+140%to+160%

    WFrenzied Maul

    • Mana cost30 / 35 / 40 / 45 / 50to20 / 25 / 30 / 35 / 40
    • Wounded bonus+ 15% per 100 bonus ADto+ 25% per 100 bonus AD

    ESky Splitter

    • Mana cost60to50
    Why, in Riot's words

    Volibear's last set of nerfs were effective at hitting jungle harder than top, but ended up a bit over the line still. We're aiming to make laning a bit more satisfying for top Volibear with mana changes, and still trying to open up some bruiser builds so it's not always wizard bear.

  4. Patch 26.32026-02-03

    QThundering Smash

    • Bonus Physical Damage10 / 30 / 50 / 70 / 90 (+ 120% Bonus AD)to10 / 20 / 30 / 40 / 50 (+ 140% Bonus AD)

    ESky Splitter

    • Cooldown14to16
    • Non-champion damage cap190 / 305 / 420 / 535 / 650 (+ 70% AP)to150 / 265 / 380 / 495 / 610 (+ 70% AP)
    Why, in Riot's words

    We're happy that Volibear is seeing action at all levels with a new build as our signature garage sale enjoyer, but we want to make sure he's a little less overBearing, primarily in jungle. We're targeting his main build path's Q max burst without changing how it feels to get into combat, as well as his clear speed so that he has to work a little harder to show up to fights, and compensating with some AD ratio for anyone who's gotten a good deal on a Triforce or Gunblade recently.

  5. Patch 25.232025-11-18

    Base Stats

    • Base Attack Damage62to65
    Why, in Riot's words

    Volibear's last patch succeeded in addressing his jungle-vs-top gap but left him a little weaker than we wanted across both roles. We're here to deliver him some more power to our favorite Zilean-hating demigod. We chose attack damage here to ensure that as a moderate-mobility melee champion, his attacks are appropriately threatening

  6. Patch 25.222025-11-04

    Base Stats

    • Base Armor31to35
    • Base Attack Damage60to62

    QThundering Smash

    • Minimum Movement Speed12 / 16 / 20 / 24 / 28%to12 / 15.5 / 19 / 22.5 / 26%
    • Maximum Movement Speed24 / 32 / 40 / 48 / 56%to24 / 31 / 38 / 45 / 52%

    ESky Splitter

    • Damage Cap Against Non-Champions650to190 / 305 / 420 / 535 / 650 (+ 70% AP)
    Why, in Riot's words

    As the dust has settled from Volibear’s recent changes, his AD and AP builds are much closer in power and we believe jungle Volibear to be appropriately strong. That said, top lane Volibear is currently quite weak. To help him out we’re delivering some changes that’re intended to keep jungle Voli at about the same power level but substantially buff up top lane.

  7. Patch 25.202025-10-07

    PThe Relentless Storm

    • AP Ratio50%to45%

    ESky Splitter

    • AP Ratio80%to70%
    Why, in Riot's words

    Volibear's been one of the strongest junglers in solo queue for a while now, so in this patch we're looking to bring his (ability) power down a notch. His ability to synergize with cooldown reduction has allowed him to sustain through most situations while still dealing a respectable amount of DPS. We're okay with his sustain, but to bring his DPS down just a tad we're hitting his AP ratios which should weaken some of his most popular builds while leaving his AD builds untouched.

  8. Patch 25.182025-09-09

    PThe Relentless Storm

    • Attack Speed AP Ratio4% (up to 20%) per 100 APto3 (up to 17.5%) per 100 AP
    Why, in Riot's words

    Volibear has clawed his way to the top of the ranks of junglers as the rest of them were brutally wounded by nerfs in the last hunt. While it's acceptable for this thunder god to be potent, his current strength is just a bit too thunderous. As such we're tapping down his AP Ratio on his passive, which should make his first item power spike less electrifying.

  9. Patch 25.072025-04-01

    WFrenzied Maul

    • Empowered Damage Amp50%to50% (+ 15% Bonus AD)
    Why, in Riot's words

    Volibear is cool, but building AD on him is clearly worse than AP or tank. Trying to bring AD builds up to match the others in a way that rewards sustained combat, not exclusively bursting people.

Volibear skins (11)

Riot's data lists 11 looks for Volibear with their own art, the base skin included and 26 chroma variants.

ARAM performance

EstimateS
Win Rate
52.1%
▲ 1.1%
Pick Rate
7.4%
▲ 2.4%
Ban Rate
8.3%
▼ 0.9%
Damage dealt
90.8%
Damage taken
92.7%
Healing
94.4%
Shielding
91.9%
Ability Haste
+4

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1948.7% over 464 games · small sample+0.3
  2. 26.1847.2% over 513 games · small sample-0.6
  3. 26.1753.9% over 152 games · small sample—

Volibear's base stats against all 173 champions

StatVolibearRankMedian
Base health650=26th620
Health per level104=86th104
Base armor35=31st30
Armor per level5.2=3rd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage65=21st59
Base attack speed0.625=117th0.656
Attack speed per level2%=119th2.5%
Move speed340=37th335
Attack range150=115th175

Volibear at level 1 and level 18

  • Volibear reaches 2418 health at level 18 — 650 at level 1 plus 17 × 104, the 73rd-highest of 173 champions on patch 26.20, shared with 1.
  • Volibear reaches 1540 mana at level 18 — 350 at level 1 plus 17 × 70, the 4th-highest of 145 mana users on patch 26.20.
  • Volibear reaches 123.4 armor at level 18 — 35 at level 1 plus 17 × 5.2, the 8th-highest of 173 champions on patch 26.20, shared with 3.
  • Volibear reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health650+1042418=73rd of 173
Mana350+7015404th of 145
Armor35+5.2123.4=8th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Volibear

How does Volibear do against Tryndamere?
Volibear won 39.4% of 33 counted Master+ games against Tryndamere. Tryndamere is one of the opponents that beat Volibear. A small sample — read it as a lean, not a rule.
How does Volibear do against Jax?
Volibear won 45.0% of 40 counted Master+ games against Jax. Jax is one of the opponents that beat Volibear. A small sample — read it as a lean, not a rule.
How does Volibear do against Ambessa?
Volibear won 47.5% of 40 counted Master+ games against Ambessa. It is close to even. A small sample — read it as a lean, not a rule.
How does Volibear do against Yone?
Volibear won 48.4% of 31 counted Master+ games against Yone. It is close to even. A small sample — read it as a lean, not a rule.
How does Volibear do against Jayce?
Volibear won 64.9% of 37 counted Master+ games against Jayce. It is a matchup Volibear wins more often than not. A small sample — read it as a lean, not a rule.
How does Volibear do against Olaf?
Volibear won 60.0% of 35 counted Master+ games against Olaf. It is a matchup Volibear wins more often than not. A small sample — read it as a lean, not a rule.
What class is Volibear?
Riot classes Volibear as Fighter and Tank. This site files the champion under Top.
How hard is Volibear to play?
Riot rates Volibear's difficulty 3 out of 10.
What resource does Volibear use?
Volibear's abilities spend Mana.
What is Volibear's attack range?
150 units — the 46th-lowest of 173 champions on patch 26.20 (shared with 13 others).
What are Volibear's abilities?
Passive — The Relentless Storm, Q — Thundering Smash, W — Frenzied Maul, E — Sky Splitter and R — Stormbringer.
How many skins does Volibear have?
Riot's data lists 11 skins with their own art, the base look included, plus 26 chroma variants.
How much health does Volibear have at level 18?
2418 — 650 at level 1 plus 17 × 104 per level, Riot's own values, before items and runes.
What is Volibear's ultimate cooldown?
Stormbringer (R): 160/135/110 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Volibear?
Patch 26.19, published 22 September 2026 — the latest of 9 patches that change Volibear in Riot's notes from 25.S1.1 to 26.20.

Volibear at a glance

Volibear, the Relentless Storm, is a Fighter and Tank champion in League of Legends. Riot rates the kit 3/10 for difficulty, 7/10 for attack, 7/10 for defense and 4/10 for magic. Volibear spends Mana and has 11 skins with their own art.

Attack7/10
Defense7/10
Magic4/10
Difficulty3/10

Volibear's story

To those who still revere him, the Volibear is the storm made manifest. Destructive, wild, and stubbornly resolute, he existed before mortals walked the Freljord's tundra, and is fiercely protective of the lands that he and his demi-god kin created. Cultivating a deep hatred of civilization and the weakness it brought with it, he now fights to return to the old ways—when the land was untamed, and blood spilled freely—and eagerly battles all who oppose him, with tooth, claw, and thundering domination.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Volibear on video