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By GamGem ResearchLast updated 18 Oct 2026

Galio Build and Runes — Mid Lane and Support · Patch 26.20

the Colossus

Patch 26.20 · Stats from the 26.18 Master+ sample (5,601 games).

Galio, the Colossus, taunts everyone around him with Shield of Durand and flies across the map with Hero's Entrance to land on an ally. Most counted Master+ Galios were Mid and some went support; Stormraider's Surge led his keystones, and Hextech Rocketbelt with Imperial Mandate is the pair his usual build starts on.

TankMage

Patch 26.18 · Mid · Ranked Solo/Duo · Master+ · EUW · KR · NA · 5,601 games · Preview sample

Role snapshot (Mid)

ATier
Win Rate
50.2%
Pick Rate
8.6%
Ban Rate
3.2%

5,601

Games

Very High

Confidence

Win rate by lane

  • Mid50.1% · 4,450 games
  • Support52.6% · 704 games · small sample

Most common path

343 games

58.9%Win Rate

Start
FlashTeleport

Other first item

97 games

49.5%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 17.5% of games·47.6% win rate over 978 games.

Primary

Sorcery

Stormraider's Surge

Dealing 25% of a champion's maximum health grants a burst of MS and Slow Resist.

Manaflow Band

Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana. After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Resolve

Second Wind

After taking damage from an enemy champion heal back some missing health over time.

Unflinching

Gain Armor and Magic Resist when receiving crowd control.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Aftershock25.0% taken · 51.3% win1,402 games
  • Electrocute9.7% taken · 50.0% win542 games
  • Glacial Augment1.4% taken · 43.0% win79 games

Tree pairs

  • Sorcery + Resolve54.8% taken · 49.4% win3,071 games
  • Resolve + Sorcery19.9% taken · 51.7% win1,112 games
  • Domination + Sorcery8.0% taken · 47.5% win446 games

Skill Order

Which ability to max first, and the level each point goes in — Galio's most common path.

Q

Winds of War

Galio fires two windblasts that converge into a large tornado that deals damage over time.

Cooldown 11/10/9/8/7s · 60/65/70/75/80 Mana
W

Shield of Durand

Galio charges a defensive stance, moving slowly.

Cooldown 18/17/16/15/14s · 50 Mana
E

Justice Punch

Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

Cooldown 11/10/9/8/7s · 50 Mana
R

Hero's Entrance

Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield.

Cooldown 180/160/140s · 100 Mana

Max Order

QWE

Max Q first, then W, then E. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QWinds of WarQQQQQ
WShield of DurandWWWWW
EJustice PunchEEEEE
RHero's EntranceRRR

Matchup map (Mid)

How Galio performs against enemy mid laners

Levels 1 – 18 · Master+40%60%Galio's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

GalioMid average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Galio

  • Build percentage damage — flat penetration falls off against the stats it stacks

  • Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldown — Galio is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average

Ability details

  • P

    Colossal Smash

    Every few seconds, Galio's next basic attack deals bonus magic damage in an area.

    Passive — never cast

  • Q

    Winds of War

    Galio fires two windblasts that converge into a large tornado that deals damage over time.

    Cost 60/65/70/75/80 ManaCooldown 11/10/9/8/7sRange 825

  • W

    Shield of Durand

    Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.

    Cost 50 ManaCooldown 18/17/16/15/14sRange 275

  • E

    Justice Punch

    Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

    Cost 50 ManaCooldown 11/10/9/8/7sRange 650

  • R

    Hero's Entrance

    Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.

    Cost 100 ManaCooldown 180/160/140sRange 4000/4750/5500

Galio balance history

Riot's notes from patch 25.S1.1 to 26.20 change Galio in 2 patches. The latest is patch 26.10, published 2026-05-12.

  1. Patch 26.102026-05-12

    QWinds of War

    • Mana Cost70 / 75 / 80 / 85 / 90to60 / 65 / 70 / 75 / 80

    EJustice Punch

    • Total Damage90 / 130 / 170 / 210 / 250 (+90% AP)to100 / 135 / 170 / 205 / 240 (+100% AP)

    RHero’s Entrance

    • NEW Total Damage: Now scales with 100% bonus magic resistance
    Why, in Riot's words

    Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!

  2. Patch 25.182025-09-09

    PColossal Smash

    • AP Ratio45%to40%

    QWinds of War

    • Percent Max Health Damage per Tick2.5%to2%
    Why, in Riot's words

    Galio is currently one of the most dominant mid picks and has been for a few patches now. His mid-game is by far his strongest point, which has meaningfully contributed to him out competing other picks, so we're looking to bring it down to a more reasonable spot. With these changes we're looking to target both tank and full damage builds to keep his itemization between the two healthy.

Galio skins (12)

Riot's data lists 12 looks for Galio with their own art, the base skin included and 42 chroma variants.

ARAM performance

EstimateA
Win Rate
51.3%
▼ 0.9%
Pick Rate
7.3%
▲ 1.3%
Ban Rate
1.0%
▲ 2.6%
Damage dealt
94.6%
Damage taken
97.4%
Healing
88.6%
Shielding
105.2%
Ability Haste
+24

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1949.8% over 1,512 games-0.2
  2. 26.1850.2% over 3,073 games0.0
  3. 26.1750.3% over 990 games · small sample—

Galio's base stats against all 173 champions

  • Galio's health per level of 126 is the highest of 173 champions on patch 26.20.
StatGalioRankMedian
Base health600=116th620
Health per level1261st104
Base armor24=130th30
Armor per level4.7=42nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage59=86th59
Base attack speed0.625=117th0.656
Attack speed per level1.5%=150th2.5%
Move speed340=37th335
Attack range150=115th175

Galio at level 1 and level 18

  • Galio reaches 2742 health at level 18 — 600 at level 1 plus 17 × 126, the highest of 173 champions on patch 26.20.
  • Galio reaches 1090 mana at level 18 — 410 at level 1 plus 17 × 40, the 68th-highest of 145 mana users on patch 26.20.
  • Galio reaches 103.9 armor at level 18 — 24 at level 1 plus 17 × 4.7, the 67th-lowest of 173 champions on patch 26.20, shared with 1.
  • Galio reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health600+12627421st of 173
Mana410+40109068th of 145
Armor24+4.7103.9=106th of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Galio

Playing Galio

  • You can release Shield of Durand even while crowd controlled.
  • You can use the minimap ally icons to cast Hero's Entrance.
  • You can use the step back from Justice Punch to dodge enemy spells.

Playing against Galio

  • Galio moves slower when he is charging Shield of Durand.
  • Hero's Entrance can be interrupted before Galio jumps into the air.
  • Galio cannot traverse walls with Justice Punch.

Quick answers about Galio

What class is Galio?
Riot classes Galio as Tank and Mage. This site files the champion under Mid.
How hard is Galio to play?
Riot rates Galio's difficulty 5 out of 10.
What resource does Galio use?
Galio's abilities spend Mana.
What is Galio's attack range?
150 units — the 46th-lowest of 173 champions on patch 26.20 (shared with 13 others).
What are Galio's abilities?
Passive — Colossal Smash, Q — Winds of War, W — Shield of Durand, E — Justice Punch and R — Hero's Entrance.
How many skins does Galio have?
Riot's data lists 12 skins with their own art, the base look included, plus 42 chroma variants.
How much health does Galio have at level 18?
2742 — 600 at level 1 plus 17 × 126 per level, Riot's own values, before items and runes.
What is Galio's ultimate cooldown?
Hero's Entrance (R): 180/160/140 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Galio?
Patch 26.10, published 12 May 2026 — the latest of 2 patches that change Galio in Riot's notes from 25.S1.1 to 26.20.

Galio at a glance

Galio, the Colossus, is a Tank and Mage champion in League of Legends. Riot rates the kit 5/10 for difficulty, 1/10 for attack, 10/10 for defense and 6/10 for magic. Galio spends Mana and has 12 skins with their own art. Galio's health per level of 126 is the highest of 173 champions on patch 26.20.

Attack1/10
Defense10/10
Magic6/10
Difficulty5/10

Galio's story

Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Built as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of reanimation, and each victory leaves him dormant once again.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Galio on video