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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Nunu & Willump

the Boy and His Yeti

TankMage

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA39,963 gamesSample data

Role snapshot (Jungle)

BTier
46.0%
Win Rate
7.8%
Pick Rate
20.3%
Ban Rate

39,963

Games

High

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

18,383 games

46.4%Win Rate

FlashIgnite

Reliable build

13,188 games

45.1%Win Rate

FlashTeleport

High observed win rate

4,796 games

48.5%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Fleet Footwork
  • Triumph
  • Legend: Bloodline
  • Last Stand

Secondary: Domination

  • Sudden Impact
  • Sixth Sense

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Call of the Freljord

    Nunu increases the attack speed and Move Speed of Willump and a nearby ally, and causes Willump's basic attacks to damage enemies around the target.

    Passive — never cast

  • Consume

    Willump takes a bite out of a minion, monster, or enemy champion, dealing damage and healing himself.

    Cost 60 ManaCooldown 13/12/11/10/9sRange 125

  • Biggest Snowball Ever!

    Willump creates a snowball that grows in size and speed as he rolls it. The snowball damages and knocks up enemies.

    Cost 50/55/60/65/70 ManaCooldown 14sRange 7500

  • Snowball Barrage

    Nunu throws multiple snowballs that damage enemies. When he's finished, Willump roots any champions or large monsters that were hit by a snowball.

    Cost 50/55/60/65/70 ManaCooldown 14/13/12/11/10sRange 625

  • Absolute Zero

    Nunu & Willump create a powerful blizzard in an area that slows enemies and deals massive damage at the end.

    Cost 100 ManaCooldown 110/100/90sRange 650

Scaling — level 1–18

Nunu & WillumpJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Nunu & Willump

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownNunu & Willump is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

B
50.2%
Win Rate
1.1%
1.9%
Pick Rate
5.4%
0.3%
Ban Rate
1.3%
Damage dealt
97.7%
Damage taken
96.0%
Healing
107.7%
Shielding
95.6%
Ability Haste
+17

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.6
  2. 26.14Sample win rate across this patch-0.2
  3. 26.11Sample win rate across this patch-0.5
  4. 26.08Sample win rate across this patch+0.6
  5. 26.05Sample win rate across this patch+0.8

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.