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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Master Yi

the Wuju Bladesman

FighterAssassin

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA10,759 gamesSample data

Role snapshot (Jungle)

ATier
48.4%
Win Rate
2.1%
Pick Rate
20.7%
Ban Rate

10,759

Games

Moderate

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

4,949 games

48.8%Win Rate

FlashIgnite

Reliable build

3,550 games

47.5%Win Rate

FlashTeleport

High observed win rate

1,291 games

50.9%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Summon Aery
  • Nimbus Cloak
  • Absolute Focus
  • Waterwalking

Secondary: Domination

  • Sudden Impact
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Double Strike

    Every few consecutive basic attack, Master Yi strikes twice.

    Passive — never cast

  • Alpha Strike

    Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

    Cost 50/55/60/65/70 ManaCooldown 20/19.5/19/18.5/18sRange 600

  • Meditate

    Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

    Cost 40 ManaCooldown 10sRange 20

  • Wuju Style

    Grants bonus true damage on basic attacks.

    Cost 0 ManaCooldown 14sRange 20

  • Highlander

    Master Yi moves with unparalleled agility, temporarily increasing his Move Speed and Attack Speed as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

    Cost 100 ManaCooldown 85sRange 1

Scaling — level 1–18

Master YiJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Master Yi

  • Avoid extended fightsits sustain grows with every trade it survives

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownMaster Yi is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 4/10, so a practised player gets more out of it than the average

ARAM performance

B
50.0%
Win Rate
0.8%
5.4%
Pick Rate
1.6%
8.7%
Ban Rate
0.4%
Damage dealt
99.1%
Damage taken
106.8%
Healing
110.5%
Shielding
104.0%
Ability Haste
+21

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.1
  2. 26.14Sample win rate across this patch-0.6
  3. 26.11Sample win rate across this patch-0.3
  4. 26.08Sample win rate across this patch-0.4
  5. 26.05Sample win rate across this patch+0.3

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.