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By GamGem ResearchLast updated 18 Oct 2026

Gangplank Counters, Build and Runes — Top Lane · Patch 26.20

the Saltwater Scourge

Patch 26.20 · Stats from the 26.18 Master+ sample (3,472 games).

Gangplank, the Saltwater Scourge, chains Powder Kegs so one shot spreads its damage through all of them, and Remove Scurvy cleanses crowd control. His counted Master+ games are top lane games, Deathfire Touch was the keystone taken most, and his one printed path opens on Essence Reaver.

Fighter

Patch 26.18 · Top · Ranked Solo/Duo · Master+ · EUW · KR · NA · 3,472 games · Preview sample

Role snapshot (Top)

ATier
Win Rate
51.4%
Pick Rate
5.3%
Ban Rate
4.7%

3,472

Games

High

Confidence

Most common path

237 games

60.3%Win Rate

Start
FlashIgnite

Runes

Patch 26.18

This exact page: taken in 11.2% of games·46.7% win rate over 390 games.

Primary

Sorcery

Deathfire Touch

Damaging a champion with an ability burns them over time.

Nimbus Cloak

After casting a Summoner Spell, gain a short Move Speed increase that allows you to pass through units.

Transcendence

Gain bonuses upon reaching the following levels:Level 5: +5 Ability Haste Level 8: +5 Ability Haste Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.

Scorch

Your first damaging ability hit every 10s burns champions.

Secondary

Precision

Cut Down

Deal more damage to high health enemy champions.

Legend: Haste

Takedowns on enemies grant permanent Basic Ability Haste.

Shards

  • Adaptive Force
  • Adaptive Force
  • Health

Other keystones taken

  • Fleet Footwork13.0% taken · 50.3% win453 games
  • First Strike8.2% taken · 49.8% win283 games
  • Stormraider's Surge6.8% taken · 51.1% win235 games

Tree pairs

  • Sorcery + Precision48.8% taken · 50.8% win1,696 games
  • Sorcery + Resolve20.3% taken · 53.6% win705 games
  • Precision + Resolve10.4% taken · 47.8% win360 games

Skill Order

Which ability to max first, and the level each point goes in — Gangplank's most common path.

Q

Parrrley

Shoots target, plundering Gold for each enemy unit killed.

Cooldown 4.5s · 50/45/40/35/30 Mana
W

Remove Scurvy

Eats citrus to cure crowd control effects and restore Health.

Cooldown 22/20/18/16/14s · 60/70/80/90/100 Mana
E

Powder Keg

Gangplank uncovers a powder keg at target location.

Cooldown 0s · No cost
R

Cannon Barrage

Gangplank signals his ship to bombard an area, slowing and damaging enemies.

Cooldown 160/140/120s · 100 Mana

Max Order

QEW

Max Q first, then E, then W. Take R whenever available (6 / 11 / 16).

Level-up Order

  • Q
  • W
  • E
  • R
Ability123456789101112131415161718
QParrrleyQQQQQ
WRemove ScurvyWWWWW
EPowder KegEEEEE
RCannon BarrageRRR

Matchup map (Top)

How Gangplank performs against enemy top laners

Levels 1 – 18 · Master+40%60%Gangplank's win rate
≥ 60%Very favorable
55 – 60%Favorable
50 – 55%Even
45 – 50%Unfavorable
40 – 45%Hard
< 40%Very hard

Conditional build matrix

Recommended items by enemy team composition

Master+ · Patch 26.18
Mythic / CoreFirst major item
Core 2Second item
Core 3Third item
BootsBoot slot
SituationalPick as needed

Scaling — minute 10–30

GangplankTop average

Gold

102030

Damage to champions

102030

CS

102030

Counter plan — how to beat Gangplank

  • Avoid extended fights — its sustain grows with every trade it survives

  • Punish the cooldown — Gangplank is exposed while its rotation is down

  • Ward the flank — vision is what turns its best opening into a worse one

  • Respect the spike — Riot rates the kit 9/10, so a practised player gets more out of it than the average

  • Trade on your terms — take the fight where its damage lands on nobody

Ability details

  • P

    Trial by Fire

    Every few seconds, Gangplank's melee strike will set his opponent on fire.

    Passive — never cast

  • Q

    Parrrley

    Shoots target, plundering Gold for each enemy unit killed.

    Cost 50/45/40/35/30 ManaCooldown 4.5sRange 625

  • W

    Remove Scurvy

    Eats citrus to cure crowd control effects and restore Health.

    Cost 60/70/80/90/100 ManaCooldown 22/20/18/16/14sRange 400

  • E

    Powder Keg

    Gangplank uncovers a powder keg at target location. If he attacks it, it explodes, spreading the attack's damage to enemies in the area, slowing them.

    No costCooldown 0sRange 1000

  • R

    Cannon Barrage

    Gangplank signals his ship to bombard an area, slowing and damaging enemies.

    Cost 100 ManaCooldown 160/140/120sRange 30000

Gangplank balance history

Riot's notes from patch 25.S1.1 to 26.20 change Gangplank in 3 patches. The latest is patch 26.1, published 2026-01-07.

  1. Patch 26.12026-01-07

    PTrial by Fire

    • Damage50-250 (based on level) (+100% bonus AD) (+200% Crit Chance)to50-250 (+ 100% bonus AD) (+ 0% crit scaling)

    EPowder Keg

    • Bonus Champion Damage75 / 105 / 135 / 165 / 195to75 / 95 / 115 / 135 / 155
    • Timer no longer reduces to 0.25 seconds at level 19.
    • No longer deals 5% more damage on critical strike.
    Why, in Riot's words

    Gangplank is one of two champions (alongside Smolder) who we think is going to gain extra power due to Essence Reaver once again building from Sheen. We expect him to perform much, much better with his increased critical strike damage, so we're pulling out many of the unique crit scalars that have been added over the years and delivering an extra hit to his E on top.

  2. Patch 25.132025-06-24

    QParrrley

    • Mana Cost55 / 50 / 45 / 40 / 35to50 / 45 / 40 / 35 / 30

    RCannon Barrage

    • Cooldown170 / 150 / 130to160 / 140 / 120
    Why, in Riot's words

    Experienced Gangplank players are opting for some mana solves (buying early mana crystal and selling it) in early game, and this is indicative of his play pattern not being supported in early game. We're massaging some of his early game and giving him a small ult CD buff as he appears to be underperforming, even among skilled players.

  3. Patch 25.042025-02-19

    Base Stats

    • AD Growth3.7to4.2
    Why, in Riot's words

    Gangplank's been avoiding his oranges and needs a dose of vitamin B (for buffs). We've cooked him up some base stat buffs due to how cleanly it benefits both his Q and his synergies with Trinity Force.

Gangplank skins (13)

Riot's data lists 13 looks for Gangplank with their own art, the base skin included and 29 chroma variants.

ARAM performance

EstimateA
Win Rate
50.5%
▲ 0.3%
Pick Rate
9.4%
▼ 1.1%
Ban Rate
3.7%
▲ 0.1%
Damage dealt
105.2%
Damage taken
100.8%
Healing
106.0%
Shielding
93.5%
Ability Haste
+2

Best ARAM build

Patch timeline

This champion’s win rate on each patch the preview sample spans, over its own games there. What actually changed each patch is in Riot’s own notes.

  1. 26.1950.1% over 951 games · small sample-0.6
  2. 26.1851.8% over 1,953 games-0.3
  3. 26.1752.9% over 558 games · small sample—

Gangplank's base stats against all 173 champions

StatGangplankRankMedian
Base health630=61st620
Health per level114=14th104
Base armor31=77th30
Armor per level4.7=42nd4.6
Base magic resist32=32nd32
Magic resist per level2.05=4th1.55
Base attack damage64=29th59
Base attack speed0.658=54th0.656
Attack speed per level3.2%=37th2.5%
Move speed345=9th335
Attack range125=129th175

Gangplank at level 1 and level 18

  • Gangplank reaches 2568 health at level 18 — 630 at level 1 plus 17 × 114, the 18th-highest of 173 champions on patch 26.20, shared with 1.
  • Gangplank reaches 1300 mana at level 18 — 280 at level 1 plus 17 × 60, the 21st-highest of 145 mana users on patch 26.20, shared with 1.
  • Gangplank reaches 110.9 armor at level 18 — 31 at level 1 plus 17 × 4.7, the 62nd-highest of 173 champions on patch 26.20, shared with 2.
  • Gangplank reaches 66.85 magic resist at level 18 — 32 at level 1 plus 17 × 2.05, the 5th-highest of 173 champions on patch 26.20, shared with 69.
StatLevel 1Per levelLevel 18Rank at 18
Health630+1142568=18th of 173
Mana280+601300=21st of 145
Armor31+4.7110.9=62nd of 173
Magic resist32+2.0566.85=5th of 173

Riot Data Dragon 16.20.1. Growth curve: League of Legends Wiki — Champion statistic.

Riot's tips for Gangplank

Playing Gangplank

  • Parrrley applies On Hit effects like Frozen Mallet or Black Cleaver.
  • Paying attention to low-health enemies on the map can land you a surprise kill with Cannon Barrage.
  • Try placing Cannon Barrage on the path of escape to cut off fleeing enemies.

Playing against Gangplank

  • Parrrley deals a high amount of physical damage. Items that grant Armor can help if an enemy Gangplank is doing well.
  • Once Gangplank reaches level 6, watch out for his global-range ultimate, Cannon Barrage!

Quick answers about Gangplank

What class is Gangplank?
Riot classes Gangplank as Fighter. This site files the champion under Top.
How hard is Gangplank to play?
Riot rates Gangplank's difficulty 9 out of 10.
What resource does Gangplank use?
Gangplank's abilities spend Mana.
What is Gangplank's attack range?
125 units — the lowest of 173 champions on patch 26.20 (shared with 44 others).
What are Gangplank's abilities?
Passive — Trial by Fire, Q — Parrrley, W — Remove Scurvy, E — Powder Keg and R — Cannon Barrage.
How many skins does Gangplank have?
Riot's data lists 13 skins with their own art, the base look included, plus 29 chroma variants.
How much health does Gangplank have at level 18?
2568 — 630 at level 1 plus 17 × 114 per level, Riot's own values, before items and runes.
What is Gangplank's ultimate cooldown?
Cannon Barrage (R): 160/140/120 seconds by rank, before ability haste, in Riot's Data Dragon 16.20.1.
When did Riot last change Gangplank?
Patch 26.1, published 7 January 2026 — the latest of 3 patches that change Gangplank in Riot's notes from 25.S1.1 to 26.20.

Gangplank at a glance

Gangplank, the Saltwater Scourge, is a Fighter champion in League of Legends. Riot rates the kit 9/10 for difficulty, 7/10 for attack, 6/10 for defense and 4/10 for magic. Gangplank spends Mana and has 13 skins with their own art.

Attack7/10
Defense6/10
Magic4/10
Difficulty9/10

Gangplank's story

As unpredictable as he is brutal, the dethroned reaver king Gangplank is feared far and wide. Once, he ruled the port city of Bilgewater, and while his reign is over, there are those who believe this has only made him more dangerous. Gangplank would see Bilgewater bathed in blood once more before letting someone else take it—and now with pistol, cutlass, and barrels of gunpowder, he is determined to reclaim what he has lost.
— Riot Games, Data Dragon 16.20.1. League of Legends Universe

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Methodology

Data window
Preview sample — a one-time snapshot of 65,406 ranked games (Master+, EUW/KR/NA, patch 26.18), counted by GamGem while our Riot production key is under review. Figures will update daily once it is approved. Counted 26–27 Sept 2026; patches 26.18 (35,477) · 26.19 (18,580) · 26.17 (11,048) · 26.16 (293) · 26.15 (8); by server EUW 22,382 · KR 21,922 · NA 21,065 · EUNE 20 · TR 17. 642 games without a result — remakes ended by vote in their first minutes, and games recorded with no winner — were not counted.
Rank aggregation
Master, Grandmaster and Challenger, pooled — the three ladders the count read its players from. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under every lane that holds at least a tenth of its counted games — the position the match itself reports, not the champion’s class. Its headline win rate is across all of them; each lane’s own win rate and games are counted too, and a lane’s tier list ranks by them.
Counters
The two champions in the same position on opposite teams, over that pairing’s own counted games — ranked on the edge pulled toward zero by its sample size, printed raw.
Minimum sample
None — no figure is hidden for being thin. Every rate prints its games, and the confidence band is its 95% margin: Very High within ±1.5 points, High ±2.5, Moderate ±3.1 (1,000 games), Low wider.
Why a build is not a cause
An item is counted when the match ENDS with it, so late items show long games and an item bought when already ahead shows games that were being won. Correlation is what a rate can show; it is not evidence that buying the item caused the win.
Where the numbers come from
Names, classes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates, builds, keystones, spells and matchups are counted by GamGem from Riot's ranked match records. An estimate, not a count: this panel is not in the preview sample, and is labelled so.

Gangplank on video

Published by League of Legends on YouTube, 20 July 2015.

11 years old. League of Legends has been patched since, so watch it for how the kit plays, not for numbers — the rest of this page is written for the current patch.

It plays in YouTube’s own player once you press play. Nothing is downloaded or re-hosted here, and nothing loads from YouTube until then.