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By GamGem ResearchLast updated 18 Oct 2026

Rek'Sai Jungle Build, Runes and Matchups · Patch 26.20

the Void Burrower

Patch 26.20 · Stats from the 26.18 Master+ sample (2,553 games).

Rek'Sai, the Void Burrower, tunnels under the map with Burrow and lunges at a marked target with Void Rush. Master+ players split between Conqueror and Hail of Blades, and Titanic Hydra into Spear of Shojin led the path bought most. She won more often against Hecarim, Nocturne and Viego. Lee Sin, Master Yi and Graves were level with her. She struggled most against Sylas and Qiyana.

FighterTank

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,553 games · Preview sample

Role snapshot (Jungle)

STier
Win Rate
52.4%
Pick Rate
3.9%
Ban Rate
1.9%

2,553

Games

High

Confidence

Win rate by lane

  • Jungle52.7% · 2,256 games
  • Top50.0% · 262 games · small sample

Most common path

204 games

58.8%Win Rate

Start
FlashSmite

Other first item

108 games

61.1%Win Rate

Start
FlashTeleport

Runes

Patch 26.18

This exact page: taken in 19.9% of games·53.1% win rate over 508 games.

Primary

Precision

Conqueror

Gain stacks of adaptive force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Coup de Grace

Deal more damage to low health enemy champions.

Secondary

Inspiration

Magical Footwear

You get free boots at 12 min but you cannot buy boots before then. Each takedown you get makes your boots come 45s sooner.

Cosmic Insight

+18 Summoner Spell Haste+10 Item Haste

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Hail of Blades37.5% taken · 51.6% win957 games
  • Grasp of the Undying5.6% taken · 47.9% win144 games
  • Press the Attack3.7% taken · 65.3% win95 games

Tree pairs

  • Precision + Inspiration50.2% taken · 53.4% win1,282 games
  • Domination + Precision26.5% taken · 51.1% win677 games
  • Domination + Inspiration8.3% taken · 54.5% win211 games

Skill Order

Which ability to max first, and the level each point goes in — Rek'Sai's most common path.

Q

Queen's Wrath / Prey Seeker

Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.

Cooldown 4/3.5/3/2.5/2s · No cost
W

Burrow / Un-burrow

Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed.

Cooldown 4s · No cost
E

Furious Bite / Tunnel

Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.

Cooldown 6s · No cost
R

Void Rush

Rek'Sai passively marks targets by damaging them.

Cooldown 120/100/80s · No cost

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QQueen's Wrath / Prey SeekerQQQQQ
WBurrow / Un-burrowWWWWW
EFurious Bite / TunnelEEEEE
RVoid RushRRR

Matchup map (Jungle)

How Rek'Sai performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Rek'Sai's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Rek'SaiJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Rek'Sai

  • Avoid extended fights — its sustain grows with every trade it survives

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Punish the cooldown — Rek'Sai is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 3/10, so a practised player gets more out of it than the average

Ability details

  • P

    Fury of the Xer'Sai

    Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.

    Passive — never cast

  • Q

    Queen's Wrath / Prey Seeker

    Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.

    No costCooldown 4/3.5/3/2.5/2sRange 325

  • W

    Burrow / Un-burrow

    Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.

    No costCooldown 4sRange 1650

  • E

    Furious Bite / Tunnel

    Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

    No costCooldown 6sRange 250

  • R

    Void Rush

    Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.

    No costCooldown 120/100/80sRange 1500

Rek'Sai balance history

Riot's notes from patch 25.S1.1 to 26.20 change Rek'Sai in 4 patches. The latest is patch 26.13, published 2026-06-23.

  1. Patch 26.132026-06-23

    EFurious Bite / Tunnel

    • Physical Damage80 / 108 / 136 / 164 / 192 (64% bonus AD)to70 / 95 / 120 / 145 / 170 (60% bonus AD)
    • Bonus True Damage125%to120%
    Why, in Riot's words

    Rek'Sai's combination of dueling power and mobility has made her too successful at high ranks, so we're shaving down her early-to-mid burst windows while preserving her unique map movement and longer fight pattern.

  2. Patch 25.232025-11-18

    PFury of the Xer'Sai

    • Fury gained on minion hit20%to16% (5 ⇒ 4)
    • Max HP healed10 - 20% (based on level)to9 - 20% (based on level)
    Why, in Riot's words

    Rek'Sai top has been an enjoyable spectator experience but a fairly miserable one to play against and she's significantly overpowered for those who know what they're doing. We don't want to remove this role from viability but we'd like to reduce just now immovable she is through her lane sustain. Her jungle will take a small hit from this nerf, but she can sustain a small nerf there, as well.

  3. Patch 25.162025-08-12

    Base Stats

    • Base Attack Damage58to62

    Bugfixes

    • Q - Queen’s Wrath: No longer fails to deal damage if attacking at the tail-end of the buff.
    • E - Tunnel: No longer travels to a different location from the tunnel exit
    Why, in Riot's words

    Last patch’s Rek’Sai changes left her deeper underground than we wanted, so we’re here to deliver some buffs aimed at her early clear, which is not in the best state right now. We’re also fixing a long-standing tunnel bug that could leave her far from where she wanted to be and a more recently-introduced bug that allowed her to fail a Q-attack.

  4. Patch 25.152025-07-29

    Base Stats

    • Base Armor36to35
    • Armor Growth4.95to4.5

    WUnburrow

    • Knock-up lockout10to10 / 9 / 8 / 7 / 6

    EFurious Bite

    • Empowered Damage100% total AD (+ 8 / 9.5 / 11 / 12.5 / 14% target max HP)to100 / 135 / 170 / 205 / 240 (+ 80% bonus AD)
    • Unempowered Damage100% total ADto80 / 108 / 136 / 164 / 192 (+ 64% bonus AD) (80% of Empowered Damage)
    • Cooldown10to6

    RVoid Rush

    • Damage150 / 300 / 450 (+ 100% bonus AD) (+ 25 / 30 / 35% missing HP)to150 / 250 / 350 (+100% bonus AD) (+ 15 / 20 / 25% target max HP)
    • Cooldown100 / 90 / 80to120 / 100 / 80
    • Cooldown on interrupted cast from target dying10to5
    • Now resets W cooldown on cast.
    Why, in Riot's words

    Rek’Sai’s been sad with her lack of true damage, so we’re adding it back so that Rek’Sai players can experience all three pretty text colors again. We’re trying to nudge her toward a more complete fighter pattern by making her ultimate not necessarily an execute, giving her more casts of Furious Bite, and giving her access to better late-game crowd control. We’re also delivering some quality of life that should make her ultimate’s usability better and soften Furious Bite’s failure cases. The nerfs you see in this patch are here to compensate for the new powers she’s getting but our overall goal is for Rek’Sai to be stronger than before.

Rek'Sai skins (6)

Riot's data lists 6 looks for Rek'Sai with their own art, the base skin included and 30 chroma variants.

ARAM performance

EstimateA
Win Rate
51.6%
▲ 0.3%
Pick Rate
8.6%
▼ 1.6%
Ban Rate
3.1%
▼ 1.1%
Damage dealt
95.3%
Damage taken
98.9%
Healing
96.1%
Shielding
108.9%
Ability Haste
+14

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.1% over 693 games · small sample-1.6
  2. 26.1854.5% over 1,407 games+0.9
  3. 26.1750.7% over 444 games · small sample—

Rek'Sai's base stats against all 173 champions

StatRek'SaiRankMedian
Base health600=116th620
Health per level99=126th104
Base armor35=31st30
Armor per level4.5=92nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage62=50th59
Base attack speed0.667=46th0.656
Attack speed per level2%=119th2.5%
Move speed340=37th335
Attack range175=87th175

Rek'Sai at level 1 and level 18

  • Rek'Sai reaches 2283 health at level 18 — 600 at level 1 plus 17 × 99, the 32nd-lowest of 173 champions on patch 26.20, shared with 2.
  • Rek'Sai reaches 111.5 armor at level 18 — 35 at level 1 plus 17 × 4.5, the 57th-highest of 173 champions on patch 26.20, shared with 2.
  • Rek'Sai reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health600+992283=140th of 173
Armor35+4.5111.5=57th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Rek'Sai

Playing Rek'Sai

  • Keeping tunnels spread out across the map will ensure you have choices when you want to cast Void Rush.
  • Cast Burrow before travelling around the map to take advantage of the increased Move Speed and the safety provided by Tremor Sense.
  • Tremor Sense can warn you of enemies closing in, and is particularly useful when entering enemy territory.

Playing against Rek'Sai

  • If you see one of Rek'Sai's tunnels, briefly stand on one of the entrances to destroy it.
  • Rek'Sai's Furious Bite gains damage as she builds Fury. Be very careful around her when her Fury is full.
  • When Rek'Sai is near, she can see the position of you and your allies, but only if you're moving.

Quick answers about Rek'Sai

How does Rek'Sai do against Viego?
Rek'Sai won 54.1% of 74 counted Master+ games against Viego. It is a matchup Rek'Sai wins more often than not. A small sample — read it as a lean, not a rule.
How does Rek'Sai do against Master Yi?
Rek'Sai won 50.0% of 44 counted Master+ games against Master Yi. It is close to even. A small sample — read it as a lean, not a rule.
How does Rek'Sai do against Lee Sin?
Rek'Sai won 51.9% of 233 counted Master+ games against Lee Sin. It is close to even.
How does Rek'Sai do against Hecarim?
Rek'Sai won 58.7% of 92 counted Master+ games against Hecarim. It is a matchup Rek'Sai wins more often than not. A small sample — read it as a lean, not a rule.
How does Rek'Sai do against Nocturne?
Rek'Sai won 68.3% of 41 counted Master+ games against Nocturne. It is a matchup Rek'Sai wins more often than not. A small sample — read it as a lean, not a rule.
How does Rek'Sai do against Graves?
Rek'Sai won 49.0% of 100 counted Master+ games against Graves. It is close to even.
How does Rek'Sai do against Sylas?
Rek'Sai won 39.7% of 73 counted Master+ games against Sylas. Sylas is one of the opponents that beat Rek'Sai. A small sample — read it as a lean, not a rule.
How does Rek'Sai do against Qiyana?
Rek'Sai won 43.1% of 123 counted Master+ games against Qiyana. Qiyana is one of the opponents that beat Rek'Sai.
What class is Rek'Sai?
Riot classes Rek'Sai as Fighter and Tank. This site files the champion under Jungle.
How hard is Rek'Sai to play?
Riot rates Rek'Sai's difficulty 3 out of 10.
What resource does Rek'Sai use?
Rek'Sai's abilities cost nothing to cast. Riot's data names Rek'Sai's bar Rage, but no ability spends it.
What is Rek'Sai's attack range?
175 units — the 60th-lowest of 173 champions on patch 26.20 (shared with 27 others).
What are Rek'Sai's abilities?
Passive — Fury of the Xer'Sai, Q — Queen's Wrath / Prey Seeker, W — Burrow / Un-burrow, E — Furious Bite / Tunnel and R — Void Rush.
How many skins does Rek'Sai have?
Riot's data lists 6 skins with their own art, the base look included, plus 30 chroma variants.
How much health does Rek'Sai have at level 18?
2283 — 600 at level 1 plus 17 × 99 per level, Riot's own values, before items and runes.
What is Rek'Sai's ultimate cooldown?
Void Rush (R): 120/100/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Rek'Sai?
Patch 26.13, published 23 June 2026 — the latest of 4 patches that change Rek'Sai in Riot's notes from 25.S1.1 to 26.20.

Rek'Sai at a glance

Rek'Sai, the Void Burrower, is a Fighter and Tank champion in League of Legends. Riot rates the kit 3/10 for difficulty, 8/10 for attack, 5/10 for defense and 2/10 for magic. Rek'Sai casts every ability without a cost and has 6 skins with their own art.

Attack8/10
Defense5/10
Magic2/10
Difficulty3/10

Rek'Sai's story

An apex predator, Rek'Sai is a merciless Void-spawn that tunnels beneath the ground to ambush and devour unsuspecting prey. Her insatiable hunger has laid waste to entire regions of the once-great empire of Shurima—merchants, traders, even armed caravans, will go hundreds of miles out of their way to avoid her and her offspring's hunting grounds. All know that once Rek'Sai is seen on the horizon, death from below is all but guaranteed.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Rek'Sai on video