By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yorick
Shepherd of Souls
FighterTank
League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA2,049 gamesSample data
Role snapshot (Top)
- 46.8%
- Win Rate
- 0.4%
- Pick Rate
- 4.7%
- Ban Rate
2,049
Games
Low
Confidence
Matchup map (Top) — level 1–18
Conditional build matrix
| vs AP Burst | vs AD Assassins | vs Tanks | vs Sustain | |
|---|---|---|---|---|
| Mythic / Core | ||||
| Core 2 | ||||
| Core 3 | ||||
| Boots | ||||
| Situational |
Popular build
943 games47.2%Win Rate
Reliable build
676 games45.9%Win Rate
High observed win rate
246 games49.3%Win Rate
Runes
Primary: Inspiration
First Strike
Hextech Flashtraption
Triple Tonic
Approach Velocity
Secondary: Sorcery
Axiom Arcanist
Celerity
Shards
+9 Adaptive Force
+9 Adaptive Force
+10-180 Health (based on level)
Skill order
| Q | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| W | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| E | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| R | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
Ability details

Shepherd of Souls
The Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.
Passive — never cast

Last Rites
Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.
Cost 20 ManaCooldown 6/5.5/5/4.5/4sRange 0

Dark Procession
Yorick summons a destructible wall at target location that will block enemy movement.
Cost 70 ManaCooldown 20/18/16/14/12sRange 600

Mourning Mist
Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.
Cost 50/55/60/65/70 ManaCooldown 12/11/10/9/8sRange 700

Eulogy of the Isles
Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.
Cost 100 ManaCooldown 160/130/100sRange 600
Scaling — level 1–18
YorickTop average
1918
1918
1918
Counter plan — how to beat Yorick
Avoid extended fights — its sustain grows with every trade it survives
Build percentage damage — flat penetration falls off against the stats it stacks
Punish the cooldown — Yorick is exposed while its rotation is down
Ward the flank — vision is what turns its best opening into a worse one
Respect the spike — Riot rates the kit 6/10, so a practised player gets more out of it than the average
ARAM performance
- 49.0%
- Win Rate ▲ 1.2%
- 2.6%
- Pick Rate ▲ 1.1%
- 1.8%
- Ban Rate ▲ 0.6%
- Damage dealt
- 93.9%
- Damage taken
- 93.0%
- Healing
- 111.2%
- Shielding
- 103.8%
- Ability Haste
- +13
Best ARAM build
Patch timeline
We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.
- 26.16Live now+0.8
- 26.14Sample win rate across this patch+0.6
- 26.11Sample win rate across this patch+0.2
- 26.08Sample win rate across this patch+0.9
- 26.05Sample win rate across this patch+0.1
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Methodology
- Data window
- 512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
- Rank aggregation
- Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
- Role assignment
- A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
- Counters
- A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
- Minimum sample
- The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
- Why a build is not a cause
- The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
- Where the numbers come from
- Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.
