By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Galio
the Colossus
TankMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,586 gamesSample data
Role snapshot (Top)
- 48.2%
- Win Rate
- 0.7%
- Pick Rate
- 7.0%
- Ban Rate
3,586
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
1,650 games48.6%Win Rate
Reliable build
1,183 games47.3%Win Rate
High observed win rate
430 games50.7%Win Rate
Runes
Primary: Precision
Fleet Footwork
Absorb Life
Legend: Bloodline
Last Stand
Secondary: Inspiration
Hextech Flashtraption
Triple Tonic
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Colossal Smash
Every few seconds, Galio's next basic attack deals bonus magic damage in an area.
Passive — never cast

Winds of War
Galio fires two windblasts that converge into a large tornado that deals damage over time.
Cost 60/65/70/75/80 ManaCooldown 11/10/9/8/7sRange 825

Shield of Durand
Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.
Cost 50 ManaCooldown 18/17/16/15/14sRange 275

Justice Punch
Galio will briefly step back and charge, knocking up the first enemy champion he encounters.
Cost 50 ManaCooldown 11/10/9/8/7sRange 650

Hero's Entrance
Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.
Cost 100 ManaCooldown 180/160/140sRange 4000/4750/5500
Scaling — level 1–18
GalioTop average
1918
1918
1918
Counter plan — how to beat Galio
Build percentage damage — flat penetration falls off against the stats it stacks
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Galio is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 5/10, so a practised player gets more out of it than the average
ARAM performance
- 51.3%
- Win Rate ▼ 0.9%
- 7.3%
- Pick Rate ▲ 1.3%
- 1.0%
- Ban Rate ▲ 2.6%
- Damage dealt
- 94.6%
- Damage taken
- 97.4%
- Healing
- 88.6%
- Shielding
- 105.2%
- Ability Haste
- +24
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.6
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch+0.3
- 26.05Sample win rate across this patch-0.2
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
