By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lucian
the Purifier
MarksmanAssassin
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA29,203 gamesSample data
Role snapshot (Bot)
- 51.6%
- Win Rate
- 5.7%
- Pick Rate
- 19.3%
- Ban Rate
29,203
Games
High
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
13,433 games52.0%Win Rate
Reliable build
9,637 games50.7%Win Rate
High observed win rate
3,504 games54.1%Win Rate
Runes
Primary: Sorcery
Deathfire Touch
Axiom Arcanist
Absolute Focus
Gathering Storm
Secondary: Domination
Sudden Impact
Deep Ward
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Lightslinger
Whenever Lucian uses an ability, his next attack becomes a double-shot. When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal bonus magic damage.
Passive — never cast

Piercing Light
Lucian shoots a bolt of piercing light through a target.
Cost 48/56/64/72/80 ManaCooldown 9/8/7/6/5sRange 500

Ardent Blaze
Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Move Speed for attacking marked enemies.
Cost 60 ManaCooldown 14/13/12/11/10sRange 900

Relentless Pursuit
Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.
Cost 32/24/16/8/0 ManaCooldown 16/15.5/15/14.5/14sRange 445

The Culling
Lucian unleashes a torrent of shots from his weapons.
Cost 100 ManaCooldown 110/100/90sRange 1400
Scaling — level 1–18
LucianBot average
1918
1918
1918
Counter plan — how to beat Lucian
Close the gap early — it wins at range and at three items — neither before ten minutes
Deny the reset — it wants a kill to come back out; a warded exit removes it
Punish the cooldown — Lucian is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 49.8%
- Win Rate ▲ 0.7%
- 9.2%
- Pick Rate ▼ 1.4%
- 1.4%
- Ban Rate ▲ 0.4%
- Damage dealt
- 98.8%
- Damage taken
- 92.4%
- Healing
- 91.4%
- Shielding
- 97.3%
- Ability Haste
- +20
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch-0.8
- 26.11Sample win rate across this patch+0.5
- 26.08Sample win rate across this patch-0.5
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
