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By GamGem ResearchLast updated 18 Oct 2026

Nami Support Build, Runes and Counters · Patch 26.20

the Tidecaller

Patch 26.20 · Stats from the 26.18 Master+ sample (4,184 games).

Nami, the Tidecaller, bounces Ebb and Flow between allies and enemies, healing one and hurting the other, and Tidal Wave knocks up everything in its path. Summon Aery was on virtually every counted Master+ Nami, and Echoes of Helia came first in her two leading paths. Thresh, Rell and Pyke beat her most often. Senna, Soraka, Lulu and Milio were about even with her.

SupportMage

Patch 26.18 · Support · Ranked Solo/Duo · Master+ · EUW · KR · NA · 4,184 games · Preview sample

Role snapshot (Support)

BTier
Win Rate
49.3%
Pick Rate
6.4%
Ban Rate
0.3%

4,184

Games

Very High

Confidence

Most common path

84 games

58.3%Win Rate

Start
FlashHeal

Highest win rate path

39 games

74.4%Win Rate

Start
FlashHeal

Other first item

39 games

59.0%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 25.4% of games·48.5% win rate over 1,062 games.

Primary

Sorcery

Summon Aery

Your attacks and abilities send Aery to a target, damaging enemies or shielding allies.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Resolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Revitalize

Gain 5% Heal and Shield Power. Heals and shields you cast or receive are 10% stronger on targets below 40% health.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Guardian0.4% taken · 55.6% win18 games
  • Electrocute0.3% taken · 23.1% win13 games
  • Dark Harvest0.1% taken · 40.0% win5 games

Tree pairs

  • Sorcery + Resolve47.3% taken · 47.9% win1,977 games
  • Sorcery + Inspiration45.2% taken · 50.6% win1,892 games
  • Sorcery + Domination3.5% taken · 53.7% win147 games

Skill Order

Which ability to max first, and the level each point goes in — Nami's most common path.

Q

Aqua Prison

Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

Cooldown 12/11/10/9/8s · 60 Mana
W

Ebb and Flow

Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

Cooldown 10s · 70/75/80/85/90 Mana
E

Tidecaller's Blessing

Empowers an allied champion for a short duration.

Cooldown 11s · 55/60/65/70/75 Mana
R

Tidal Wave

Summons a massive Tidal Wave that knocks up, slows, and damages enemies.

Cooldown 120/110/100s · 100 Mana

Max Order

WEQ

Max W first, then E, then Q. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QAqua PrisonQQQQQ
WEbb and FlowWWWWW
ETidecaller's BlessingEEEEE
RTidal WaveRRR

Matchup map (Support)

How Nami performs against enemy support laners

Levels 1 – 18 · Master+40%60%Nami's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

NamiSupport average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Nami

  • Track the roam — it is strongest where the enemy jungler already is

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Nami is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Surging Tides

    When Nami's Abilities hit allied champions they gain Move Speed for a short duration.

    Passive — never cast

  • Q

    Aqua Prison

    Sends a bubble to a target area, dealing damage and stunning all enemies on impact.

    Cost 60 ManaCooldown 12/11/10/9/8sRange 875

  • W

    Ebb and Flow

    Unleashes a stream of water that bounces back and forth between allied and enemy champions, healing allies and damaging enemies.

    Cost 70/75/80/85/90 ManaCooldown 10sRange 725

  • E

    Tidecaller's Blessing

    Empowers an allied champion for a short duration. The ally's basic attacks and spells deal bonus magic damage and slow the target.

    Cost 55/60/65/70/75 ManaCooldown 11sRange 800

  • R

    Tidal Wave

    Summons a massive Tidal Wave that knocks up, slows, and damages enemies. Allies hit gain double the effect of Surging Tides.

    Cost 100 ManaCooldown 120/110/100sRange 2550

Nami balance history

Riot's notes from patch 25.S1.1 to 26.20 change Nami in 2 patches. The latest is patch 26.14, published 2026-07-14.

  1. Patch 26.142026-07-14

    ETidecaller's Blessing

    • Damage per Hit20 / 30 / 40 / 50 / 60to20 / 35 / 50 / 65 / 80
    Why, in Riot's words

    Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7. We've targeted her E which has been feeling a bit underwhelming with her new builds, which should shift the tides a bit in her favor to help her make a bigger splash!

  2. Patch 26.72026-03-31

    WEbb and Flow

    • Bounce Modifier-10% (+10% per 100 AP) effect per bounceto-20% (+15% per 100 AP) effect per bounce
    Why, in Riot's words

    We're nerfing another one of the most powerful supports to bring her in line with other options. Nami often excels in extremely aggressive early lanes, utilizing W self cast to bounce damage to enemies and getting high value out of both effects in a single cast. Now she will need to be more intentional about whether she wants the heal or the damage more.

Nami skins (15)

Riot's data lists 15 looks for Nami with their own art, the base skin included and 53 chroma variants.

ARAM performance

EstimateA
Win Rate
51.7%
▲ 1.1%
Pick Rate
7.8%
▲ 3.1%
Ban Rate
3.4%
▲ 1.8%
Damage dealt
107.6%
Damage taken
98.8%
Healing
105.1%
Shielding
104.3%
Ability Haste
+9

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1951.5% over 1,195 games+1.2
  2. 26.1848.4% over 2,296 games-0.1
  3. 26.1748.8% over 681 games · small sample—

Nami's base stats against all 173 champions

  • Nami's health per level of 88 is the 5th-lowest of 173 champions on patch 26.20 (shared with 2 others).
  • Nami's base health of 560 is the 10th-lowest of 173 champions on patch 26.20 (shared with 3 others).
StatNamiRankMedian
Base health560=161st620
Health per level88=167th104
Base armor29=91st30
Armor per level5.2=3rd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage54=138th59
Base attack speed0.644=96th0.656
Attack speed per level2.61%73rd2.5%
Move speed335=74th335
Attack range550=9th175

Nami at level 1 and level 18

  • Nami reaches 2056 health at level 18 — 560 at level 1 plus 17 × 88, the 5th-lowest of 173 champions on patch 26.20, shared with 1.
  • Nami reaches 1096 mana at level 18 — 365 at level 1 plus 17 × 43, the 65th-highest of 145 mana users on patch 26.20, shared with 1.
  • Nami reaches 117.4 armor at level 18 — 29 at level 1 plus 17 × 5.2, the 27th-highest of 173 champions on patch 26.20, shared with 1.
  • Nami reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health560+882056=168th of 173
Mana365+431096=65th of 145
Armor29+5.2117.4=27th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Nami

Playing Nami

  • Aqua Prison has a long cooldown, make sure to use it at the right moment.
  • Using Ebb and Flow during an engagement with enemy champions will help sway the battle in your favor.
  • Nami's ultimate can come in very handy for initiating on enemies who are far away.

Playing against Nami

  • Aqua Prison is a very powerful ability with a long cooldown, take advantage of the situation if Nami misses this ability.
  • Tidal Wave has a very long range but travels slowly, be aware of when it is coming your way as you can move out of its path.
  • Try to avoid fighting an opponent affected by Tidecaller's Blessing, it lasts a short duration so waiting it out can help you greatly.

Quick answers about Nami

How does Nami do against Thresh?
Nami won 41.8% of 261 counted Master+ games against Thresh. Thresh is one of the opponents that beat Nami.
How does Nami do against Rell?
Nami won 43.9% of 148 counted Master+ games against Rell. Rell is one of the opponents that beat Nami.
How does Nami do against Pyke?
Nami won 44.0% of 100 counted Master+ games against Pyke. Pyke is one of the opponents that beat Nami.
How does Nami do against Leona?
Nami won 45.5% of 154 counted Master+ games against Leona. Leona is one of the opponents that beat Nami.
How does Nami do against Karma?
Nami won 46.1% of 230 counted Master+ games against Karma. Karma is one of the opponents that beat Nami.
How does Nami do against Senna?
Nami won 52.2% of 157 counted Master+ games against Senna. It is close to even.
How does Nami do against Soraka?
Nami won 52.8% of 127 counted Master+ games against Soraka. It is close to even.
How does Nami do against Lulu?
Nami won 48.8% of 379 counted Master+ games against Lulu. It is close to even.
What class is Nami?
Riot classes Nami as Support and Mage. This site files the champion under Support.
How hard is Nami to play?
Riot rates Nami's difficulty 5 out of 10.
What resource does Nami use?
Nami's abilities spend Mana.
What is Nami's attack range?
550 units — the 9th-highest of 173 champions on patch 26.20 (shared with 36 others).
What are Nami's abilities?
Passive — Surging Tides, Q — Aqua Prison, W — Ebb and Flow, E — Tidecaller's Blessing and R — Tidal Wave.
How many skins does Nami have?
Riot's data lists 15 skins with their own art, the base look included, plus 53 chroma variants.
How much health does Nami have at level 18?
2056 — 560 at level 1 plus 17 × 88 per level, Riot's own values, before items and runes.
What is Nami's ultimate cooldown?
Tidal Wave (R): 120/110/100 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Nami?
Patch 26.14, published 14 July 2026 — the latest of 2 patches that change Nami in Riot's notes from 25.S1.1 to 26.20.

Nami at a glance

Nami, the Tidecaller, is a Support and Mage champion in League of Legends. Riot rates the kit 5/10 for difficulty, 4/10 for attack, 3/10 for defense and 7/10 for magic. Nami spends Mana and has 15 skins with their own art. Nami's health per level of 88 is the 5th-lowest of 173 champions on patch 26.20 (shared with 2 others). Nami's base health of 560 is the 10th-lowest of 173 champions on patch 26.20 (shared with 3 others).

Attack4/10
Defense3/10
Magic7/10
Difficulty5/10

Nami's story

A headstrong young vastaya of the seas, Nami was the first of the Marai tribe to leave the waves and venture onto dry land, when their ancient accord with the Targonians was broken. With no other option, she took it upon herself to complete the sacred ritual that would ensure the safety of her people. Amidst the chaos of this new age, Nami faces an uncertain future with grit and determination, using her Tidecaller staff to summon the strength of the oceans themselves.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Nami on video

Published by League of Legends on YouTube, 7 December 2012.

13 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.