By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Master Yi
the Wuju Bladesman
FighterAssassin
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA10,759 gamesSample data
Role snapshot (Jungle)
- 48.4%
- Win Rate
- 2.1%
- Pick Rate
- 20.7%
- Ban Rate
10,759
Games
Moderate
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
4,949 games48.8%Win Rate
Reliable build
3,550 games47.5%Win Rate
High observed win rate
1,291 games50.9%Win Rate
Runes
Primary: Sorcery
Summon Aery
Nimbus Cloak
Absolute Focus
Waterwalking
Secondary: Domination
Sudden Impact
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Double Strike
Every few consecutive basic attack, Master Yi strikes twice.
Passive — never cast

Alpha Strike
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.
Cost 50/55/60/65/70 ManaCooldown 20/19.5/19/18.5/18sRange 600

Meditate
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.
Cost 40 ManaCooldown 10sRange 20

Wuju Style
Grants bonus true damage on basic attacks.
Cost 0 ManaCooldown 14sRange 20

Highlander
Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.
Cost 100 ManaCooldown 85sRange 1
Scaling — level 1–18
Master YiJungle average
1918
1918
1918
Counter plan — how to beat Master Yi
Avoid extended fights — its sustain grows with every trade it survives
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Master Yi is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 4/10, so a practised player gets more out of it than the average
ARAM performance
- 50.0%
- Win Rate ▼ 0.8%
- 5.4%
- Pick Rate ▼ 1.6%
- 8.7%
- Ban Rate ▼ 0.4%
- Damage dealt
- 99.1%
- Damage taken
- 106.8%
- Healing
- 110.5%
- Shielding
- 104.0%
- Ability Haste
- +21
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.1
- 26.14Sample win rate across this patch-0.6
- 26.11Sample win rate across this patch-0.3
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch+0.3
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
