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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Fiddlesticks

the Ancient Fear

MageSupport

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA19,981 gamesSample data

Role snapshot (Mid)

BTier
55.7%
Win Rate
3.9%
Pick Rate
0.3%
Ban Rate

19,981

Games

Moderate

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

9,191 games

56.1%Win Rate

FlashIgnite

Reliable build

6,594 games

54.8%Win Rate

FlashTeleport

High observed win rate

2,398 games

58.2%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Grasp of the Undying
  • Demolish
  • Conditioning
  • Overgrowth

Secondary: Sorcery

  • Axiom Arcanist
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • A Harmless Scarecrow

    Fiddlesticks' trinket is replaced by scarecrow effigies.

    Passive — never cast

  • Terrify

    Fiddlesticks damaging enemies with spells while unseen or targeting an enemy with Terrify's activation strikes a target unit with fear, causing it to flee in terror for a duration.

    Cost 65 ManaCooldown 15/14.5/14/13.5/13sRange 575

  • Bountiful Harvest

    Fiddlesticks drains health from nearby enemies, dealing bonus execute damage at the end of the duration.

    Cost 60/65/70/75/80 ManaCooldown 10/9.5/9/8.5/8sRange 650

  • Reap

    Fiddlesticks slashes an area with its scythe, slowing all enemies hit and silencing enemies hit in the center of the slash.

    Cost 40/45/50/55/60 ManaCooldown 10/9/8/7/6sRange 850

  • Crowstorm

    A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area.

    Cost 100 ManaCooldown 140/110/80sRange 800

Scaling — level 1–18

FiddlesticksMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Fiddlesticks

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Track the roamit is strongest where the enemy jungler already is

  • Punish the cooldownFiddlesticks is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 9/10, so a practised player gets more out of it than the average

ARAM performance

S
52.8%
Win Rate
0.7%
4.6%
Pick Rate
1.2%
3.1%
Ban Rate
2.1%
Damage dealt
106.4%
Damage taken
101.8%
Healing
106.6%
Shielding
103.9%
Ability Haste
+5

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.5
  2. 26.14Sample win rate across this patch-0.5
  3. 26.11Sample win rate across this patch+0.4
  4. 26.08Sample win rate across this patch+0.7
  5. 26.05Sample win rate across this patch+0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.