By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nami
the Tidecaller
SupportMage
League of LegendsPatch 26.16SupportRanked Solo/DuoEmerald+NA46,111 gamesSample data
Role snapshot (Support)
- 49.9%
- Win Rate
- 9.0%
- Pick Rate
- 6.2%
- Ban Rate
46,111
Games
High
Confidence
Matchup map (Support) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
21,211 games50.3%Win Rate
Reliable build
15,217 games49.0%Win Rate
High observed win rate
5,533 games52.4%Win Rate
Runes
Primary: Sorcery
Arcane Comet
Nimbus Cloak
Celerity
Scorch
Secondary: Resolve
Font of Life
Bone Plating
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Surging Tides
When Nami's Abilities hit allied champions they gain Move Speed for a short duration.
Passive — never cast

Aqua Prison
Sends a bubble to a target area, dealing damage and stunning all enemies on impact.
Cost 60 ManaCooldown 12/11/10/9/8sRange 875

Ebb and Flow
Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.
Cost 70/75/80/85/90 ManaCooldown 10sRange 725

Tidecaller's Blessing
Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.
Cost 55/60/65/70/75 ManaCooldown 11sRange 800

Tidal Wave
Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.
Cost 100 ManaCooldown 120/110/100sRange 2550
Scaling — level 1–18
NamiSupport average
1918
1918
1918
Counter plan — how to beat Nami
Track the roam — it is strongest where the enemy jungler already is
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Nami is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 51.7%
- Win Rate ▲ 1.1%
- 7.8%
- Pick Rate ▲ 3.1%
- 3.4%
- Ban Rate ▲ 1.8%
- Damage dealt
- 107.6%
- Damage taken
- 98.8%
- Healing
- 105.1%
- Shielding
- 104.3%
- Ability Haste
- +9
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.0
- 26.14Sample win rate across this patch+0.9
- 26.11Sample win rate across this patch-0.4
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch+0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
