By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Fiddlesticks
the Ancient Fear
MageSupport
League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA19,981 gamesSample data
Role snapshot (Mid)
- 55.7%
- Win Rate
- 3.9%
- Pick Rate
- 0.3%
- Ban Rate
19,981
Games
Moderate
Confidence
Matchup map (Mid) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
9,191 games56.1%Win Rate
Reliable build
6,594 games54.8%Win Rate
High observed win rate
2,398 games58.2%Win Rate
Runes
Primary: Resolve
Grasp of the Undying
Demolish
Conditioning
Overgrowth
Secondary: Sorcery
Axiom Arcanist
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

A Harmless Scarecrow
Fiddlesticks' trinket is replaced by scarecrow effigies.
Passive — never cast

Terrify
Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.
Cost 65 ManaCooldown 15/14.5/14/13.5/13sRange 575

Bountiful Harvest
Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.
Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 650

Reap
Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.
Cost 40/45/50/55/60 ManaCooldown 10/9/8/7/6sRange 850

Crowstorm
A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.
Cost 100 ManaCooldown 140/110/80sRange 800
Scaling — level 1–18
FiddlesticksMid average
1918
1918
1918
Counter plan — how to beat Fiddlesticks
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Track the roam — it is strongest where the enemy jungler already is
Punish the cooldown — Fiddlesticks is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average
ARAM performance
- 52.8%
- Win Rate ▼ 0.7%
- 4.6%
- Pick Rate ▼ 1.2%
- 3.1%
- Ban Rate ▲ 2.1%
- Damage dealt
- 106.4%
- Damage taken
- 101.8%
- Healing
- 106.6%
- Shielding
- 103.9%
- Ability Haste
- +5
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.5
- 26.14Sample win rate across this patch-0.5
- 26.11Sample win rate across this patch+0.4
- 26.08Sample win rate across this patch+0.7
- 26.05Sample win rate across this patch+0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
