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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Volibear

the Relentless Storm

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA6,148 gamesSample data

Role snapshot (Top)

CTier
49.1%
Win Rate
1.2%
Pick Rate
4.1%
Ban Rate

6,148

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

2,828 games

49.5%Win Rate

FlashIgnite

Reliable build

2,029 games

48.2%Win Rate

FlashTeleport

High observed win rate

738 games

51.6%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Shield Bash
  • Bone Plating
  • Revitalize

Secondary: Sorcery

  • Nimbus Cloak
  • Celerity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • The Relentless Storm

    Volibear's Attacks and abilities grant Attack Speed, and eventually cause his Attacks to deal bonus magic damage to nearby enemies.

    Passive — never cast

  • Thundering Smash

    Volibear gains speed towards enemies, Stunning and damaging the first one he Attacks.

    Cost 50 ManaCooldown 12/11.5/11/10.5/10sRange 300

  • Frenzied Maul

    Volibear damages an enemy, applying on-hit effects and marking them. Casting this ability again on the same target deals bonus damage and Heals Volibear.

    Cost 20/25/30/35/40 ManaCooldown 5sRange 325

  • Sky Splitter

    Volibear summons a lightning bolt at a location, dealing damage and Slowing enemies while granting Volibear a Shield if he's inside the blast radius.

    Cost 50 ManaCooldown 16sRange 1200

  • Stormbringer

    Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled.

    Cost 100 ManaCooldown 160/135/110sRange 550

Scaling — level 1–18

VolibearTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Volibear

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownVolibear is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 3/10, so a practised player gets more out of it than the average

ARAM performance

S
52.1%
Win Rate
1.1%
7.4%
Pick Rate
2.4%
8.3%
Ban Rate
0.9%
Damage dealt
90.8%
Damage taken
92.7%
Healing
94.4%
Shielding
91.9%
Ability Haste
+4

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.8
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.7
  4. 26.08Sample win rate across this patch+0.3
  5. 26.05Sample win rate across this patch+0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.