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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Evelynn

Agony's Embrace

AssassinMage

League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA5,636 gamesSample data

Role snapshot (Jungle)

ATier
52.2%
Win Rate
1.1%
Pick Rate
20.7%
Ban Rate

5,636

Games

Low

Confidence

Matchup map (Jungle) — level 1–18

40%60%
≥ 60%
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%
Nobody in this lane sits here.

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

2,593 games

52.6%Win Rate

FlashIgnite

Reliable build

1,860 games

51.3%Win Rate

FlashTeleport

High observed win rate

676 games

54.7%Win Rate

FlashExhaust

Runes

Primary: Domination

  • Electrocute
  • Taste of Blood
  • Sixth Sense
  • Relentless Hunter

Secondary: Sorcery

  • Nimbus Cloak
  • Absolute Focus

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Demon Shade

    When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.

    Passive — never cast

  • Hate Spike

    Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes a few times.

    Cost 40/45/50/55/60 ManaCooldown 4sRange 800

  • Allure

    Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.

    Cost 60/70/80/90/100 ManaCooldown 15/14/13/12/11sRange 1200/1300/1400/1500/1600

  • Whiplash

    Evelynn whips her target with her Lasher, dealing damage. She then gains Move Speed for a short duration.

    Cost 40/45/50/55/60 ManaCooldown 8sRange 210

  • Last Caress

    Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.

    Cost 100 ManaCooldown 120/100/80sRange 25000

Scaling — level 1–18

EvelynnJungle average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Evelynn

  • Deny the resetit wants a kill to come back out; a warded exit removes it

  • Dodge the primaryits rotation is one skillshot; sidestep it and the rest is chip

  • Punish the cooldownEvelynn is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 10/10, so a practised player gets more out of it than the average

ARAM performance

S
54.0%
Win Rate
0.3%
2.7%
Pick Rate
5.2%
0.3%
Ban Rate
0.8%
Damage dealt
100.7%
Damage taken
92.3%
Healing
89.0%
Shielding
105.8%
Ability Haste
+5

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.2
  2. 26.14Sample win rate across this patch+0.5
  3. 26.11Sample win rate across this patch+0.9
  4. 26.08Sample win rate across this patch-0.4
  5. 26.05Sample win rate across this patch+0.7

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.