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By GamGem ResearchLast updated 18 Oct 2026

Nunu & Willump Build, Runes and Counters — Jungle and Mid · Patch 26.20

the Boy and His Yeti

Patch 26.20 · Stats from the 26.18 Master+ sample (1,720 games).

Nunu & Willump, the Boy and His Yeti, roll a Biggest Snowball Ever! into a knock-up and freeze an area with Absolute Zero. Master+ played them mostly as junglers and now and then Mid, split between Electrocute and Stormraider's Surge, with Liandry's Torment the first buy of their usual build. Qiyana, Rengar and Viego were their hardest jungle opponents.

TankMage

Patch 26.18 · Jungle · Ranked Solo/Duo · Master+ · EUW · KR · NA · 1,720 games · Preview sample

Role snapshot (Jungle)

BTier
Win Rate
50.7%
Pick Rate
2.6%
Ban Rate
1.3%

1,720

Games

High

Confidence

Win rate by lane

  • Jungle51.1% · 1,353 games
  • Mid49.3% · 278 games · small sample

Most common path

61 games

63.9%Win Rate

Start
FlashSmite

Highest win rate path

29 games

89.7%Win Rate

Start
FlashSmite

Other first item

47 games

59.6%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 16.6% of games·52.6% win rate over 285 games.

Primary

Domination

Electrocute

Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.

Cheap Shot

Deal bonus true damage to enemy champions with impaired movement or actions.

Grisly Mementos

Collect 1 memento on champion takedowns, up to 18 total. Gain 6 Trinket Haste for each collected.

Relentless Hunter

Unique takedowns grant permanent out of combat MS.

Secondary

Sorcery

Celerity

All Move Speed bonuses are 7% more effective on you and gain 1% Move Speed.

Waterwalking

Gain MS and AP or AD, adaptive in the river.

Shards

  • Ability Haste
  • Adaptive Force
  • Health Scaling

Other keystones taken

  • Stormraider's Surge31.1% taken · 51.2% win535 games
  • Aftershock13.8% taken · 51.1% win237 games
  • Dark Harvest10.1% taken · 49.1% win173 games

Tree pairs

  • Domination + Sorcery29.7% taken · 49.5% win511 games
  • Sorcery + Precision22.2% taken · 52.0% win381 games
  • Domination + Inspiration17.6% taken · 53.0% win302 games

Skill Order

Which ability to max first, and the level each point goes in — Nunu & Willump's most common path.

Q

Consume

Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.

Cooldown 13/12/11/10/9s · 60 Mana
W

Biggest Snowball Ever!

Willump creates a snowball that grows in size and speed as he rolls it.

Cooldown 14s · 50/55/60/65/70 Mana
E

Snowball Barrage

Nunu throws multiple snowballs that damage enemies.

Cooldown 14/13/12/11/10s · 50/55/60/65/70 Mana
R

Absolute Zero

Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

Cooldown 110/100/90s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QConsumeQQQQQ
WBiggest Snowball Ever!WWWWW
ESnowball BarrageEEEEE
RAbsolute ZeroRRR

Matchup map (Jungle)

How Nunu & Willump performs against enemy jungle laners

Levels 1 – 18 · Master+40%60%Nunu & Willump's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

Nunu & WillumpJungle average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Nunu & Willump

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Nunu & Willump is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average

Ability details

  • P

    Call of the Freljord

    Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.

    Passive — never cast

  • Q

    Consume

    Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.

    Cost 60 ManaCooldown 13/12/11/10/9sRange 125

  • W

    Biggest Snowball Ever!

    Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.

    Cost 50/55/60/65/70 ManaCooldown 14sRange 7500

  • E

    Snowball Barrage

    Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.

    Cost 50/55/60/65/70 ManaCooldown 14/13/12/11/10sRange 625

  • R

    Absolute Zero

    Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

    Cost 100 ManaCooldown 110/100/90sRange 650

Nunu & Willump balance history

Riot's notes from patch 25.S1.1 to 26.20 change Nunu & Willump in 2 patches. The latest is patch 26.3, published 2026-02-03.

  1. Patch 26.32026-02-03

    WBiggest Snowball Ever!

    • Maximum Damage150 / 195 / 240 / 285 / 330to180 / 225 / 270 / 315 / 360

    ESnowball Barrage

    • Base Damage per hit14 / 21 / 28 / 35 / 42to15 / 22.5 / 30 / 37.5 / 45
    Why, in Riot's words

    We aimed to give Nunu & Willump a hefty nerf but overshot our goals so we're here to walk back part of the nerf package.

  2. Patch 26.22026-01-21

    QConsume

    • Cooldown12 / 11 / 10 / 9 / 8to13 / 12 / 11 / 10 / 9 seconds

    WBiggest Snowball Ever!

    • Maximum Damage180 / 225 / 270 / 315 / 360 (+ 150% AP)to150 / 195 / 240 / 285 / 330 (+ 150% AP)

    ESnowball Barrage

    • Damage per Hit16 / 24 / 32 / 40 / 48 (+ 15% AP)to14 / 21 / 28 / 35 / 42
    Why, in Riot's words

    Nunu & Willump are devouring the competition in the new season, so we’re here to bring them back to a fairer level of power. To do that, we’re reducing a mix of the PvP and PvE power out in their kits to give opponents a fighting chance.

Nunu & Willump skins (13)

Riot's data lists 13 looks for Nunu & Willump with their own art, the base skin included and 41 chroma variants.

ARAM performance

EstimateB
Win Rate
50.2%
▲ 1.1%
Pick Rate
1.9%
▲ 5.4%
Ban Rate
0.3%
▼ 1.3%
Damage dealt
97.7%
Damage taken
96.0%
Healing
107.7%
Shielding
95.6%
Ability Haste
+17

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1953.1% over 490 games · small sample+0.9
  2. 26.1849.1% over 972 games · small sample-0.5
  3. 26.1752.2% over 255 games · small sample—

Nunu & Willump's base stats against all 173 champions

  • Nunu & Willump's health per level of 90 is the 9th-lowest of 173 champions on patch 26.20 (shared with 2 others).
StatNunu & WillumpRankMedian
Base health610=98th620
Health per level90=163rd104
Base armor29=91st30
Armor per level4.2=122nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage61=63rd59
Base attack speed0.625=117th0.656
Attack speed per level2.25%=96th2.5%
Move speed345=9th335
Attack range125=129th175

Nunu & Willump at level 1 and level 18

  • Nunu & Willump reaches 2140 health at level 18 — 610 at level 1 plus 17 × 90, the 14th-lowest of 173 champions on patch 26.20.
  • Nunu & Willump reaches 994 mana at level 18 — 280 at level 1 plus 17 × 42, the 44th-lowest of 145 mana users on patch 26.20, shared with 1.
  • Nunu & Willump reaches 100.4 armor at level 18 — 29 at level 1 plus 17 × 4.2, the 46th-lowest of 173 champions on patch 26.20, shared with 1.
  • Nunu & Willump reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health610+902140160th of 173
Mana280+42994=101st of 145
Armor29+4.2100.4=127th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Nunu & Willump

Playing Nunu & Willump

  • Consume allows Nunu to stay in a lane against ranged opponents.
  • You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
  • It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.

Playing against Nunu & Willump

  • Interrupting the charge up on Absolute Zero will lower the amount of damage your team takes.
  • Using Summoner Flash is a surefire way to escape Absolute Zero.
  • Biggest Snowball Ever moves very fast but cannot turn as quickly, so don't try to escape it by running away in a straight line. Instead, make sudden, sharp turns.

Quick answers about Nunu & Willump

How does Nunu & Willump do against Qiyana?
Nunu & Willump won 39.2% of 97 counted Master+ games against Qiyana. Qiyana is one of the opponents that beat Nunu & Willump.
How does Nunu & Willump do against Rengar?
Nunu & Willump won 43.3% of 30 counted Master+ games against Rengar. Rengar is one of the opponents that beat Nunu & Willump. A small sample — read it as a lean, not a rule.
How does Nunu & Willump do against Viego?
Nunu & Willump won 46.2% of 52 counted Master+ games against Viego. Viego is one of the opponents that beat Nunu & Willump. A small sample — read it as a lean, not a rule.
How does Nunu & Willump do against Jarvan IV?
Nunu & Willump won 48.1% of 54 counted Master+ games against Jarvan IV. It is close to even. A small sample — read it as a lean, not a rule.
How does Nunu & Willump do against Sylas?
Nunu & Willump won 48.4% of 64 counted Master+ games against Sylas. It is close to even. A small sample — read it as a lean, not a rule.
What class is Nunu & Willump?
Riot classes Nunu & Willump as Tank and Mage. This site files the champion under Jungle.
How hard is Nunu & Willump to play?
Riot rates Nunu & Willump's difficulty 4 out of 10.
What resource does Nunu & Willump use?
Nunu & Willump's abilities spend Mana.
What is Nunu & Willump's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Nunu & Willump's abilities?
Passive — Call of the Freljord, Q — Consume, W — Biggest Snowball Ever!, E — Snowball Barrage and R — Absolute Zero.
How many skins does Nunu & Willump have?
Riot's data lists 13 skins with their own art, the base look included, plus 41 chroma variants.
How much health does Nunu & Willump have at level 18?
2140 — 610 at level 1 plus 17 × 90 per level, Riot's own values, before items and runes.
What is Nunu & Willump's ultimate cooldown?
Absolute Zero (R): 110/100/90 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Nunu & Willump?
Patch 26.3, published 3 February 2026 — the latest of 2 patches that change Nunu & Willump in Riot's notes from 25.S1.1 to 26.20.

Nunu & Willump at a glance

Nunu & Willump, the Boy and His Yeti, is a Tank and Mage champion in League of Legends. Riot rates the kit 4/10 for difficulty, 4/10 for attack, 6/10 for defense and 7/10 for magic. Nunu & Willump spends Mana and has 13 skins with their own art. Nunu & Willump's health per level of 90 is the 9th-lowest of 173 champions on patch 26.20 (shared with 2 others).

Attack4/10
Defense6/10
Magic7/10
Difficulty4/10

Nunu & Willump's story

Once upon a time, there was a boy who wanted to prove he was a hero by slaying a fearsome monster—only to discover that the beast, a lonely and magical yeti, merely needed a friend. Bound together by ancient power and a shared love of snowballs, Nunu and Willump now ramble wildly across the Freljord, breathing life into imagined adventures. They hope that somewhere out there, they will find Nunu's mother. If they can save her, maybe they will be heroes after all…
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Nunu & Willump on video