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By GamGem ResearchLast updated 20 Aug 2026 · 00:00

Yorick

Shepherd of Souls

FighterTank

League of LegendsPatch 26.16TopRanked Solo/DuoEmerald+NA2,049 gamesSample data

Role snapshot (Top)

CTier
46.8%
Win Rate
0.4%
Pick Rate
4.7%
Ban Rate

2,049

Games

Low

Confidence

Matchup map (Top) — level 1–18

40%60%
≥ 60%
Nobody in this lane sits here.
55 – 60%
50 – 55%
45 – 50%
40 – 45%
< 40%

Conditional build matrix

vs AP Burstvs AD Assassinsvs Tanksvs Sustain
Mythic / Core
Core 2
Core 3
Boots
Situational

Popular build

943 games

47.2%Win Rate

FlashIgnite

Reliable build

676 games

45.9%Win Rate

FlashTeleport

High observed win rate

246 games

49.3%Win Rate

FlashExhaust

Runes

Primary: Inspiration

  • First Strike
  • Hextech Flashtraption
  • Triple Tonic
  • Approach Velocity

Secondary: Sorcery

  • Axiom Arcanist
  • Celerity

Shards

+9 Adaptive Force

+9 Adaptive Force

+10-180 Health (based on level)

Skill order

Skill order
Q123456789101112131415161718
W123456789101112131415161718
E123456789101112131415161718
R123456789101112131415161718

Ability details

  • Shepherd of Souls

    The Cursed Horde: Yorick can summon Mist Walkers to swarm and attack nearby enemies.

    Passive — never cast

  • Last Rites

    Yorick deals bonus damage on his next attack and heals himself. If the target is a champion or large monster or if the target dies, a grave will be dug.

    Cost 20 ManaCooldown 6/5.5/5/4.5/4sRange 0

  • Dark Procession

    Yorick summons a destructible wall at target location that will block enemy movement.

    Cost 70 ManaCooldown 20/18/16/14/12sRange 600

  • Mourning Mist

    Yorick throws a globule of Black Mist that reduces armor, damages, slows and marks enemies. Summoned units gain move speed when moving towards marked targets.

    Cost 50/55/60/65/70 ManaCooldown 12/11/10/9/8sRange 700

  • Eulogy of the Isles

    Yorick summons the Maiden of the Mist that causes Yorick's attacks against the Maiden's target to deal bonus damage. The Maiden will also automatically raise Walkers from dead enemies.

    Cost 100 ManaCooldown 160/130/100sRange 600

Scaling — level 1–18

YorickTop average

Win Rate

1918

Damage / Min

1918

Gold / Min

1918

Counter plan — how to beat Yorick

  • Avoid extended fightsits sustain grows with every trade it survives

  • Build percentage damageflat penetration falls off against the stats it stacks

  • Punish the cooldownYorick is exposed while its rotation is down

  • Ward the flankvision is what turns its best opening into a worse one

  • Respect the spikeRiot rates the kit 6/10, so a practised player gets more out of it than the average

ARAM performance

C
49.0%
Win Rate
1.2%
2.6%
Pick Rate
1.1%
1.8%
Ban Rate
0.6%
Damage dealt
93.9%
Damage taken
93.0%
Healing
111.2%
Shielding
103.8%
Ability Haste
+13

Best ARAM build

Patch timeline

We hold the rates, not the balance log. What actually changed each patch is in Riot’s own notes.

  1. 26.16Live now+0.8
  2. 26.14Sample win rate across this patch+0.6
  3. 26.11Sample win rate across this patch+0.2
  4. 26.08Sample win rate across this patch+0.9
  5. 26.05Sample win rate across this patch+0.1

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Methodology

Data window
512,340 games on patch 26.16, Ranked Solo/Duo, NA. Last refreshed 20 Aug 2026.
Rank aggregation
Emerald+ and above, pooled. Splitting further leaves samples too small to separate a real effect from noise.
Role assignment
A champion is filed under the lanes it actually plays, not the one class it belongs to — which is why several appear in two.
Counters
A matchup, not a tier gap: how this champion does into that one specifically, over that pairing’s own games.
Minimum sample
The confidence indicator beside every rate is driven by how much of the window this champion appears in. A low reading means read the figure loosely, not that it is wrong.
Why a build is not a cause
The best-scoring build is the one the best-placed players happened to take. Correlation is what a rate can show; it is not evidence that buying those items caused the wins.
Where the numbers come from
Names, classes, lanes, abilities, items and runes are Riot Data Dragon. Win, pick and ban rates are derived samples — Riot publishes none of them, and nothing on this page presents one as measured.