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By GamGem ResearchLast updated 18 Oct 2026

Fiddlesticks Build and Runes — Jungle and Support · Patch 26.20

the Ancient Fear

Patch 26.20 · Stats from the 26.18 Master+ sample (1,933 games).

Fiddlesticks, the Ancient Fear, trades its trinket for scarecrow effigies, and Crowstorm drops it into a fight in a swarm of crows. Master+ players took it to the jungle far more than support, mostly with Electrocute, and built Hextech Rocketbelt, Shadowflame and Zhonya's Hourglass.

MageSupport

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,933 games · Preview sample

Role snapshot (Jungle)

S+Tier
Win Rate
53.9%
Pick Rate
3.0%
Ban Rate
1.9%

1,933

Games

High

Confidence

Win rate by lane

  • Jungle54.0% · 1,432 games
  • Support52.6% · 266 games · small sample

Most common path

83 games

69.9%Win Rate

Start
FlashSmite

Other first item

45 games

64.4%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 12.4% of games·62.8% win rate over 239 games.

Primary

Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Sudden Impact

Damaging basic attacks and abilities deal bonus true damage to enemy champions after using a dash, leap, blink, teleport, or when leaving stealth.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Ultimate Hunter

Unique takedowns grant permanent cooldown reduction on your Ultimate.

Secondary

Sorcery

Axiom Arcanist

Your Ultimate has increased damage, healing, and shielding. Scoring a takedown on an enemy champion reduces your Ultimate's current cooldown.

Absolute Focus

While above 70% health, gain extra adaptive damage.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Arcane Comet20.4% taken · 52.7% win395 games
  • First Strike6.9% taken · 51.5% win134 games
  • Dark Harvest5.4% taken · 51.0% win104 games

Tree pairs

  • Domination + Sorcery48.3% taken · 55.5% win934 games
  • Domination + Inspiration15.2% taken · 51.9% win293 games
  • Sorcery + Domination12.0% taken · 53.2% win231 games

Skill Order

Which ability to max first, and the level each point goes in — Fiddlesticks's most common path.

Q

Terrify

Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

Cooldown 15/14.5/14/13.5/13s · 65 Mana
W

Bountiful Harvest

Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

Cooldown 10/9.5/9/8.5/8s · 60/65/70/75/80 Mana
E

Reap

Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

Cooldown 10/9/8/7/6s · 40/45/50/55/60 Mana
R

Crowstorm

A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

Cooldown 140/110/80s · 100 Mana

Max Order

WQE

Max W first, then Q, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QTerrifyQQQQQ
WBountiful HarvestWWWWW
EReapEEEEE
RCrowstormRRR

Matchup map (Jungle)

How Fiddlesticks performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Fiddlesticks's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

FiddlesticksJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Fiddlesticks

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Track the roam — it is strongest where the enemy jungler already is

  • Punish the cooldown — Fiddlesticks is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average

Ability details

  • P

    A Harmless Scarecrow

    Fiddlesticks' trinket is replaced by scarecrow effigies.

    Passive — never cast

  • Q

    Terrify

    Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

    Cost 65 ManaCooldown 15/14.5/14/13.5/13sRange 575

  • W

    Bountiful Harvest

    Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

    Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 650

  • E

    Reap

    Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

    Cost 40/45/50/55/60 ManaCooldown 10/9/8/7/6sRange 850

  • R

    Crowstorm

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

    Cost 100 ManaCooldown 140/110/80sRange 800

Fiddlesticks balance history

Riot's notes from patch 25.S1.1 to 26.20 change Fiddlesticks in 2 patches. The latest is patch 25.13, published 2025-06-24.

  1. Patch 25.132025-06-24

    WBountiful Harvest

    • Damage per second60 / 90 / 120 / 150 / 180 (+ 40% AP)to60 / 90 / 120 / 150 / 180 (+ 45% AP)
    Why, in Riot's words

    Fiddlesticks is struggling a bit in the jungle so we're giving it some gold scaling power that shouldn't affect its Support efficacy much, which we think is in a decent spot.

  2. Patch 25.102025-05-13

    QTerrify

    • Fear Duration1.25 / 1.5 / 1.75 / 2 / 2.25to1.2 / 1.4 / 1.6 / 1.8 / 2
    • Damage5 / 6 / 7 / 8 / 9% (+ 2% per 100 AP) of target's current healthto4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of target's current health
    • Empowered Damage10 / 12 / 14 / 16 / 18% (+ 4% per 100 AP) of target's current healthto8 / 9 / 10 / 11 / 12% (+ 6% per 100 AP) of target's current health

    WBountiful Harvest

    • Damage per second60 / 90 / 120 / 150 / 180 (+ 35% AP)to60 / 90 / 120 / 150 / 180 (+ 40% AP)
    Why, in Riot's words

    Support Fiddlesticks is becoming more popular than jungle Fiddle which we're okay with… except for the fact that he's clearly more powerful as a support. We're looking to make adjustments that are roughly neutral for jungle and will bring the power down for support.

Fiddlesticks skins (9)

Riot's data lists 9 looks for Fiddlesticks with their own art, the base skin included and 46 chroma variants.

ARAM performance

EstimateS
Win Rate
52.8%
▼ 0.7%
Pick Rate
4.6%
▼ 1.2%
Ban Rate
3.1%
▲ 2.1%
Damage dealt
106.4%
Damage taken
101.8%
Healing
106.6%
Shielding
103.9%
Ability Haste
+5

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1954.6% over 500 games · small sample+0.3
  2. 26.1853.3% over 1,091 games-0.2
  3. 26.1754.5% over 332 games · small sample—

Fiddlesticks's base stats against all 173 champions

StatFiddlesticksRankMedian
Base health650=26th620
Health per level106=66th104
Base armor34=45th30
Armor per level4.7=42nd4.6
Base magic resist30=110th32
Magic resist per level1.3=93rd1.55
Base attack damage55=120th59
Base attack speed0.625=117th0.656
Attack speed per level2.11%=107th2.5%
Move speed335=74th335
Attack range48073rd175

Fiddlesticks at level 1 and level 18

  • Fiddlesticks reaches 2452 health at level 18 — 650 at level 1 plus 17 × 106, the 55th-highest of 173 champions on patch 26.20.
  • Fiddlesticks reaches 976 mana at level 18 — 500 at level 1 plus 17 × 28, the 34th-lowest of 145 mana users on patch 26.20.
  • Fiddlesticks reaches 113.9 armor at level 18 — 34 at level 1 plus 17 × 4.7, the 40th-highest of 173 champions on patch 26.20, shared with 1.
  • Fiddlesticks reaches 52.1 magic resist at level 18 — 30 at level 1 plus 17 × 1.3, the 34th-lowest of 173 champions on patch 26.20, shared with 43.
StatLevel 1Per levelLevel 18Rank at 18
Health650+106245255th of 173
Mana500+28976112th of 145
Armor34+4.7113.9=40th of 173
Magic resist30+1.352.1=97th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Quick answers about Fiddlesticks

What class is Fiddlesticks?
Riot classes Fiddlesticks as Mage and Support. This site files the champion under Jungle.
How hard is Fiddlesticks to play?
Riot rates Fiddlesticks's difficulty 9 out of 10.
What resource does Fiddlesticks use?
Fiddlesticks's abilities spend Mana.
What is Fiddlesticks's attack range?
480 units — the 73rd-highest of 173 champions on patch 26.20.
What are Fiddlesticks's abilities?
Passive — A Harmless Scarecrow, Q — Terrify, W — Bountiful Harvest, E — Reap and R — Crowstorm.
How many skins does Fiddlesticks have?
Riot's data lists 9 skins with their own art, the base look included, plus 46 chroma variants.
How much health does Fiddlesticks have at level 18?
2452 — 650 at level 1 plus 17 × 106 per level, Riot's own values, before items and runes.
What is Fiddlesticks's ultimate cooldown?
Crowstorm (R): 140/110/80 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Fiddlesticks?
Patch 25.13, published 24 June 2025 — the latest of 2 patches that change Fiddlesticks in Riot's notes from 25.S1.1 to 26.20.

Fiddlesticks at a glance

Fiddlesticks, the Ancient Fear, is a Mage and Support champion in League of Legends. Riot rates the kit 9/10 for difficulty, 2/10 for attack, 3/10 for defense and 9/10 for magic. Fiddlesticks spends Mana and has 9 skins with their own art.

Attack2/10
Defense3/10
Magic9/10
Difficulty9/10

Fiddlesticks's story

Something has awoken in Runeterra. Something ancient. Something terrible. The ageless horror known as Fiddlesticks stalks the edges of mortal society, drawn to areas thick with paranoia where it feeds upon terrorized victims. Wielding a jagged scythe, the haggard, makeshift creature reaps fear itself, shattering the minds of those unlucky enough to survive in its wake. Beware the sounding of the crow, or the whispering of the shape that appears almost human… Fiddlesticks has returned.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Fiddlesticks on video