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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Qiyana

Empress of the Elements

Assassin

League of LegendsPatch 26.16MidRanked Solo/DuoEmerald+NA6,660 gamesSample data

Role snapshot (Mid)

ATier
49.2%
Win Rate
1.3%
Pick Rate
24.6%
Ban Rate

6,660

Games

Low

Confidence

Matchup map (Mid) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

3,064 games

49.6%Win Rate

FlashIgnite

Reliable build

2,198 games

48.3%Win Rate

FlashTeleport

High observed win rate

799 games

51.7%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Hail of Blades
  • Sudden Impact
  • Deep Ward
  • Treasure Hunter

Secondary: Resolve

  • Shield Bash
  • Second Wind

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Royal Privilege

    Qiyana's first basic attack or ability against each enemy deals bonus damage.

    Passive — never cast

  • Elemental Wrath / Edge of Ixtal

    Qiyana swings her weapon, dealing damage with a bonus effect based on her element.

    Cost 35 ManaCooldown 7sRange 525

  • Terrashape

    Qiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted.

    Cost 25/30/35/40/45 ManaCooldown 7sRange 1100

  • Audacity

    Qiyana dashes to an enemy, damaging them.

    Cost 40/45/50/55/60 ManaCooldown 11/10/9/8/7sRange 650

  • Supreme Display of Talent

    Qiyana sends out a shockwave that detonates whatever elements she hits with it, stunning and damaging nearby enemies.

    Cost 100 ManaCooldown 120sRange 950

Scaling — level 1–18

QiyanaMid average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Qiyana

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Punish the cooldownQiyana is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 8/10, so a practised player gets more out of it than the average

  • Trade on your termstake the fight where its damage lands on nobody

ARAM performance

S+
53.8%
Win Rate
0.9%
6.4%
Pick Rate
2.8%
5.2%
Ban Rate
1.1%
Damage dealt
99.9%
Damage taken
101.8%
Healing
107.4%
Shielding
97.1%
Ability Haste
+2

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.0
  2. 26.14Sample win rate across this patch+0.7
  3. 26.11Sample win rate across this patch-0.1
  4. 26.08Sample win rate across this patch-0.3
  5. 26.05Sample win rate across this patch+0.5

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.