By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Teemo
the Swift Scout
MarksmanMage
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA7,685 gamesSample data
Role snapshot (Top)
- 47.1%
- Win Rate
- 1.5%
- Pick Rate
- 4.2%
- Ban Rate
7,685
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
3,535 games47.5%Win Rate
Reliable build
2,536 games46.2%Win Rate
High observed win rate
922 games49.6%Win Rate
Runes
Primary: Resolve
Aftershock
Demolish
Bone Plating
Revitalize
Secondary: Sorcery
Manaflow Band
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Guerrilla Warfare
If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.
Passive — never cast

Blinding Dart
Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.
Cost 70/75/80/85/90 ManaCooldown 7sRange 680

Move Quick
Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.
Cost 40 ManaCooldown 14sRange 20

Toxic Shot
Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.
Cost 0 ManaCooldown 0sRange 680

Noxious Trap
Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.
Cost 75/55/35 ManaCooldown 0.25sRange 600/750/900
Scaling — level 1–18
TeemoTop average
1918
1918
1918
Counter plan — how to beat Teemo
Close the gap early — it wins at range and at three items — neither before ten minutes
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Teemo is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 49.6%
- Win Rate ▲ 0.8%
- 8.0%
- Pick Rate ▲ 1.7%
- 0.5%
- Ban Rate ▲ 3.0%
- Damage dealt
- 99.5%
- Damage taken
- 95.5%
- Healing
- 100.4%
- Shielding
- 96.8%
- Ability Haste
- +6
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now-0.4
- 26.14Sample win rate across this patch+0.3
- 26.11Sample win rate across this patch-0.8
- 26.08Sample win rate across this patch+0.4
- 26.05Sample win rate across this patch-0.6
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
