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By GamGem ResearchLast updated 18 Oct 2026

Varus Build, Runes and Counters — Bot Lane and Top · Patch 26.20

the Arrow of Retribution

Patch 26.20 · Stats from the 26.18 Master+ sample (2,894 games).

Varus, the Arrow of Retribution, gains attack damage and ability power after every takedown through Living Vengeance, and Chain of Corruption spreads a root from one champion to the next. A top-lane Varus shows up in the Master+ count beside the bot-lane one, mostly on Lethal Tempo, with Statikk Shiv into Guinsoo's Rageblade as the on-hit build bought most. His hardest bot-lane pairs were Jhin, Kai'Sa and Aphelios.

MarksmanMage

Patch 26.18 · Bot · Ranked Solo/Duo · Master+ · EUW · KR · NA · 2,894 games · Preview sample

Role snapshot (Bot)

CTier
Win Rate
48.3%
Pick Rate
4.4%
Ban Rate
1.4%

2,894

Games

High

Confidence

Win rate by lane

  • Bot48.1% · 1,646 games
  • Top48.5% · 1,168 games

Most common path

615 games

54.1%Win Rate

Start
FlashBarrier

Other first item

57 games

57.9%Win Rate

Start
FlashExhaust

Runes

Patch 26.18

This exact page: taken in 7.4% of games·51.4% win rate over 214 games.

Primary

Precision

Press the Attack

Hitting an enemy champion 3 consecutive times deals bonus damage and amplifies your damage until you leave combat with champions.

Triumph

Takedowns restore 5% of your missing health and grant an additional 20 gold.

Legend: Alacrity

Takedowns on enemies grant permanent Attack Speed.

Last Stand

Deal more damage to champions while you are low on health.

Secondary

Resolve

Bone Plating

After taking damage from an enemy champion, the next 3 spells or attacks you receive from them deal 30-60 (based on level) less damage. Duration: 1.5s Cooldown: 55s

Overgrowth

Gain permanent max health when minions or monsters die near you.

Shards

  • Attack Speed
  • Adaptive Force
  • Health

Other keystones taken

  • Press the Attack29.1% taken · 50.8% win841 games
  • Arcane Comet9.1% taken · 45.6% win263 games
  • Hail of Blades0.4% taken · 54.5% win11 games

Tree pairs

  • Precision + Inspiration52.6% taken · 48.9% win1,523 games
  • Precision + Resolve33.8% taken · 48.0% win978 games
  • Sorcery + Inspiration7.9% taken · 45.7% win230 games

Skill Order

Which ability to max first, and the level each point goes in — Varus's most common path.

Q

Piercing Arrow

Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

Cooldown 16/15/14/13/12s · 50/55/60/65/70 Mana
W

Blighted Quiver

Passive: Varus' basic attacks deal bonus magic damage and apply Blight.

Cooldown 40s · No cost
E

Hail of Arrows

Varus fires a hail of arrows that deal physical damage and desecrate the ground.

Cooldown 18/16/14/12/10s · 90 Mana
R

Chain of Corruption

Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

Cooldown 100/80/60s · 100 Mana

Max Order

WQE

Max W first, then Q, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QPiercing ArrowQQQQQ
WBlighted QuiverWWWWW
EHail of ArrowsEEEEE
RChain of CorruptionRRR

Matchup map (Bot)

How Varus performs against enemy bot laners

Levels 1 – 18 · Master+40%60%Varus's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

VarusBot average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Varus

  • Close the gap early — it wins at range and at three items — neither before ten minutes

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Varus is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 2/10, so a practised player gets more out of it than the average

Ability details

  • P

    Living Vengeance

    On kill or assist, Varus temporarily gains Attack Damage and Ability Power. This bonus is larger if the enemy is a champion.

    Passive — never cast

  • Q

    Piercing Arrow

    Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.

    Cost 50/55/60/65/70 ManaCooldown 16/15/14/13/12sRange 925

  • W

    Blighted Quiver

    Passive: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum Health. Active: Varus empowers his next Piercing Arrow.

    No costCooldown 40sRange 750

  • E

    Hail of Arrows

    Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Move Speed and reduces their self healing and regeneration.

    Cost 90 ManaCooldown 18/16/14/12/10sRange 925

  • R

    Chain of Corruption

    Varus flings out a damaging tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.

    Cost 100 ManaCooldown 100/80/60sRange 1300

Varus balance history

Riot's notes from patch 25.S1.1 to 26.20 change Varus in 7 patches. The latest is patch 26.12, published 2026-06-09.

  1. Patch 26.122026-06-09

    PLiving Vengeance

    • On Non-Champ Kill AD and AP10% of his Total ASto11% of his Total AS
    • On Champ Kill AD and AP25% of his Total ASto33% of his Total AS
    • On Non-Champ Kill AS+50% ASto+30% AS

    QPiercing Arrow

    • Damage53.33 / 100 / 146.67 / 193.33 / 240 (+100% bonus AD) to 80 / 150 / 220 / 290 / 360 (+150% bonus AD)to53.33 / 100 / 146.67 / 193.33 / 240 (+80% bonus AD) to 80 / 150 / 220 / 290 / 360 (+120% bonus AD)

    WBlighted Quiver

    • On-Hit Damage8 / 17 / 26 / 35 / 44 (+15% bonus AD) (+25% AP)to4 / 13 / 22 / 31 / 40 (+15% bonus AD) (+25% AP)
    Why, in Riot's words

    Varus has steadily become the highest priority ADC & top laner over the course of the year among the top tiers of gameplay. While the changes to Experimental Hexplate should help alleviate his dominance in top lane, in bot lane, we're looking to further disincentivize oppressive early game focused lethality builds, while being relatively less impactful to the most common on-hit builds and helping them scale a bit better.

  2. Patch 26.52026-03-03

    QPiercing Arrow

    • Maximum damage80 / 160 / 240 / 320 / 400 (+ 130 / 140 / 150 / 160 / 170% bonus AD)to80 / 150 / 220 / 290 / 360 (+ 150% bonus AD)

    WBlighted Quiver

    • On-hit damage8 / 17 / 26 / 35 / 44 (+ 25% AP)to8 / 17 / 26 / 35 / 44 (+ 25% AP + 15% bonus AD)
    Why, in Riot's words

    Oh, Varus. Look, canonically you’re kinda three people at once, so having three times the balance changes of other champions is only fair, right? We’re nerfing Varus’s lethality build as it’s the most pro-dominant ADC in the current patch. However, because on-hit Varus in bot lane is weak, we’re compensating AD on-hit Varus to keep that build afloat.

  3. Patch 26.32026-02-03

    Base Stats

    • Armor Growth4.6to4

    WBlighted Quiver

    • On-hit damage8 / 17 / 26 / 35 / 44 (+ 35% AP)to8 / 17 / 26 / 35 / 44 (+ 25% AP)
    • Max health damage3 / 3.5 / 4 / 4.5 / 5% (+1.5% per 100 AP)to3 / 3.5 / 4 / 4.5 / 5% (+ 1.3% per 100 AP)
    Why, in Riot's words

    Last patch's Varus buffs heavily overshot our target and has resulted in him becoming one of the game's strongest top laners as well. We're sorry for the inaccurate tuning and now that we've got more room to work with, we're looking to weaken his top lane performance as much as possible by rendering him more susceptible to all-ins, reducing his affinity for the top lane role quest, and weakening his top-specific build of AP and maxing W first.

  4. Patch 26.22026-01-21

    QPiercing Arrow

    • Maximum Charge Base Damage80 / 150 / 220 / 290 / 360to80 / 160 / 240 / 320 / 400

    WBlighted Quiver

    • On-Hit Base Damage6 / 14 / 22 / 30 / 38to8 / 17 / 26 / 35 / 44
    Why, in Riot's words

    Varus isn’t doing very well in the new season so we’re here to lift up his two primary builds, on-hit and AD caster.

  5. Patch 25.162025-08-12

    QPiercing Arrow

    • Base Damage90 / 160 / 230 / 300 / 370to80 / 150 / 220 / 290 / 360

    WBlighted Quiver

    • Bonus Magic Damage On-Hit6 / 12 / 18 / 24 / 30to6 / 14 / 22 / 30 / 38

    EHail of Arrows

    • Damage60 / 100 / 140 / 180 / 220 (+ 100% bonus AD)to60 / 90 / 120 / 150 / 180 (+ 90% bonus AD)

    Bugfix

    • Targets will once again take damage per blight stack on them when Varus R spreads to them from the primary target.
    Why, in Riot's words

    We’re tweaking Varus this patch in order to make him stronger in the hands of the average player while making him weaker in pro play. To achieve this, we’re nerfing lethality Varus, as it’s his primary pro build, and buffing his on-hit builds as compensation.

  6. Patch 25.122025-06-10

    Base Stats

    • Base Armor27to24
    Why, in Riot's words

    Varus’ strength in lane combined with his ability to choose between poke and on-hit builds has made him one of the highest presence ADCs in the pro scene. We’re looking to chip away at some of his laning strength this patch to open up space for other carries to shine.

  7. Patch 25.S1.12025-01-07

    Base Stats

    • Mana360to320

    QPiercing Arrow

    • Mana Cost65/70/75/80/85to50/55/60/65/70

    WBlighted Quiver

    • On-hit Damage8/13/18/23/28to6/12/18/24/30

    EHail of Arrows

    • Mana Cost80to90
    Why, in Riot's words

    Like with Ashe and Kalista, we'd like to make Varus's super early laning phase feel more interactive. Hail of Arrows is an extremely long range and reliable poke tool, especially when combined with undodgeable systemic damage from Comet and Scorch. While Varus has very good reasons for his E being long range and reliable (mostly for popping Blight on fleeing enemies), we can price that spell cast such that it requires those Blight stacks to be worth casting. So we're shifting his mana constraints to let him play around Piercing Arrow much more, which has higher-quality gameplay around dodging and hiding behind minions, and relegating Hail of Arrows to a more situational skill. To further create room in the early game, we're also stretching out Blighted Quiver's bonus on-hit damage.

Varus skins (16)

Riot's data lists 16 looks for Varus with their own art, the base skin included and 55 chroma variants.

ARAM performance

EstimateS+
Win Rate
53.7%
▲ 0.2%
Pick Rate
7.4%
▲ 4.8%
Ban Rate
0.4%
▲ 3.0%
Damage dealt
90.6%
Damage taken
106.0%
Healing
102.6%
Shielding
95.5%
Ability Haste
+19

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1947.1% over 854 games · small sample-0.5
  2. 26.1848.5% over 1,512 games-0.4
  3. 26.1749.9% over 515 games · small sample—

Varus's base stats against all 173 champions

  • Varus's attack range of 575 is the 6th-highest of 173 champions on patch 26.20 (shared with 2 others).
StatVarusRankMedian
Base health600=116th620
Health per level105=74th104
Base armor24=130th30
Armor per level4=157th4.6
Base magic resist33=4th32
Magic resist per level1.1=145th1.55
Base attack damage59=86th59
Base attack speed0.658=54th0.656
Attack speed per level3.5%=11th2.5%
Move speed330=117th335
Attack range575=6th175

Varus at level 1 and level 18

  • Varus reaches 2385 health at level 18 — 600 at level 1 plus 17 × 105, the 81st-lowest of 173 champions on patch 26.20.
  • Varus reaches 1000 mana at level 18 — 320 at level 1 plus 17 × 40, the 49th-lowest of 145 mana users on patch 26.20, shared with 3.
  • Varus reaches 92 armor at level 18 — 24 at level 1 plus 17 × 4, the 8th-lowest of 173 champions on patch 26.20, shared with 1.
  • Varus reaches 51.7 magic resist at level 18 — 33 at level 1 plus 17 × 1.1, the 6th-lowest of 173 champions on patch 26.20, shared with 27.
StatLevel 1Per levelLevel 18Rank at 18
Health600+105238593rd of 173
Mana320+401000=94th of 145
Armor24+492=165th of 173
Magic resist33+1.151.7=141st of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Varus

Playing Varus

  • An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
  • During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
  • Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.

Playing against Varus

  • If you are affected by Blight, Varus' abilities will deal extra damage to you.
  • When he gets a kill or assist, Varus temporarily gains Attack Speed and is much more dangerous.
  • You'll get bound in place if a tendril from Varus' ultimate, Chain of Corruption, reaches you. You can cause the tendril to die however by running far enough away from it.

Quick answers about Varus

How does Varus do against Jhin?
Varus won 43.8% of 160 counted Master+ games against Jhin. Jhin is one of the opponents that beat Varus.
How does Varus do against Kai'Sa?
Varus won 43.0% of 100 counted Master+ games against Kai'Sa. Kai'Sa is one of the opponents that beat Varus.
How does Varus do against Aphelios?
Varus won 43.5% of 62 counted Master+ games against Aphelios. Aphelios is one of the opponents that beat Varus. A small sample — read it as a lean, not a rule.
How does Varus do against Sivir?
Varus won 36.4% of 33 counted Master+ games against Sivir. Sivir is one of the opponents that beat Varus. A small sample — read it as a lean, not a rule.
How does Varus do against Lucian?
Varus won 59.6% of 52 counted Master+ games against Lucian. It is a matchup Varus wins more often than not. A small sample — read it as a lean, not a rule.
How does Varus do against Draven?
Varus won 55.6% of 63 counted Master+ games against Draven. It is a matchup Varus wins more often than not. A small sample — read it as a lean, not a rule.
How does Varus do against Jinx?
Varus won 53.5% of 71 counted Master+ games against Jinx. It is a matchup Varus wins more often than not. A small sample — read it as a lean, not a rule.
How does Varus do against Tristana?
Varus won 52.9% of 136 counted Master+ games against Tristana. It is close to even.
What class is Varus?
Riot classes Varus as Marksman and Mage. This site files the champion under Bot.
How hard is Varus to play?
Riot rates Varus's difficulty 2 out of 10.
What resource does Varus use?
Varus's abilities spend Mana.
What is Varus's attack range?
575 units — the 6th-highest of 173 champions on patch 26.20 (shared with 2 others).
What are Varus's abilities?
Passive — Living Vengeance, Q — Piercing Arrow, W — Blighted Quiver, E — Hail of Arrows and R — Chain of Corruption.
How many skins does Varus have?
Riot's data lists 16 skins with their own art, the base look included, plus 55 chroma variants.
How much health does Varus have at level 18?
2385 — 600 at level 1 plus 17 × 105 per level, Riot's own values, before items and runes.
What is Varus's ultimate cooldown?
Chain of Corruption (R): 100/80/60 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Varus?
Patch 26.12, published 9 June 2026 — the latest of 7 patches that change Varus in Riot's notes from 25.S1.1 to 26.20.

Varus at a glance

Varus, the Arrow of Retribution, is a Marksman and Mage champion in League of Legends. Riot rates the kit 2/10 for difficulty, 7/10 for attack, 3/10 for defense and 4/10 for magic. Varus spends Mana and has 16 skins with their own art. Varus's attack range of 575 is the 6th-highest of 173 champions on patch 26.20 (shared with 2 others).

Attack7/10
Defense3/10
Magic4/10
Difficulty2/10

Varus's story

One of the ancient darkin, Varus was a deadly killer who loved to torment his foes, driving them almost to insanity before delivering the killing arrow. He was imprisoned at the end of the Great Darkin War, but escaped centuries later in the remade flesh of two Ionian hunters—they had unwittingly released him, cursed to bear the bow containing his bound essence. Varus now seeks out those who trapped him, in order to enact his brutal vengeance, but the mortal souls within still resist him every step of the way.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Varus on video

Published by League of Legends on YouTube, 8 May 2012.

14 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.