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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Teemo

the Swift Scout

MarksmanMage

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA7,685 gamesSample data

Role snapshot (Top)

CTier
47.1%
Win Rate
1.5%
Pick Rate
4.2%
Ban Rate

7,685

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

3,535 games

47.5%Win Rate

FlashIgnite

Reliable build

2,536 games

46.2%Win Rate

FlashTeleport

High observed win rate

922 games

49.6%Win Rate

FlashExhaust

Runes

Primary: Resolve

  • Aftershock
  • Demolish
  • Bone Plating
  • Revitalize

Secondary: Sorcery

  • Manaflow Band
  • Celerity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Guerrilla Warfare

    If Teemo stands still and takes no actions for a short duration, he becomes Invisible indefinitely. If he's in brush, Teemo can enter and maintain his Invisibility while moving. After leaving Invisibility, Teemo gains the Element of Surprise, increasing his Attack Speed for a few seconds.

    Passive — never cast

  • Blinding Dart

    Obscures an enemy's vision with a powerful venom, dealing damage to the target unit and blinding it for the duration.

    Cost 70/75/80/85/90 ManaCooldown 7sRange 680

  • Move Quick

    Teemo scampers around, passively increasing his Move Speed until he is struck by an enemy champion or turret. Teemo can sprint to gain bonus Move Speed that isn't stopped by being struck for a short time.

    Cost 40 ManaCooldown 14sRange 20

  • Toxic Shot

    Each of Teemo's attacks will poison the target %i:OnHit% On-Hit, dealing damage on impact and each second after for 4 seconds.

    Cost 0 ManaCooldown 0sRange 680

  • Noxious Trap

    Teemo throws an explosive poisonous trap using one of the mushrooms stored in his pack. If an enemy steps on the trap, it will release a poisonous cloud, slowing enemies and damaging them over time. If Teemo throws a mushroom onto another mushroom it will bounce, gaining additional range.

    Cost 75/55/35 ManaCooldown 0.25sRange 600/750/900

Scaling — level 1–18

TeemoTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Teemo

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownTeemo is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

B
49.6%
Win Rate
0.8%
8.0%
Pick Rate
1.7%
0.5%
Ban Rate
3.0%
Damage dealt
99.5%
Damage taken
95.5%
Healing
100.4%
Shielding
96.8%
Ability Haste
+6

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now-0.4
  2. 26.14Sample win rate across this patch+0.3
  3. 26.11Sample win rate across this patch-0.8
  4. 26.08Sample win rate across this patch+0.4
  5. 26.05Sample win rate across this patch-0.6

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.