By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Kai'Sa
Daughter of the Void
MarksmanMage
League of LegendsPatch 26.16BotRanked Solo/DuoEmerald+NA16,907 gamesSample data
Role snapshot (Bot)
- 49.0%
- Win Rate
- 3.3%
- Pick Rate
- 4.0%
- Ban Rate
16,907
Games
Moderate
Confidence
Matchup map (Bot) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
7,777 games49.4%Win Rate
Reliable build
5,579 games48.1%Win Rate
High observed win rate
2,029 games51.5%Win Rate
Runes
Primary: Inspiration
Glacial Augment
Magical Footwear
Time Warp Tonic
Approach Velocity
Secondary: Precision
Triumph
Legend: Bloodline
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Second Skin
Kai'Sa's basic attacks stack Plasma, dealing increasing bonus magic damage. Allies' immobilizing effects help stack Plasma. Additionally, Kai'Sa's item purchases upgrade her basic spells to have more powerful properties.
Passive — never cast

Icathian Rain
Kai'Sa shoots a swarm of missiles that seek out nearby targets.Living Weapon: Icathian Rain is upgraded to shoot more missiles.
Cost 55 ManaCooldown 10/9/8/7/6sRange 600

Void Seeker
Kai'Sa shoots a long range missile, marking enemies with her passive.Living Weapon: Void Seeker is upgraded to apply more passive marks and reduce cooldown on champion hit.
Cost 55/60/65/70/75 ManaCooldown 20/18.5/17/15.5/14sRange 3000

Supercharge
Kai'Sa briefly increases her Move Speed, then increases her Attack Speed.Living Weapon: Supercharge is upgraded to briefly grant Invisibility.
Cost 30 ManaCooldown 16/14.5/13/11.5/10sRange 1

Killer Instinct
Kai'Sa dashes near an enemy champion.
Cost 100 ManaCooldown 130/100/70sRange 2000/2500/3000
Scaling — level 1–18
Kai'SaBot average
1918
1918
1918
Counter plan — how to beat Kai'Sa
Close the gap early — it wins at range and at three items — neither before ten minutes
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Kai'Sa is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 52.2%
- Win Rate ▲ 0.5%
- 7.0%
- Pick Rate ▼ 2.4%
- 7.9%
- Ban Rate ▼ 2.1%
- Damage dealt
- 99.6%
- Damage taken
- 106.8%
- Healing
- 91.6%
- Shielding
- 102.0%
- Ability Haste
- +23
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+1.0
- 26.14Sample win rate across this patch+0.2
- 26.11Sample win rate across this patch-0.5
- 26.08Sample win rate across this patch+0.6
- 26.05Sample win rate across this patch+0.5
Share cheat sheet
Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
