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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Rek'Sai

the Void Burrower

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA15,370 gamesSample data

Role snapshot (Top)

CTier
46.5%
Win Rate
3.0%
Pick Rate
3.3%
Ban Rate

15,370

Games

Moderate

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

7,070 games

46.9%Win Rate

FlashIgnite

Reliable build

5,072 games

45.6%Win Rate

FlashTeleport

High observed win rate

1,844 games

49.0%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Dark Harvest
  • Sudden Impact
  • Deep Ward
  • Relentless Hunter

Secondary: Precision

  • Triumph
  • Legend: Haste

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Fury of the Xer'Sai

    Rek'Sai generates Fury by Attacking and hitting with basic Abilities. She consumes this Fury while Burrowed to restore health.

    Passive — never cast

  • Queen's Wrath / Prey Seeker

    Rek'Sai's next 3 basic attacks deal bonus Physical Damage to nearby enemies.While Burrowed, Rek'Sai launches a burst of void-charged earth that damages and reveals enemies hit.

    Cost 0 RageCooldown 4/3.5/3/2.5/2sRange 325

  • Burrow / Un-burrow

    Rek'Sai burrows into the ground, gaining new abilities and increased Move Speed. Her vision range is reduced and she cannot use basic attacks.While Burrowed, Rek'Sai may cast Unburrow to knock up and damage nearby enemies.

    Cost 0 RageCooldown 4sRange 1650

  • Furious Bite / Tunnel

    Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury.While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance.

    Cost 0 RageCooldown 6sRange 250

  • Void Rush

    Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health.

    Cost 0 RageCooldown 120/100/80sRange 1500

Scaling — level 1–18

Rek'SaiTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Rek'Sai

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownRek'Sai is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 3/10, so a practised player gets more out of it than the average

ARAM performance

A
51.6%
Win Rate
0.3%
8.6%
Pick Rate
1.6%
3.1%
Ban Rate
1.1%
Damage dealt
95.3%
Damage taken
98.9%
Healing
96.1%
Shielding
108.9%
Ability Haste
+14

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch+0.1
  4. 26.08Sample win rate across this patch-0.3
  5. 26.05Sample win rate across this patch+0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.