By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Evelynn
Agony's Embrace
AssassinMage
League of LegendsPatch 26.16JungleRanked Solo/DuoEmerald+NA5,636 gamesSample data
Role snapshot (Jungle)
- 52.2%
- Win Rate
- 1.1%
- Pick Rate
- 20.7%
- Ban Rate
5,636
Games
Low
Confidence
Matchup map (Jungle) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
2,593 games52.6%Win Rate
Reliable build
1,860 games51.3%Win Rate
High observed win rate
676 games54.7%Win Rate
Runes
Primary: Domination
Electrocute
Taste of Blood
Sixth Sense
Relentless Hunter
Secondary: Sorcery
Nimbus Cloak
Absolute Focus
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Demon Shade
When out of combat, Evelynn enters Demon Shade. Demon Shade heals Evelynn when she is low on health and grants Camouflage after level 6.
Passive — never cast

Hate Spike
Evelynn strikes out with her Lasher, dealing damage to the first unit hit. Then, Evelynn can shoot a line of spikes at nearby foes a few times.
Cost 40/45/50/55/60 ManaCooldown 4sRange 800

Allure
Evelynn curses her target, causing her next attack or spell after a delay to charm her target and reduce their magic resist.
Cost 60/70/80/90/100 ManaCooldown 15/14/13/12/11sRange 1200/1300/1400/1500/1600

Whiplash
Evelynn whips her target with her Lasher, dealing damage. She then gains Move Speed for a short duration.
Cost 40/45/50/55/60 ManaCooldown 8sRange 210

Last Caress
Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance.
Cost 100 ManaCooldown 120/100/80sRange 25000
Scaling — level 1–18
EvelynnJungle average
1918
1918
1918
Counter plan — how to beat Evelynn
Deny the reset — it wants a kill to come back out; a warded exit removes it
Dodge the primary — its rotation is one skillshot; sidestep it and the rest is chip
Punish the cooldown — Evelynn is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 10/10, so a practised player gets more out of it than the average
ARAM performance
- 54.0%
- Win Rate ▲ 0.3%
- 2.7%
- Pick Rate ▲ 5.2%
- 0.3%
- Ban Rate ▼ 0.8%
- Damage dealt
- 100.7%
- Damage taken
- 92.3%
- Healing
- 89.0%
- Shielding
- 105.8%
- Ability Haste
- +5
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.2
- 26.14Sample win rate across this patch+0.5
- 26.11Sample win rate across this patch+0.9
- 26.08Sample win rate across this patch-0.4
- 26.05Sample win rate across this patch+0.7
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
