Every figure shows its source. Where a source is missing, the number is a placeholder — and it is never written as fact.

By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Lucian

the Purifier

MarksmanAssassin

League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA29,203 gamesSample data

Role snapshot (Bot)

ATier
51.6%
Win Rate
5.7%
Pick Rate
19.3%
Ban Rate

29,203

Games

High

Confidence

Matchup map (Bot) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

13,433 games

52.0%Win Rate

FlashIgnite

Reliable build

9,637 games

50.7%Win Rate

FlashTeleport

High observed win rate

3,504 games

54.1%Win Rate

FlashExhaust

Runes

Primary: Sorcery

  • Deathfire Touch
  • Axiom Arcanist
  • Absolute Focus
  • Gathering Storm

Secondary: Domination

  • Sudden Impact
  • Deep Ward

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Lightslinger

    Whenever Lucian uses an ability, his next attack becomes a double-shot. When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal bonus magic damage.

    Passive — never cast

  • Piercing Light

    Lucian shoots a bolt of piercing light through a target.

    Cost 48/56/64/72/80 ManaCooldown 9/8/7/6/5sRange 500

  • Ardent Blaze

    Lucian shoots a missile that explodes in a star shape, marking and briefly revealing enemies. Lucian gains Move Speed for attacking marked enemies.

    Cost 60 ManaCooldown 14/13/12/11/10sRange 900

  • Relentless Pursuit

    Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown.

    Cost 32/24/16/8/0 ManaCooldown 16/15.5/15/14.5/14sRange 445

  • The Culling

    Lucian unleashes a torrent of shots from his weapons.

    Cost 100 ManaCooldown 110/100/90sRange 1400

Scaling — level 1–18

LucianBot average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Lucian

  • Close the gap earlyit wins at range and at three items — neither before ten minutes

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownLucian is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

B
49.8%
Win Rate
0.7%
9.2%
Pick Rate
1.4%
1.4%
Ban Rate
0.4%
Damage dealt
98.8%
Damage taken
92.4%
Healing
91.4%
Shielding
97.3%
Ability Haste
+20

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.8
  2. 26.14Sample win rate across this patch-0.8
  3. 26.11Sample win rate across this patch+0.5
  4. 26.08Sample win rate across this patch-0.5
  5. 26.05Sample win rate across this patch+0.1

Share cheat sheet

Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.