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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Galio

the Colossus

TankMage

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA3,586 gamesSample data

Role snapshot (Top)

CTier
48.2%
Win Rate
0.7%
Pick Rate
7.0%
Ban Rate

3,586

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

1,650 games

48.6%Win Rate

FlashIgnite

Reliable build

1,183 games

47.3%Win Rate

FlashTeleport

High observed win rate

430 games

50.7%Win Rate

FlashExhaust

Runes

Primary: Precision

  • Fleet Footwork
  • Absorb Life
  • Legend: Bloodline
  • Last Stand

Secondary: Inspiration

  • Hextech Flashtraption
  • Triple Tonic

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Colossal Smash

    Every few seconds, Galio's next basic attack deals bonus magic damage in an area.

    Passive — never cast

  • Winds of War

    Galio fires two windblasts that converge into a large tornado that deals damage over time.

    Cost 60/65/70/75/80 ManaCooldown 11/10/9/8/7sRange 825

  • Shield of Durand

    Galio charges a defensive stance, moving slowly. Upon releasing the charge, Galio will taunt and damage nearby enemies.

    Cost 50 ManaCooldown 18/17/16/15/14sRange 275

  • Justice Punch

    Galio will briefly step back and charge, knocking up the first enemy champion he encounters.

    Cost 50 ManaCooldown 11/10/9/8/7sRange 650

  • Hero's Entrance

    Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies.

    Cost 100 ManaCooldown 180/160/140sRange 4000/4750/5500

Scaling — level 1–18

GalioTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Galio

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownGalio is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 5/10, so a practised player gets more out of it than the average

ARAM performance

A
51.3%
Win Rate
0.9%
7.3%
Pick Rate
1.3%
1.0%
Ban Rate
2.6%
Damage dealt
94.6%
Damage taken
97.4%
Healing
88.6%
Shielding
105.2%
Ability Haste
+24

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.6
  2. 26.14Sample win rate across this patch+0.6
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch+0.3
  5. 26.05Sample win rate across this patch-0.2

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.