By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nunu & Willump
the Boy and His Yeti
TankMage
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA39,963 gamesSample data
Role snapshot (Jungle)
- 46.0%
- Win Rate
- 7.8%
- Pick Rate
- 20.3%
- Ban Rate
39,963
Games
High
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
18,383 games46.4%Win Rate
Reliable build
13,188 games45.1%Win Rate
High observed win rate
4,796 games48.5%Win Rate
Runes
Primary: Precision
Fleet Footwork
Triumph
Legend: Bloodline
Last Stand
Secondary: Domination
Sudden Impact
Sixth Sense
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Call of the Freljord
Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.
Passive — never cast

Consume
Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.
Cost 60 ManaCooldown 13/12/11/10/9sRange 125

Biggest Snowball Ever!
Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.
Cost 50/55/60/65/70 ManaCooldown 14sRange 7500

Snowball Barrage
Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.
Cost 50/55/60/65/70 ManaCooldown 14/13/12/11/10sRange 625

Absolute Zero
Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.
Cost 100 ManaCooldown 110/100/90sRange 650
Scaling — level 1–18
Nunu & WillumpJungle average
1918
1918
1918
Counter plan — how to beat Nunu & Willump
Build percentage damage — flat penetration falls off against the stats it stacks
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Nunu & Willump is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 50.2%
- Win Rate ▲ 1.1%
- 1.9%
- Pick Rate ▲ 5.4%
- 0.3%
- Ban Rate ▼ 1.3%
- Damage dealt
- 97.7%
- Damage taken
- 96.0%
- Healing
- 107.7%
- Shielding
- 95.6%
- Ability Haste
- +17
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.6
- 26.14Sample win rate across this patch-0.2
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch+0.6
- 26.05Sample win rate across this patch+0.8
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
